(Official website: www.libgdx.cn)Super Spineboy is a cross-platform game (Windows,mac,linux) developed using spine and LIBGDX, and spine is a 2D game animation tool. Super Spineboy is a game that uses spine skeletal animation. DownloadSuper Spineboy can run on Windows,mac or Linux. The minimum JDK version is JDK 6. as follows:Click to downloadRun Super Spineboy, double-click Run Superspineboy.jar, or download from the command line:Java-jar Superspineb
think this problem makes much sense. First of all, I have not studied other game frameworks and engines in depth, and dare not assert. Secondly, my personal interests and needs are different. Maybe you like libgdx's API design. Maybe you just don't get used to some design pattern. It is difficult to have a standard answer to this question, or even cause disputes.
If you want to know which development framework or engine is suitable for you, you can try again. If you don't think you have time
transferred from: http://blog.csdn.net/cping1982/article/details/6176191#
Libgdx is a game library that supports 2D and 3D games and is compatible with most PC platforms (standard Javase implementations that can run on Mac, Linux, Windows and other systems) and Android platform (Android1.5 above can be used, Android2.1 above the full power play),The LIBGDX con
Libgdx framework and main methods (one day you will look back !), LibgdxSince zookeeper is a new game engine, he must first understand its framework. The so-called "know yourself and know yourself" means no war! Maybe you didn't feel anything after reading it at the beginning, but believe me, one day you will come back and read it again! I. Application Lifecycle
The game should be efficient and stable, especially for android platforms. The current dev
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
9.1 configuration and query of Libgdx input processing, 9.1 libgdx
(Official Website: www.libgdx.cn)
Sometimes it is necessary to determine whether the input device is supported. Generally, your game does not need to support all input devices. For example, you may not need an accelerometer or a compass. In this case, we need to disable these devices to maintain power. Next we will teach you how to do this.D
4. libgdx application framework and libgdx Application Framework
(Original: http://www.libgdx.cn/topic/29/4-libgdx%E5%BA%94%E7%94%A8%E6%A1%86%E6%9E%B6)
ModuleAs the core, libgdx provides six interfaces to interact with the operating system. These interfaces are implemented based on the backend of each operating system.
Create and run a libGDX project, and create a libgdx project.
I recently studied libGDX and read some related tutorials, but the knowledge structure is messy. So I want to use this blog to record and sort out what I learned, and let myself continue to learn this.
This document describes how to create and run libgdx
LibGDX game engine-1-Project Creation
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Official Website: libgdx.badlogicgames.com
1. Download libgdx Latest Version 0.9.9 package, unzip, open libgdx-0.9.9 \ gdx-setup-ui.jar
2. Click the Create button to go to the project editing page,
LIBGDX is an open-source Java Game framework that also enables cross-platform development of these platforms DESKTOP/ANDROID/BLACKBERRY/IOS/HTML5. Official website: https://libgdx.badlogicgames.com/Framework project (Eclipse needs to install Gradle):The LIBGDX project uses tools to automatically generate projects (you can configure extensions yourself):The original is written by Bo Master Le Zhi Editor, the
LibGDX module overview, libgdx module OverviewThis article is translated from the official libGDX wiki. For more information, see "region ".Introduction:
LibGDX includes many modules that provide excellent services for every step of a normal game building.
Input: provides an undefined Input module and solutions for
Http://bbs.9ria.com/thread-221701-1-1.htmlIn the previous tutorial, we have seen how to set the Libgdx render 3D scene. We've set up the camera, added some lights and rendered a green box. Now let's add a more interesting thing than a box model.You can get from your favorite modeling application or use an existing model. I found the gdx-invaders inside the spaceship model file, you can click here to download. You can unzip the file and place it in the
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the game more realistic. Box2d is preferred for physical engines, but it is written in C ++, which is inconvenien
Write these articlesArticleMainly reading this series of articles: http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial
This series mainly describes how to use cocos2d to write simple games. Reading a bit is good, so I want to write a libgdx version.
This article describes how to write basic content, including displaying characters, monsters, and darts.
The final eff
application can have multiple activities. However, only one activity can be found in libgdx games. Different Game interfaces are completed in libgdx instead of multiple interfaces. This is because when creating an activity, you also need to create a new OpenGL context, which means that all resources need to be reloaded.
** Androidmanifest. xml file **
All Applicationlistener methods are called in the same thread. This thread is a render thread that can invoke OpenGL. For most games, the update logic or rendering is generally placed in the Applicationlistener.render () method.Any image manipulation is done in the render thread, and being contrived in other threads leads to undefined behavior because OpenGL context is only available in the rendering process.In order to pass data from other threads in
1. Download the SDK
1) libgdx Development Kit download: Google Code (the latest libgdx-0.9.7.zip 2012.11.12)
2) download libgdx main source code: GitHub tags
II,Environment Construction
1) Add a development jar package
Libgdx Android Development Kit mainly include GDX. jar, gdx-backend-android.jar, as well as armeab
Recently on the network to see a Netizen complained that Android game source code can not find, so the younger brother collected some andengine and LIBGDX game source code, in order to eclipseproject the form of the configuration of the environment, and then issued (an engine suspicion.)。Although these games, mainly consists of the source code developed by LIBGDX
Total List of tutorials: http://blog.csdn.net/zqiang_55/article/details/50878524Previously said in Libgdx painted pictures of the spritebatch and stage class, now to explore stage class.In fact, the stage inside the default will initialize a Spritebatch,stage main work is to draw UI elements, including image, Label, button, and so on, before continuing to understand, let's look at a picture, the UI is mainly in accordance with this picture to explainD
The libgdx ui library can achieve some animation effects, but it may be insufficient for games. The Universal Tween Engine is a java-only animation library.
Address: http://code.google.com/p/java-universal-tween-engine/
All java objects that can be expressed with float can be animated and can be used in Libgdx, Android, Swing, and so on.General process for using
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