Mono for Android trial

Source: Internet
Author: User

Initial address:

Mono for Android trial
Http://www.eoeandroid.com/thread-208850-1-1.html

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Mono for Android (formerly mondroid) is a mono-based Android Application Development Tool launched by xamarin. It allows users to use C # And. Net class libraries to develop Android applications.
Is it amazing? Shouldn't Android be developed in Java? Haha, because the xamarin cool-men have rewritten a c # compiler, making C #CodeCan be compiled into Java bytecode. This is easy to understand.

Environment requirements

My notebook is Mac OS X 10.8. take this as an example:
1. Java SDK 1.6/1.7
If you have configured the android environment, skip this step.
2. Android SDK
This is also required.
3. Mono framework
In Windows, it seems that the. NET framework can be used directly, and Mac has to be installed.
4. monodevelop
Visual Studio can be used for Windows.
5. mono for Android
This is the final development kit

Problems During Installation

According to official documents, the android SDK should be stored in the/developer/sdks directory. However, even if I have correctly installed mono for Android, the system still prompts that the android SDK cannot be found and installs it again...

First Application

Run monodevelop and configure the SDK path before creating the application. Preferences-> Other-> SDK locations:

Next, you can create an application. Create a solution, Language C #, and type mono for Android Application.
The default API version is 8. If you do not install API 8 (Android 2.2), debugging will result in an error. This can be configured in the project properties:

The free version of mono for Android can only be used for simulator debugging. If you want to use a real machine for debugging, you have to spend money. The cheapest 399 knives...
Run the simulator to check the effect of the default project:

No difference, right? Haha

I think the monodevelop interface is good, at least I think it is better than Eclipse:

 

It looks pretty good. Do you want to try it too?
Haha, try it. However, if you want to use it in the production process, I think you should proceed with caution. Mono for Android has few users, and it is not easy to ask questions.

Reference
Xamarin.com
Installation for Mac manual Installation

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Good post:

Share an android flame effectProgram
Http://www.eoeandroid.com/thread-210395-1-1.html

 

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