Use of the android game development framework libgdx (20)-use of resource pre-loading and assetmanager

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. I haven't written anything about libgdx for a long time, but I don't know what to rewrite. Recently I have

Use ormlite in Android for persistence-helloormlite

Android has built-in SQLite, but the common development language Java is object-oriented, while the database is relational, every conversion between the two is very troublesome (I am not familiar with the SQL language ). Java Web development has a

Use of the android game development framework libgdx (9)-use box2d in libgdx

In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated. For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have

Using ormlite in Android for persistence (2)-detailed configuration of persistence classes

PreviousArticleOrmlite is simple to use, but I think ormlite is superior to the configuration design for fields, tables, and so on. The following describes the class Configuration: If the Android app we developed needs to retain user information,

Use of android game development framework libgdx (11)-Use of skin and UI configuration files

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. The libgdx UI has been greatly improved. All the strange problems have been solved, and the UI type is basically

Use of the android game development framework libgdx (I)-Environment setup

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Libgdx is a game library that supports 2D and 3D Game Development. It is compatible with most microcomputer

Use of the android game development framework libgdx (2)-graphic rendering

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. First, let's take a look at texture. An image is called a texture after it is decoded from the original format

Use of the android game development framework libgdx (4)-stage and actors

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Let's take a look at a few games first to understand what is a stage. Please observe the elements in the

Use of the android game development framework libgdx (6)-actors and performances

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. In the previous article, we talked about the UI and the stage. Now we can easily build a project. Because the

Use of the android game development framework libgdx (7)-Development Framework Overview

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Previous articlesArticleThis article introduces the usage of some basic classes in the libgdx framework, and also

Use of the android game development framework libgdx (complete)-Miscellaneous libgdx

Preface Take a closer look. The previous blog post was in October 5 and has not been written for a long time. When I got into my junior year, I got less and less time. I had to be busy with all kinds of things. I was also struggling with whether

Android automatically matches email addresses, URLs, and phone numbers.

Looking at the android API, you have no intention of seeing linkify. According to API instructions, linkify can convert words that match the rules into clickable connections. I think this is a little useful. Let's try it. 1. Create a project

Use of the android game development framework libgdx (10)-dual stage

The most common game screens are the addition of a series of user interaction roles and components to a background with few changes. You can also create a group for the background to facilitate management. But sometimes I don't think of this

Use of android game development framework libgdx (8)-camera and observation point

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. The camera can also be an observer, and the simplest example is the soul. The player moves the role forward,

Use of the android game development framework libgdx (5)-stage and common UI

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Common UI classes include labels, buttons, check boxes, drop-down boxes, images, input boxes, lists, sliding

Use of the android game development framework libgdx (16)-use the texturepacker tool to speed up development

Libgdx is definitely a pretty good game engine. I have learned a lot recently. However, I have always been confused that the image size loaded by libgdx must be at the power of 2. If you want to use a common image in libgdx, you need to pull the

Android game development framework libgdx (22)-layout using tablelayout

Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx. A

Use of the android game development framework libgdx (15th)-TWL Layout

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. TWL is a graphical user interface library based on OpenGL. It provides a rich set of window widgets, such as

Use of the android game development framework libgdx (12)-Use of TiledMap

Tip: This article records my operation procedures and experiences. You may encounter some obstacles in your operations due to your version and other problems. Please refer to the comments and replies later in this article.   Although Image can be

Use of the android game development framework libgdx (13)-Role and role movement in TiledMap

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. This article follows up with the preceding article. Address: Use of the android game development framework libgdx (1

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