Reduces the perception of the switch branch discussed in the forum, and uses features to reflect the classes to be used

Source: Internet
Author: User

Reduces the perception of the switch branch discussed in the forum, and uses features to reflect the classes to be used

On the Forum today, I asked how to reduce the switch branch.

I thought for myself and thought that using features can directly reduce the switch judgment, so I wrote some

It indicates that the efficiency may not be comparable to that of the switch.

Let's get started.


First set the interface

public interface IGetExec    {        string GetResult();    }

Then implement

public class GetExec : IGetExec    {        public string GetResult()        {            return "get";        }    }    public class Get1Exec : IGetExec    {        public string GetResult()        {            return "get1";        }    }    public class GetTestExec : IGetExec    {        public string GetResult()        {            return "gettest";        }    }
Create features

[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = true)]    sealed class TestAttribute : Attribute    {        private IGetExec ExecObj { get; set; }        public TestAttribute(Type t)        {            this.ExecObj = Activator.CreateInstance(t) as IGetExec;        }        public string Exec()        {            return ExecObj.GetResult();        }    }
Define an Enum to determine which class to use

public enum TestEnum    {        [Test(typeof(GetExec))]        get,        [Test(typeof(Get1Exec))]        getTest,        [Test(typeof(GetTestExec))]        get1    }

Then extend the Enum method.

public static class EnumClass    {        public static string Exec(this TestEnum e)        {            Type t = e.GetType();            var file = t.GetField(e.ToString());            var att = file.GetCustomAttributes(typeof(TestAttribute), false).Single();            if (att != null)            {                return (att as TestAttribute).Exec();            }            else                return null;        }    }

Last call

public class Program    {        static void Main(string[] args)        {            Console.WriteLine(TestEnum.get.Exec());            Console.Read();        }    }

You only need to extend the IGetExec interface and then add enum to implement the extension function.




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