Is there an independent game developer in China? (1)

Source: Internet
Author: User

Is there an independent game developer in China? (1)

---- How long can this game be done?

Flappy Bird has become the most popular game recently. It gives us some confidence in these individual game developers. Because people who have written a few games believe that it is not too difficult to complete a similar game. Even if we don't have a lot of creativity, the flappy Bird games can be incredible. We have reason to believe that the next miracle will come to us.

In 2013, I contacted cocos2d-x and officially entered the game developer line. After a short period of study, it is like playing a game of your own. The process of thinking about what a game is really crazy, because there are too many uncertainties. Even worse, I don't know how to get started, and then I gave up my idea of a game. Why am I not familiar with a fake copy? It is not difficult for me to give up.

 

The 90-tank game was a game that allowed me and my friends to compete for the console in the Age of Overlord. The above is the effect completed at that time, basically implementing the game function (tank control collision, bullet launch collision, etc.). I am not sure what to do in the future, I didn't take into account the fact that I had to be patient with the previous details of the game. Mobile phone screen adaptation, level design, how to control the display of points ....... These may be the cause of the game being incomplete. At that time, I thought that the game was basically completed to solve the tank's mobile control and the collision with bullets. Later I realized that what I needed to complete a game was not to solve major technical problems, instead, they spend their energy doing these trivial things. It took about one and a half months for 90 tanks to intermittently complete the game. The game uses the version of the cocos2d-x2.1.3, there is no management behind, I am interested in providing resources, I think the source code at that time is not much reference value, if you want to also can provide a reference. If necessary, contact me qq859714004.

The first game is made into a semi-finished product, and there is no motivation to continue. However, the path to game development has to be continued. Of course, it takes about a month or two to complete, because I feel that there is still a lot of learning to develop a game. Some games, such as elimination and physics, were made during the learning process. Of course, they are all doing exercises and learning about the implementation technologies and methods of some basic functions in the game. They are not as eager to publish as they are in the first game.

Later I decided to create an Android mobile game called Crazy hamster.

The game was launched in about a month, with an income of about 100 or 200 RMB so far. The following is a game. Pictures are completely stolen from other games. If the resources in the game infringe the author's copyright, please contact me to delete it. It is estimated that no infringement has been reported. Below is the game's

 

 

This game is almost complete, just modifying the values in it. The original game seems to have to download any points wall or something to buy items, I have now changed to using the gold coins obtained in the game for purchase. It is completely changed according to your preferences, and some resurrection elements are added later. In general, this development experience is good. Although the download volume is average, it gives me a lot of confidence to develop the next game.

Soon I published the second game ------- crossing the FireWire and seeing whether the name is a bit pitfall. The game we developed this time does not have much creativity. It seems pretty good to see a first-person shooting game. It is a shooting game made of elements crossing the firewire. (I have 5 to 6 years of CF game experience. I should be a senior CF player-not paid ). After the launch of this game, the response was good. There were around 10 thousand downloads every day during the 11th holiday. The game is also attached.

 

 

I have discussed the implementation of this game for a long time with one of my colleagues. In order to get a good shooting experience and sense of operation, we use the drag-and-Seek method to achieve shooting. In addition, the collision on pixels is realized (this does not know how to describe it, that is, the golden explosion head, the platinum explosion head, and the general hit), in combination with the burst head and the flash effect in CF. It is a bit interesting to have the game completed.

Games:

Https://play.google.com/store/apps/details? Id = com. xxgame. fireshot. google

Contact me qq 859714004

Let's write it here today. Later games have experienced version updates, anti-packaging of games, and google downloads of game defendant infringement.

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