After a period of groping, I initially affirmed that my best (at least present) environment for developing cross-Android/iphone games based on the Wiengine platform and C + + is:
Eclipse+cdt+sequoyah
First, there is no problem with Java code debugging techniques.
Second, with Cdt+sequoyah, you can implement popular IntelliSense hints similar to those in Visual STUDIO 2010. See:
At first, IntelliSense hints were not implemented. It also took a lot of time to find the following answer:
Project->properties->c/c++ General->indexer, configured as shown in the Options pane on the right.
Summary
Note that the ECLIPSE+CDT configuration mentioned in the General blog implements IntelliSense, and only realizes the IntelliSense support of the Cygwin standard library, which differs from this article. As shown in this article, the Micro Cloud engine Wienginedemos_native sample is the best (self-sensing) debug result under Eclipse.
In addition, at present I can only achieve through the LOGCAT output their own simple custom debugging information. If you want to implement real-time breakpoint debugging through GDB and ADB-GDK, not yet.
CDT plugin Many friends know, for the Sequoyah plug-in, please a search can also know, is a very good combination of CDT.
Wiengine+eclipse+cdt+sequoyah implementing C + + programming IntelliSense hints