Getting Started with Android (15) Using Menu 15.1 helper methods

Source: Internet
Author: User

Menus can be used to display additional options that do not have to appear in the main interface. In the Android framework, there are 2 main types of menus:

Options menu--Displays information about the current activity. Use the menu key to trigger the menus.

Context menu--Displays information related to one view in the activity. Long press a view to trigger this menu.

On the left is the option menu, and the right side is the context menu.

Before using both menus, let's start with two helper methods. A list of options to populate the menu, and another to handle the menu's selected events.

1. Create a project: Menus.

2. Code in the Menusactivity.java.

The public class Menusactivity extends activity {/** called the ' when ' is the ' The activity ' is the ' the '---' @Override    
        public void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate);    
    Setcontentview (R.layout.main);    
        } private void CreateMenu (Menu menu) {Menu.setqwertymode (true);    
        MenuItem mnu1 = menu.add (0, 0, 0, "Item 1");    
            {mnu1.setalphabeticshortcut (' a ');    
        Mnu1.seticon (R.drawable.ic_launcher);    
        MenuItem mnu2 = menu.add (0, 1, 1, "Item 2");    
            {mnu2.setalphabeticshortcut (' B ');    
        Mnu2.seticon (R.drawable.ic_launcher);    
        MenuItem mnu3 = menu.add (0, 2, 2, "Item 3");    
            {mnu3.setalphabeticshortcut (' C ');    
        Mnu3.seticon (R.drawable.ic_launcher);    
      MenuItem mnu4 = menu.add (0, 3, 3, "Item 4");  {mnu4.setalphabeticshortcut (' d ');    
        } menu.add (0, 4, 4, "Item 5");    
        Menu.add (0, 5, 5, "Item 6");    
    Menu.add (0, 6, 6, "Item 7");    
            Private Boolean Menuchoice (MenuItem item) {switch (Item.getitemid ()) {case 0:    
            Toast.maketext (This, "Your clicked on Item 1", Toast.length_long). Show ();    
        return true;    
            Case 1:toast.maketext (this, "Your clicked on Item 2", Toast.length_long). Show ();    
        return true;    
            Case 2:toast.maketext (this, "Your clicked on Item 3", Toast.length_long). Show ();    
        return true;    
            Case 3:toast.maketext (this, "Your clicked on Item 4", Toast.length_long). Show ();    
        return true; Case 4:toasT.maketext (This, "Your clicked on Item 5", Toast.length_long). Show ();    
        return true;    
            Case 5:toast.maketext (this, "Your clicked on Item 6", Toast.length_long). Show ();    
        return true;    
            Case 6:toast.maketext (this, "Your clicked on Item 7", Toast.length_long). Show ();    
        return true;    
    return false; }    
       
}

In the above example, there are 2 main methods: CreateMenu () and Menuchoice ().

CreateMenu () method, receives a parameter of a menu type, and adds some menu items to the parameter.

To add a menu item, we will create an instance of the MenuItem class and then use the Add () method of the Menu object.

MenuItem mnu1 = menu.add (0, 0, 0, 

"Item 1");    
{    
    mnu1.setalphabeticshortcut (' a ');    
    Mnu1.seticon (R.drawable.ic_launcher);    
}

The Add () method has 4 parameters, which I Yi Yilai explain:

groupid--If a menu item is in a group, this is the identifier for the group. If GroupID is 0, the menu item is not in any group.

Unique identification of the itemid--menu item.

order--the order in which menu items are displayed.

title--the display text for the menu item.

Alternatively, we can use the Setalphabeticshortcut () method to set a shortcut key. This allows you to use the keyboard to select a menu item.

The SetIcon () method lets you set a picture for a menu item.

Finally, the Menuchoice () method receives a MenuItem type parameter and then checks its ID to determine which menu item is selected, and pops up a toast notification to tell the user which menu item he has selected.

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