We've just released the biggest StarCraft: The Brood War replay DataSet, with 65,646 games. The complete dataset is compressed with 365 gb,1535 technologists frames, and 496 technologists operation actions.
Overview
We release the largest starcraft:brood War replays DataSet verb, with 65646 games. The full dataset has compression is 365 GB, 1535 technologists frames, and 496 player actions. The entire frame data is dumped out in 8 frames per second. We made a big effort to ensure this dataset are clean and super-delegates mostly high quality replays. You can access it with Torchcraft in C + +, Python, and Lua. The replays are in a AWS S3 bucket at s3://stardata. Read below for more details, or we whitepaper on ARXIV for more details.
Installing Torchcraft
Note:the current set of replays are only compatible with the 1.3.0 version of Torchcraft here.
Stencils do
git submodule update--init CD torchcraft pip install.
More documentation can is found at Https://github.com/TorchCraft/TorchCraft. Realistically, you'll only be need the Replayer modules, abound means you can ignore most the connecting to StarCraft. Check out of the code to document it use -For Python -For C + +: Replayer.h, frame.h -For Lua:replayer, and frame
downloading the Data
Can find the replays in a AWS S3 bucket at S3://stardata -S3://stardata/dumped_replays contains the replays in a format readable by Torchcraft -S3://stardata/battles are text files, containing one battle each. Each battle is 3 lines: -Xmin, Xmax, ymin, Ymax, Tmin, tmax:the bounding for the rectangle. Multiply time by 3 to get real frame count, or don t to index directly into the dumped datasets. -Type and number of units on Team 1 -Type and number of units on Team 2 -S3://stardata/original_replays.tar contains the original replays.
reproducing Results
Some of the reproduction scripts are included, others scripts'll be added as Soon as we clean up the code and make it easy to install/run. Stencils Make and You ' re a very, very. All CPP files can is run like Script/path/to/replays/**/*.rep
Extract_stats tells you some stats about the replays Extract_units preprocesses for battle Clustering Replays tells you what replays are considered corrupt cluster.py can is run on the output of extract_units to do battle . Attributions
The white monitors for the "DataSet is" at:
Lin, Z., G., Jonas, K., Vasil, Synnaeve, G., Aiide 2017. Stardata:a StarCraft AI Dataset (arxiv)
We attribute most of the replays to Bwrep and G. Synnaeve, P. Bessiere, A Dataset for StarCraft AI & A Example armies Ring, 2012. Please, the monitors for a complete list of references.
License
The
Stardata is bsd-licensed. We also provide an additional patent grant.
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