Mominis: five suggestions on mobile game development

Source: Internet
Author: User

Mobile game development today is undoubtedly a big business and will continue to grow, as it is predicted that the revenue in this field will exceed 2014 billion US dollars by 11 billion, now is the time to explore the best mobile game development strategies tested by the five major experiments. The following five suggestions will help developers who intend to enter the field in the future to take a dominant position in response to development, release and promotion of products. In particular, all kinds of mobile phones are entering the market.

Mobile game from joyes.com

Suggestion 1: Game Ideas

The initial stage of game development is conception. Developers need to invest enough time to design game content and develop strategies. (Note: developers must determine whether to develop shooting, action, adventure, action adventure, role play, imitation game, or strategy game ). Once the type is determined, all the ideas are put together.

Follow these steps:

* Propose Basic Ideas

* Converting an idea into a sketch

* Development story

* Create an experience mode

* Start the development process

Recommendation 2: design a game based on the user experience

The key to the recent success of mobile games lies in the user experience. Pay attention to two aspects of user experience: Game mechanism and free time. Next we will discuss it in detail.

Game mechanism:

Ensure that players are familiar with game navigation and enjoy a comfortable experience. It is best to use the first game experience directly. In addition, mobile games that can be operated with a single finger will be the best experience.

Players may use a joystick or a digital keyboard to control the actions of the on-screen role as usual. Developing a game that uses key 9 to control the role's forward operation violates the player's intuition (Note: they are used to using key 2 to control the role's forward ).

Free time:

Mobile games are sought after by outdoor players, or users who are traveling or working and have limited time. Developers need to ensure that the game is sticky and attractive enough to ensure that players want to experience the whole process of the game, but at the same time, they can go back and forth at any time as needed.

Suggestion 3: Visual Factors

Because the mobile phone screen is small, there is a high requirement on the number of images. The key point is that developers need to provide a visual experience that is pleasing to the eye when designing a game. Good screen effects can maintain Players' Attention.

Suggestion 4: Level Design

Some mobile games are better than each other because they have difficulty gaps. Players are promoted to a new level, and the difficulty should be increased. Developers should not provide difficult experience, leading to players' frustration, or provide easy experience, which makes players feel boring. Hierarchical Design is the key to developing popular mobile games. Even if a mobile game has only one level, developers can increase the difficulty of the game by accelerating the speed.

Recommendation 5: Avoid Vulnerabilities

Before putting the game into the market, it is recommended that developers run the game several times in advance to determine whether all the above aspects meet user expectations. After the vulnerability or problem check is completed, the developer needs to re-test the game. This is wise.

Conclusion

It is strongly recommended that developers join the MoMinis community forum to introduce themselves (Note: it is best to learn from others' mistakes ). When developers plan to design a certain type of game experience, carefully study other similar games. Experience it in person and discover its advantages and disadvantages.

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