[Game Design] game designers practice cheats Reading Notes 2 (about IOS)

Source: Internet
Author: User

1. Game Core


The only game experience the designer wants to deliver.

Notes:[Simply put, we want to convey what kind of game the game is about, such as a game sprinkle in the app store. what he tells people is that you need to put out fires in different ways. This is called "core explanation" in industry terms ".]

 

2. Possible core dynamics in the game


(1) Territory acquisition:

[In layman's terms, the land occupation is king. The game's victory is achieved by obtaining a place and eliminating enemies in a place. For example, there are many similar crash-shooting games in the app store, this type has been on fire for a while.]

(2) prediction type:

[This is to allow players to advance to the game by predicting the results of the game. We can make predictions for some card and board games, which seem to have not been found in the app store .]

(3) structure:

[In app store, there are some simulation games similar to the simulation of life that allow you to build houses, construct your personal assets, and then compete with others. Such games have both war types, there are also idle simulation types, which are also attractive. We can continue to pay attention to it .]

(4) collection:

[We can design to pass customs clearance only when players collect conditions that meet our requirements. The collected items can be imagined creatively and can be different types of fruits, different colors can make up a piece of ceramic tile, even if you use your imagination to associate.]

 

3. Where did the idea come from?

 

(1) play a large number of games:

[Needless to say, you can try to find the highlights of the game in App Store, whether it is a free game or the top 25 or 50 games paid, which features and experience users may like. Only when you experience different types of games will there be a variety of materials and environments for you to choose from. Otherwise, the game you plan will seem a bit monotonous .]

(2) Communicate with game designers:

[This is not necessary]

(3) anytime, anywhere:

[Each game is designed with a single topic to discover things that have never been found around you, such as sound, underwater sound, door sound, and animal sound .]

 

4. What game designers want to do

Notes:

(1) concept document:[About 1-3 pages, the description of the game is provided, including the introduction of the game topic, the list of features of the target audience, subject matter, and target platform]

(2) Proposal: [In addition to the concepts mentioned in the document, it also includes budget and time estimates, competitive analysis and expansion after the release of products, game models and concept art]

(3)Then you want to sell your game to your VC or game publishers.

 

5. Current iOS game design considerations


(1) budget for game design and development:

[Generally, a small company has a budget of two to three months, especially in China. Unlike foreign products, it takes a year to calculate a game from creation to appearance .]

(2) Cost:

[This is believed to be the most critical, and the cost is undoubtedly the main factor affecting whether to start the game development. A game may involve 1-3 games.ProgramPersonnel and 1-2 UI and art, 1-2 original paintings, of course, this is relative to a medium-level team, but if your online game can be favored by users to reclaim their development costs, this requires your choice]

(3) game planning:

[The planning of this game is very important, because it affects whether the game is fun and playable, and directly affects the benefits of this game. Therefore, the new idea of game planning is very important, although sometimes we cannot make all innovations, we can also make minor innovations.]

 

Now, I have written this article today. You are welcome to make a brick and hope you can share your suggestions.

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