IOS development-OpenGL ES screenshots

Source: Internet
Author: User

 

However, this method is useless for OpenGL. The retrieved data is empty.

So here we will introduce the OpenGL ES screen.

 

1. initialization.

 

 

CAEAGLLayer *eaglLayer = (CAEAGLLayer *) self.layer;  eaglLayer.drawableProperties = @{      kEAGLDrawablePropertyRetainedBacking: [NSNumber numberWithBool:YES],      kEAGLDrawablePropertyColorFormat: kEAGLColorFormatRGBA8  }; 


 

2. Declare the method.

 

- (UIImage*)snapshot:(UIView*)eaglview{    GLint backingWidth, backingHeight;        // Bind the color renderbuffer used to render the OpenGL ES view        // If your application only creates a single color renderbuffer which is already bound at this point,        // this call is redundant, but it is needed if you're dealing with multiple renderbuffers.        // Note, replace viewRenderbuffer with the actual name of the renderbuffer object defined in your class.        glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);        // Get the size of the backing CAEAGLLayer        glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);    glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);        NSInteger x = 0, y = 0, width = backingWidth, height = backingHeight;        NSInteger dataLength = width * height * 4;        GLubyte *data = (GLubyte*)malloc(dataLength * sizeof(GLubyte));        // Read pixel data from the framebuffer        glPixelStorei(GL_PACK_ALIGNMENT, 4);        glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);            // Create a CGImage with the pixel data        // If your OpenGL ES content is opaque, use kCGImageAlphaNoneSkipLast to ignore the alpha channel        // otherwise, use kCGImageAlphaPremultipliedLast        CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, data, dataLength, NULL);        CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();        CGImageRef iref = CGImageCreate(width, height, 8, 32, width * 4, colorspace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast,                                                                        ref, NULL, true, kCGRenderingIntentDefault);            // OpenGL ES measures data in PIXELS        // Create a graphics context with the target size measured in POINTS        NSInteger widthInPoints, heightInPoints;        if (NULL != UIGraphicsBeginImageContextWithOptions) {                // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration                // Set the scale parameter to your OpenGL ES view's contentScaleFactor                // so that you get a high-resolution snapshot when its value is greater than 1.0                CGFloat scale = eaglview.contentScaleFactor;                widthInPoints = width / scale;                heightInPoints = height / scale;                UIGraphicsBeginImageContextWithOptions(CGSizeMake(widthInPoints, heightInPoints), NO, scale);            }        else {                // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext                widthInPoints = width;                heightInPoints = height;                UIGraphicsBeginImageContext(CGSizeMake(widthInPoints, heightInPoints));            }            CGContextRef cgcontext = UIGraphicsGetCurrentContext();            // UIKit coordinate system is upside down to GL/Quartz coordinate system        // Flip the CGImage by rendering it to the flipped bitmap context        // The size of the destination area is measured in POINTS        CGContextSetBlendMode(cgcontext, kCGBlendModeCopy);        CGContextDrawImage(cgcontext, CGRectMake(0.0, 0.0, widthInPoints, heightInPoints), iref);                // Retrieve the UIImage from the current context        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();                UIGraphicsEndImageContext();        // Clean up        free(data);        CFRelease(ref);        CFRelease(colorspace);        CGImageRelease(iref);        return image;}


 

 

 

3. Use

Call the preceding method.

-(UIImage *) snapshot :( UIView *) eaglview


Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.