context and therefore will not be displayed.Scissortest: The crop test determines whether a slice of a position (Xw, Yw) is in the clipping rectangle, and if not, is discarded.stencil test/depth Tests: Template and depth test, pass in the template and depth value of the slice, decide whether to discard the slice element.Blending: Fragmentshader The newly generated slice color value and the color value of the slice stored in a location in Framebuffer (Xw, Yw).dithering: For systems with less ava
) public static native void glDrawArrays( int mode, int first, int count );
We can see that 0 represents the position of the first vertex, and 6 represents six vertices to draw a triangle fan.
Next, we define the color of each vertex as a vertex attribute, which requires two steps: (1) vertex data; (2) Coloring machine. Android learning notes-basic usage of
Reprint please indicate the sourceObjectiveOpenGL ES is a subset of OpenGL and is designed for embedded devices such as phones, PDAs, and game consoles. The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia.So OpenGL
Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be copied during the call
2.2.6. Define practical methods for expanding functions in specifications
Chapter 2
The Chinese name of this book is: opengles2.0programming Guide
PDF Format ebook: http://download.csdn.net/source/1891928
Address: http://www.opengles-book.com/downloads.html
OpenGL ES 2.0 programming guide-book websiteAuthors: aaftab Munshi, Dan Ginsburg, Dave shreinerPublisher: Addison-Wesley professionalISBN: 032
OpenGL ES 3.0 Vertex coloring tool (2), opengles
# Version 300 esuniform mat4 u_mvpMatrix; in vec4 a_position; in vec4 a_color;Out vec4 v_color;Void main () {v_color = a_color; gl_Position = u_mvpMatrix * a_position ;}
The above is a piece of vertex coloring code.
# Version 300 es
The first line in the vertex color
Details about the Texturing texture of OpenGL ES 3.0 (2), opengltexturing
Texture Filtering and Mipmapping Texture Filtering and multi-level Texture
We have already introduced the 2D texture of a single 2D image. This article mainly describes multi-level textures. Texture coordinates are used to generate a 2D index. When the zoom-in and zoom-out values are set to
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