Python: pygame game programming Tour 4 (game interface text processing)

Source: Internet
Author: User

This section describes how to process fonts on the game interface. The experiment uses real-time display of the current time and ball position on the interface as an example. For details, see the code.

I. Code


[Python]
#-*-Coding: UTF-8 -*-
 
Import OS
Import sys
Import time
 
Import pygame
From pygame. locals import *
From pygame. font import *
 
 
Def load_image (pic_name ):
'''''
Function: Image Loading Function
Input: pic_name image name
Output: NONE
Author: socrates
Blog: http://blog.csdn.net/dyx1024
Date: 2012-04-15
'''
# Obtain the absolute path of the directory where the current script file is located
Current_dir = OS. path. split (OS. path. abspath (_ file _) [0]

# Specify the image directory
Path = OS. path. join (current_dir, 'image', pic_name)

# Loading Images
Return pygame. image. load (path). convert ()
 
Def show_text (surface_handle, pos, text, color, font_bold = False, font_size = 13, font_italic = False ):
'''''
Function: Text Processing Function
Input: surface_handle: surface handle
Pos: text display position
Color: text color
Font_bold: whether to bold
Font_size: font size
Font_italic: whether it is Italic
Output: NONE
Author: socrates
Blog: http://blog.csdn.net/dyx1024
Date: 2012-04-15
'''
# Obtain the system font and set the text size
Cur_font = pygame. font. SysFont ("", font_size)

# Set whether to bold attributes
Cur_font.set_bold (font_bold)

# Set whether to use italic attributes
Cur_font.set_italic (font_italic)

# Set text content
Text_fmt = cur_font.render (text, 1, color)

# Draw text
Surface_handle.b133 (text_fmt, pos)


Def control_ball (event ):
'''''
Function: Controls ball movements.
Input: event
Output: NONE
Author: socrates
Blog: http://blog.csdn.net/dyx1024
Date: 2012-04-15
'''
# Relative offset coordinates
Speed = [x, y] = [0, 0]

# Speed
Speed_offset = 4

# When the direction key is pressed, the position is calculated.
If event. type = pygame. KEYDOWN:
If event. key = pygame. K_LEFT:
Speed [0]-= speed_offset
If event. key = pygame. K_RIGHT:
Speed [0] = speed_offset
If event. key = pygame. K_UP:
Speed [1]-= speed_offset
If event. key = pygame. K_DOWN:
Speed [1] = speed_offset

# When the direction keys are released, the relative offset is 0, that is, they are not moved.
If event. type in (pygame. KEYUP, pygame. K_LEFT, pygame. K_RIGHT, pygame. K_DOWN ):
Speed = [0, 0]

Return speed
 
 
Def play_ball ():
'''''
Function: Main Function
Input: NONE
Output: NONE
Author: socrates
Blog: http://blog.csdn.net/dyx1024
Date: 2012-04-15
'''
Pygame. init ()

# Window size
Window_size = Rect (0, 0,700,500)

# Set window mode
Screen = pygame. display. set_mode (window_size.size)

# Set the window title
Pygame. display. set_caption ('moving ball (2)-control the ball moving through the arrow key ')

# Loading small ball Images
Ball_image = load_image('ball.gif ')

# Loading window background images
Back_image = load_image('back_image.jpg ')

# Obtain the opening area of a small ball Image
Ball_rect = ball_image.get_rect ()

While True:

# Exit event processing
For event in pygame. event. get ():
If event. type = pygame. QUIT:
Pygame. quit ()
Sys. exit ()

# Make the ball move, and the speed is controlled by the speed variable
Cur_speed = control_ball (event)

# The clamp method of the Rect uses a moving range within the window.
Ball_rect = ball_rect.move (cur_speed). clamp (window_size)

# Set the window background www.2cto.com
Screen. Bits (back_image, (0, 0 ))

# Draw a ball on the background Surface
Screen. Bits (ball_image, ball_rect)


Text_time = u "time: % s" % time. strftime ("% H: % M: % S", time. gmtime ())
Show_text (screen, (20,400), text_time, (0,255, 0), True)

Text_pos = u "Ball Position :( % d, % d)" % (ball_rect.left, ball_rect.top)
Show_text (screen, (20,420), text_pos, (0,255,255), True)

Author_info = u "Author: dyx1024"
Show_text (screen, (20,440), author_info, (0, 0,255), True, 13, True)

Title_info = u "text test"
Show_text (screen, (450, 20), title_info, (255, 0, 0), True, 40)

# Update window content
Pygame. display. flip ()

If _ name _ = '_ main __':
Play_ball ()


Ii. Test
1. Run the start interface. The position of the ball is (0, 0 ).

2. Press the arrow key to see the real-time change of the ball position. Of course, the time is also changed.

 


From Socrates Column
 

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