Ultraviolet A 5788 Wally World
Https://icpcarchive.ecs.baylor.edu/index.php? Option = com_onlinejudge & Itemid = 8 & page = show_problem & problem = 3799Two star-crossed lovers want to meet. The two lovers are standing at distinct points in the plane (but then again, aren't we all ?). They can travel freely fail t that there is a single wall which cannot be crossed. The wall is a line segment which is parallel to eitherXOrYAxis. Each lover can move 1 unit in 1 second. How long will it take them to be together if they both choose the best path?
InputInput for each test case will consist of two lines each containing four integers. The first two integers will specifyXAndYCoordinates of the first lover; the next two integers will specifyXAndYCoordinates of the second lover. the next four integers will specify the start and end points of the wall. furthermore, in all cases both lovers will not be on the (infinite) line containing the wall -- that is, the wall extended in both directions ctions. all coordinates will be positive and less than or equal to 10000 and neither lover will start on the wall. the input will be terminated by a line containing four zeroes.
OutputFor each test case, output the minimum time in seconds for the two lovers to meet. Print the answer to exactly 3 decimal places, using the output format shown in the example .,
Input5 2 7 21 1 1 1001 2 3 22 1 2 1000 0 0 0
Output
Case 1: 1.000Case 2: 1.414
Question: A is the start point and B is the end point. It is required that the shortest path from A to B cannot be directly transmitted through the line segment CD.
Solution:
1. AB and CD do not overlap. ANS = AB
2. AB and CD intersect. ANS = MIN (AC + BC, AD + BD)
Code:
# Include
# Include
Struct point {double x; double y ;}; double direction (point p1, point p2, point p) {return (p1.x-p. x) * (p2.y-p. y)-(p2.x-p. x) * (p1.y-p. y);} int on_segment (point p1, point p2, point p) {double max = p1.x> p2.x? P1.x: p2.x; double min = p1.x <p2.x? P1.x: p2.x; if (p. x> = min & p. x <= max) return 1; elsereturn 0;} // determines whether the p1p2 line segment and p3p4 intersect int segments_intersert (point p1, point p2, point p3, point p4) {double d1, d2, d3, d4; d1 = direction (p1, p2, p3); d2 = direction (p1, p2, p4); d3 = direction (p3, p4, p1 ); d4 = direction (p3, p4, p2); if (d1 * d2 <0 & d3 * d4 <0) return 1; else if (d1 = 0 & on_segment (p1, p2, p3) return 1; else if (d2 = 0 & on_segment (p1, P2, p4) return 1; else if (d3 = 0 & on_segment (p3, p4, p1) return 1; else if (d4 = 0 & on_segment (p3, p4, p2) return 1; return 0 ;}int main () {point a, B, c, d; int C = 1; while (scanf ("% lf", &. x, &. y, & B. x, & B. y )! = EOF) {double ans; if (. x = 0 &. y = 0 & B. x = 0 & B. y = 0) return 0; scanf ("% lf", & c. x, & c. y, & d. x, & d. y); if (segments_intersert (a, B, c, d) {double ac = sqrt (. x-c. x) * (. x-c. x) + (. y-c. y) * (. y-c. y); double bc = sqrt (B. x-c. x) * (B. x-c. x) + (B. y-c. y) * (B. y-c. y); double ad = sqrt (. x-d. x) * (. x-d. x) + (. y-d. y) * (. y-d. y); double bd = sqrt (B. x-d. x) * (B. x-d. x) + (B. y-d. y) * (B. y-d. y); ans = ac + bc; if (ans> (ad + bd) ans = ad + bd;} elseans = sqrt (. x-B. x) * (. x-B. x) + (. y-B. y) * (. y-B. y); printf ("Case % d: %. 3lf \ n ", C ++, ans/2.0);} return 0 ;}