It's a pain to publish apps without knowing how to use your favorite development environment. After some Google and Meng, finally successfully submitted the build to AppStore. Once again summed up the attention point, hope to see this client's small partners are less detours.
1. Add the following configuration certificate (red font) to project (": iOS") in the parent project's Build.gradle
Project": iOS") {Apply plugin:"Java"Apply plugin:"ROBOVM"configurations {Natives} dependencies {Compile project (": Core") Compile"Org.robovm:robovm-rt:${robovmversion}"Compile"Org.robovm:robovm-cocoatouch:${robovmversion}"Compile"COM.BADLOGICGAMES.GDX:GDX-BACKEND-ROBOVM: $gdxVersion"Natives"com.badlogicgames.gdx:gdx-platform: $gdxVersion: Natives-ios"Compile Filetree (dir:'Libs', include:'*.jar')//add at 20140828 for internal purchase} robovm {iossignidentity = "IPhone distribution:xxxxxxxxxxxx" iosprovisioningprofile = "xxxxx" }}
Note that the iossignidentity is filled with the name in the keychain, not the one seen in Xcode. What I see in Xcode is iOS distribution, which has been reported to be missing.
As for how to get a certificate on their own Google bar, not complicated.
2. Run the gradle iOS [Createipa] command to create an IPA.
3. Create a corresponding app in itunes Connect, download Applicationloader and upload the IPA.
Libgdx idea Release IPA to AppStore