Use XNA to develop the first day of the game-configure the Environment & the first XNA project, and the first day of xna
Use XNA to develop the game on the first day-configure the Environment & the first XNA Project
Well, the first blog post in the blog Garden (I ordered a blog post to import wordpress. There is no news here =)
Let's first introduce the background. I used Pygame to write a semi-finished game in Python. I felt that the weak type of Python caused a problem in the expansion of the Code Scale (in fact, it was impossible to be lazy without automation ~)
I have a book about XNA, so I plan to migrate it to XNA.
XNA should have been abandoned. Now we can only find XNA Game Studio 4 and only support VS2010.
So I had to install Visual C #2010 Express first (why should I discard the beautiful UI of 2013)
Wait for completion
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Ah, it's finished.
Then download XNA Game Studio 4
Sit wait
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Create a win32 xna Project
Add resources in GameContent
Load Resources
1 texture = Content.Load<Texture2D>(@"Image\Ground");
Draw and center
1 protected override void Draw(GameTime gameTime) 2 { 3 GraphicsDevice.Clear(Color.CornflowerBlue); 4 spriteBatch.Begin(); 5 6 spriteBatch.Draw(texture, 7 new Vector2( 8 Window.ClientBounds.Width / 2 - texture.Width / 2, 9 Window.ClientBounds.Height / 2 - texture.Height / 210 ), Color.White);11 12 spriteBatch.End();13 base.Draw(gameTime);14 }
It's easy. = I never wrote this article.
How can I run the xna program on a computer without xna installed? First, you need. netframewok. The version depends on the version you used during development. Then install the xna framework.
Don't you understand what I mean? I didn't ask for vs installation,
Run the c # program on the computer.. net Framework. When running xna, you must have an xna framework. When you generate an exe, select the framework to hook xna. The directory of the generated program automatically contains a framework Installation File, this framework should be installed when running on a computer. xna cannot be backward compatible due to version issues.
C # How can I learn and read similar books with directx? Are you eager to play games? I think there are a lot of online resources. I think there are three types of books to watch:
1. C # language books
I learned C ++ and C about C # books. If you don't know much about it, you can find it by yourself. This is not a problem, because each language must be the same internally;
2.3D mathematics
The book 3D mathematical basic graphics and game development by Tsinghua University Press is good;
3. For more information about DirectX, see the DXSDK technical documents. After the DXSDK is installed, only English versions are available. I have a Chinese version of C # and can send it to you if you want. My mailbox 810525538@QQ.com
Suggestion: If you learn DirectX directly, you may encounter a lot of obscure concepts, especially 3d rendering pipelines. We recommend that you read chapter 6 3d graphics in 3D game programming Masters' skills, it will be of great help to you.