Allegro Sprite Editor pixel image processing software based on open source Allegro 4

Source: Internet
Author: User
Keywords Nbsp; sprite open source image processing software pixel
Tags .mall animation based button clone design editor files

Allegro Sprite Editor is an Open-source, Allegro 4 based pixel image processing software. Designed to deal with Web pages and video game production. Especially suitable for processing small image files: processing icons, design logo, modify the animation, modify the game image.

Visit the official homepage http://www.aseprite.org/or use Git to get the latest version:

git clone git://ase.git.sourceforge.net/gitroot/ase/ase

Basic tools:

* Edit sprites with layers and frames.
* Edit RGBA, grayscale and Indexed images (256 color palettes).
* Load/save sprites in formats:. GIF,. FLC,. FLI,. PNG,. BMP,. PCX,. TGA,. JPG, and. ASE
* Load/save animations in sequence of bitmaps (FRM00.PCX, FRM01.PCX, ...). Animation
* Tiled drawing mode to draw patterns and textures.
* Undo/redo support for every twist. All cancellation/reply instructions, using CTRL, CTRL.
* Special tools like Blur, Jumble, convolution matrices.
* ListBox editor support. Multiple edit support.
* Onion skinning support.

But it's a joke that the software uses allegro--to develop the game's library, so it's a special environment--it's not the window manager that controls the window size--from 320*200 to 1024x768.

Start with a basic tutorial, read it. Just 9 pages-like GIMP-seem to take out gli and then integrate directly. Brief summary,

Display area move and zoom: The number key 1-6 is the zoom level (or ALT + mouse wheel), CTRL + mouse wheel for the left and right move, the direct wheel for up and down move; ALT + left mouse button to take color--replace the foreground color foreground color;alt+ the right mouse button- Replace the background color background color similar to the Media Player's button is used to play the drawing of the animation, enter is played, left or right is backward forward one frame. A dedicated Animation editor is responsible for layers, Frame, Cels, or from Tools/animation Editor, or press the TAB key while editing. The new frame that adds the animation uses N or frame/new. Onion-skinning Edit Animation, press C view Tools setup--only for transparent layer, background layer is not. Dithering, use Ctrl+shift+o to view tool/options

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