Note on UDP server summary of points

Source: Internet
Author: User
This article describes the UdpClient class as a simple way to send and receive non-connected UDP packets in synchronous blocking mode. Because UDP is a non-connected transport protocol, you do not need to establish any remote host connections before sending and receiving data. You only need to establish the default remote host option in the following way: Use the remote host name and port number as parameters to create an instance of the UdpClient class. Create an instance of the UdpClient class and call the Connect method. You can use any of the sending methods provided by UdpClient to send the data to the remote device. Then use the Receive method to receive data from the remote host. Tip: If you have specified a default remote host, do not use the host name or IPEndPoint to invoke the Send method. If you do this, then UdpClient will throw an exception. The UdpClient method also allows you to send and receive multicast packets. Using the Joinmulticastgroup method, you can

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Introduction: Originality Statement This article author: Small Bamboo zz This address http://blog./zhujunxxxxx/article/details/44258719 reprint please indicate the source article series directory C # network programming series article (i) Socket implementation Asynchronous TCP Server C # Network programming series article (ii) Socket implementation synchronous TCP Server C # Network programming series article (iii) TcpListener implementing an asynchronous TCP server

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Introduction: Originality Statement This article author: Small Bamboo zz This address http://blog./zhujunxxxxx/article/details/44258719 reproduced please indicate the source of this article in the previous blog I said, I will introduce C # The use of sockets and TcpListener and udpclient to implement a variety of synchronous and asynchronous TCP and UDP servers, these are I spent a lot of days to summarize, so I believe that just contact with C # network coding

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Introduction: Original Statement of the beginning I because of the love of network programming, the regular use of C # to write various types of servers (e.g TCP server, UDP server), but basically are engaged in play, there are many online C # network programming articles, of course, I also refer to a lot of authors write articles. After reading this article will not be exported to find information. This series of articles introduces asynchronous TCP servers implemented with sockets, synchronous TCP servers, asynchronous UDP servers, synchronous UDP servers, and using Tcpliste

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