IOS Mobile Phone vibration notification

Source: Internet
Author: User

 
We all know that mobile phones have the vibration function. In fact, this function is very simple to implement. We only need to use a few functions:

-(Void) motionBegan :( UIEventSubtype) motion withEvent :( UIEvent *) event

-(Void) motionEnded :( UIEventSubtype) motion withEvent :( UIEvent *) event

-(Void) motionCancelled :( UIEventSubtype) motion withEvent :( UIEvent *) event

Also, use canBecomeFirstResponder: set the first responder as the label, and then shake the phone twice to see the effect as follows:


The Code is as follows:

HHLAppDelegate. h

<喎?http: www.bkjia.com kf ware vc " target="_blank" class="keylink"> VcD4KPHByZSBjbGFzcz0 = "brush: java;"> # import @ Class HHLViewController; @ interface HHLAppDelegate: UIResponder @ Property (strong, nonatomic) UIWindow * window; @ property (strong, nonatomic) HHLViewController * viewController; @ end

HHLAppDelegate. m


#import "HHLAppDelegate.h"#import "HHLViewController.h"@implementation HHLAppDelegate- (void)dealloc{    [_window release];    [_viewController release];    [super dealloc];}- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{    self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];    // Override point for customization after application launch.    self.viewController = [[[HHLViewController alloc] initWithNibName:@"HHLViewController" bundle:nil] autorelease];    self.window.rootViewController = self.viewController;    [self.window makeKeyAndVisible];    return YES;}- (void)applicationWillResignActive:(UIApplication *)application{    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.}- (void)applicationDidEnterBackground:(UIApplication *)application{    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.     // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.}- (void)applicationWillEnterForeground:(UIApplication *)application{    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.}- (void)applicationDidBecomeActive:(UIApplication *)application{    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.}- (void)applicationWillTerminate:(UIApplication *)application{    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.}@end


HHLViewController. h


#import 
 
  @interface HHLViewController : UIViewController@end@interface LabelForMotion : UILabel@end
 


HHLViewController. m


# Import "HHLViewController. h "@ interface HHLViewController () @ end @ implementation LabelForMotion-(BOOL) canBecomeFirstResponder {return YES;} @ end @ implementation HHLViewController-(void) viewDidLoad {[super viewDidLoad]; labelForMotion * label = [[[LabelForMotion alloc] init] autorelease]; label. frame = self. view. bounds; label. autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; label. textAlignment = NSTextAlignmentCenter; label. text = @ "Shake me"; [self. view addSubview: label]; // set the label to [label becomeFirstResponder]; [label release];}-(void) motionBegan :( UIEventSubtype) motion withEvent :( UIEvent *) event {NSLog (@ "motionBegan");} // method called when the vibration ends-(void) motionEnded :( UIEventSubtype) motion withEvent :( UIEvent *) event {NSLog (@ "motionEnded"); UIAlertView * alert = [[UIAlertView alloc] initWithTitle: nil message: @ "delegate: nil cancelButtonTitle: nil otherButtonTitles: @ "OK", nil]; [alert show]; [alert release];}-(void) motionCancelled :( UIEventSubtype) motion withEvent :( UIEvent *) event {NSLog (@ "motionCancelled");}-(void) didReceiveMemoryWarning {[super didreceivemorywarning]; // Dispose of any resources that can be recreated .} @ end

In fact, it is simpler to create a class that inherits from UIlabel. You can simply define a UIlabel object.


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