Unity3d fur real hair rendering and unity3dfur Rendering
Release
The core technologies used are surface subdivision and placement textures. Unity supports GPU Surface Subdivision. The placement textures are noise waves and become hairs when stretched along the normal line. Then randomly reduce the height of the highest point to produce a burr.
A detailed article on Surface Subdivision
The front and back rim are used to generate the color transition from the root of the hair to the tip. Generally, the actual hair tip fades.
You can also add curve functions such as the besell curve to produce a curved and soft hair effect.
However, my computer's graphics card is not good. When I get more graphics cards, it will crash.
Different kinds of noise maps produce different effects for the two kinds of noise maps.
Bending Effect
The method is simple.
All code has been shared to GitHub
------ By wolf96 http://blog.csdn.net/wolf96