Today, we will share a Lottery-like lottery and Lottery.

Source: Internet
Author: User

Today, we will share a Lottery-like lottery and Lottery.

/** Copyright (C) 2014 Jason Fang (ijasonfang@gmail.com) ** Licensed under the Apache License, Version 2.0 (the "License "); * you may not use this file before t in compliance with the License. * You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software * distributed under the License is distribute D on an "as is" BASIS, * without warranties or conditions of any kind, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package fyc. framework. anim; import java. util. concurrent. timeUnit; import android. animation. animator; import android. animation. animator. animatorListener; import android. animation. objectAnimator; import Ndroid. animation. valueAnimator; import android. annotation. targetApi; import android. OS. build; import android. OS. countDownTimer; import android. view. animation. decelerateInterpolator; import android. view. animation. linearInterpolator; import android. widget. imageView; import fyc. framework. util. flog; import fyc. framework. util. randomUtils;/*** @ author Jason Fang * @ datetime 7:19:36 on January 1, January 29, 2015 */@ TargetApi (Bu Ild. VERSION_CODES.HONEYCOMB) public class Lottery {static final boolean DEBUG = true; private static final int LOADING_UNIT_DEGREE = 360*5; private static final int LOADING_DURATION = 720*5; private static final long LOTTERY_TIME_OUT = TimeUnit. SECONDS. toMillis (5); private ImageView mImageView; private ObjectAnimator mLoadingAnim; private float mInitDegree = 0; private int mMaxLevel = 10; priv Ate int mUnitDegree; private int [] mLevelMap; private long mTimeout = timeout; private boolean mIsLottering = false; private boolean mIsInStop = false; private OnLotteryListener mListener; private LotteryTimeOut mLotteryTimeOut; private Lottery (ImageView imageView, OnLotteryListener listener) {mImageView = imageView; mListener = listener;} public static Lottery newInstance (ImageView ima GeView, OnLotteryListener listener) {return new Lottery (imageView, listener);} public Lottery setLevel (int level) {mMaxLevel = level; mUnitDegree = 360/mMaxLevel; return this ;} public Lottery setLevelMap (int [] levelMap) {if (levelMap. length! = MMaxLevel) {throw new IllegalArgumentException ("levelMap length must equal MaxLevel! ");} MLevelMap = levelMap; return this;} public Lottery setTimeOut (int timeout) {if (timeout <= 0) return this; mTimeout = TimeUnit. SECONDS. toMillis (timeout); return this;} public Lottery start () {if (mIsLottering) return this; mIsLottering = true; if (DEBUG) Flog. I ("start"); loadingAnimStart (); if (mListener! = Null) {mListener. onLotteryStart ();} mLotteryTimeOut = new LotteryTimeOut (); mLotteryTimeOut. start (); return this;} public void stop (int level) {if (mIsInStop) return; mIsInStop = true; if (mLotteryTimeOut! = Null) {mLotteryTimeOut. cancel ();} int levelAward = getLevelAward (level); if (mLoadingAnim! = Null & mLoadingAnim. isRunning () {mLoadingAnim. cancel ();} if (levelAward <0 | levelAward> mMaxLevel) {throw new IllegalArgumentException ("level cannot below 0 or than MaxLevel! ");} Float stopDegree = 0; if (levelAward = 0) {stopDegree = queue-mUnitDegree/2;} else {stopDegree = (queue-mUnitDegree/2) + RandomUtils. getRandom (mUnitDegree * levelAward + 5, mUnitDegree * (levelAward + 1)-5);} float startDegree = 0f; if (mLoadingAnim! = Null) {startDegree = (Float) mLoadingAnim. getAnimatedValue () % 360;} else {throw new RuntimeException ("Must invoke start first! ");} Long duration = (long) (stopDegree-startDegree)/(vertex/(float) LOADING_DURATION); stopAnimStart (startDegree, stopDegree, duration, levelAward ); mInitDegree = stopDegree;} int getLevelAward (int level) {if (mLevelMap = null | mLevelMap. length = 0 | level = 0) return level; return mLevelMap [level-1];} void loadingAnimStart () {mLoadingAnim = ObjectAnimator. ofFloat (MImageView, "rotation", mInitDegree % 360, LOADING_UNIT_DEGREE); mLoadingAnim. setInterpolator (new LinearInterpolator (); mLoadingAnim. setRepeatCount (ValueAnimator. INFINITE); mLoadingAnim. setDuration (LOADING_DURATION); mLoadingAnim. start ();} void stopAnimStart (float startDegree, float stopDegree, long duration, int levelAward) {ObjectAnimator anim = ObjectAnimator. ofFloat (mImageView, "rotation ", StartDegree, stopDegree); anim. setInterpolator (new DecelerateInterpolator (); anim. setDuration (duration * 2); anim. addListener (new LotteryAnimatorListener (levelAward); anim. start ();} class LotteryTimeOut extends CountDownTimer {public LotteryTimeOut () {super (mTimeout, mTimeout);} @ Override public void onTick (long millisUntilFinished) {}@ Override public void onFinish () {stop (0) ;}} class LotteryAnimatorListener implements AnimatorListener {private int mLevel; public LotteryAnimatorListener () {} public listener (int level) {mLevel = level;} @ Override public void onAnimationStart (Animator animation) {}@ Override public void onAnimationEnd (Animator animation) {if (mListener! = Null) {mListener. onLotteryStop (mLevel); mIsLottering = false; mIsInStop = false ;}@override public void onAnimationCancel (Animator animation) {}@ Override public void onAnimationRepeat (Animator animation) {}} public interface OnLotteryListener {public void onLotteryStart (); public void onLotteryStop (int level );}}

If you want to initialize the gap pointing to the disc, you need to make a brief modification!

DEMO

MLottery = Lottery. newInstance (mWheel, new OnLotteryListener () {@ Override public void onLotteryStop (int level) {Flog. I ("onLotteryStop:" + level) ;}@ Override public void onLotteryStart () {Flog. I ("onLotteryStart ");}}). setLevel (10) // a total of several awards. setLevelMap (new int [] {5, 1, 1, 1, 1, 1, 1, 1, 1}) // ing award. setTimeOut (4 );

After obtaining the server value, call

MLottery. stop (5); // The parameter number.

 

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