Recommendation Form for game developers

Source: Internet
Author: User

How to start learning about game development? Game Development is challenging and requires developers to possess a large number of skills and a positive spirit of innovation. I hope this book can help my friends realize their game dreams and grasp game development technologies as soon as possible.


1. Game mechanism: Advanced Game Design Technology



} Authoritative expert masterpiece of game design, the first comprehensive analysis of the game mechanism, full color printing!
} This book will teach you how to build a game mechanism that creates a challenge, rich fun, and balanced
Good gameplay. You will learn at which stages of game development should prototype building, testing,
Activities such as mechanism implementation will also learn how to simulate the game mechanism, and how to visually present the Mechanism
To design a better game. This book also provides various exercises for readers to practice what they have learned.
Knowledge. Readers can also download a simulation tool developed by Joris Dormans for free to practice in its easy-to-use graphical environment.


2. Cocos2D-X Game Development Technology



} Learn the authoritative guide to Cocos2D-X game development .} The author of Cocos2D-X engine is strongly recommended .} Cocos2D-X is a multi-platform support 2D mobile game engine, support iOS, Android, BlackBerry and many other platforms. Currently, many mobile platforms popular games are developed based on Cocos2D-X .} This book details how to use Cocos2D-X engines to develop your own mobile platform games.


3, Cocos2d-X case development Daquan



} Real business case slightly modified can be used in their own actual development} This book not only explains the Cocos2d-x development environment and practical technology, also includes the more popular integrated case, such as visual and cool sports games, exclusive particle effects casual tank Combat Games, casual aircraft Combat Games in horizontal screen mode, small fresh style adventure games that cater to the current trend, and puzzle elimination games, physical Simulation casual games and Physical Simulation sports competitions; physical Simulation puzzle-solving Games related to map design, and simulation games similar to the popular "Angry Birds" game's physical engine "furious mouse ".
4. 3D game programming skills


3D game programming master Skills introduces the basic knowledge of 3D graphics and Its Application in game development. This book is a companion to Windows game programming Masters (version 2nd), but the content focuses on 3D programming, with a deeper level. The author andé LaMothe has always been good at simplifying complex problems, so that readers can easily read this book and master the core skills of 3D game programming.


5. Skills of Windows game developers



} This book is the masterpiece of andé LaMothe, best-selling author of game programming. It is a companion to 3D game development master skills .} André LaMothe has more than 20 years of game development experience and has created a famous game development series of books for Cengage .} A classic book is a must-read book for Windows game programmers. Sha Ying, a translator, is one of the representatives of the first generation of game developers in China.

6. essence of Artificial Intelligence programming cases in games



} A must-read Task recommended by many foreign game developers .} A classic game AI experience .} It provides authoritative and professional solutions for many problems through examples that are easy to imitate and well described.
7. Unity 3.x Game Development Instance


} Use Unity in one copy. x quickly complete the experience manual for interesting and regular games.} This book focuses on interesting and simple game design to help readers master all the skills required to develop games ;} develop and customize four interesting game projects.} use the built-in Unity System to add actions, gravity, collision, and animation to Game objects.} create a particle system, such as broken glass, sparks, and explosions.} multiple cameras are used to create static and dynamic backgrounds.} the differences between game themes and mechanisms are explored.

8. Details about Unity 3D ShaderLab Development

} The first book specifically introduces the underlying rendering books
} I have fully explained the practical technology of Unity Shader rendering. The book consists of five 33 chapters, including the role of Shader in 3D games, Shader instantiation, and Shader implementation language; form of Shader in Unity, important tags of SubShader, programmable Shader, and Surface Shader; concepts of various spaces used in Shader and projection matrix in Shader; Basic illumination model; the first Pass to be executed, including the rendering path and the LightMode label of the Pass; VertexLit rendering path, including the method for storing vertices and Unity light sources; Forward rendering path; baking lighting based on illumination textures; LightProbes-based lighting; plane shadow; sphere shadow; Volume Shadow; ing shadow; built-in shadow; Universal Pass command switch; Fixed pipeline; Surface Shader; concave and convex materials; cartoon materials; mirror materials; translucent materials; volume fog; WrapModel new solution; area light; volume light; material instead of rendering; later Effect, terrain, projection, and Shader organization and reuse.





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