1. In the info. plist file, add
2. In viewcontroller. M, ----------- the Controller at the top layer
@ Implementation uinavigationcontroller (autorotation)-(Bool) shouldautorotate {Return no; // disable Rotation}-(Nsuinteger)
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/415.html
After carefully understanding the iOS game development engine, commonly used cocos2d and unity
1). A valid provisioning profile for this executable was not found
Basically, this is because the device ID is not added to the response's provision.
Solution:
1. Go to iOS Dev center and add the device ID in the device ID column.
2. Locate the
Http://wenku.baidu.com/view/96c9bbb265ce0508763213b0.html
Myself xcode 4.4, + IOS 4.3.3 (itouch)/ios5.1.1 (PAD)
For debugging the perfect real machine, please follow the above steps strictly. We recommend that you do not input the commands, copy
Recently, I encountered a problem when uploading a video, that is, when uploading the recorded video, the size is too large, especially when recording a p video, however, when you select a video from the iPad library or album, the system will
Based on our experience in creating excellent IOS apps, we believe that designers should keep in mind the five things that apply to IOS. Although the focus of this article is only on iOS apps, most of the comments also apply to other mobile
An error occurred while updating the Code. If the verification fails before uploading, the system prompts apps areNot permitted to accessUdidAndMust not useUniqueidentifierMethodUidevice. Please update your apps and servers to associate users
Fixed width
Uilabel * label = [[uilabel alloc] initwithframe: cgrectmake (0, 0,320, 21)]; If (Label) {// set the text content label. TEXT = @ "I am really long long and long "; // 0 indicates no limit on the number of rows [label setnumberoflines: 0]
Original post address: http://blog.csdn.net/pjk1129/article/details/6855024
The MD5 encryption algorithm is implemented in the following categories:
#import @interface NSString (md5)-(NSString *) md5HexDigest;@end#import
Recently, in iOS development, the singleton mode is required, so I wrote one by myself, which looks like this:
+ (id)sharedInstance{ static id sharedInstance = nil; if (!sharedInstance) { sharedInstance = [[NSObject alloc] init];
We can see that the csdn blog channel has a great essay activity on "iOS game programming Journey", mainly because it prefers signature books. So I will summarize the small code developed by IOS and share it with you.
1. Image Upload code that can
In order to help IOS developers better understand and learn development technologies, build a platform for csdn bloggers to exchange and share technologies, and provide an active community atmosphere, csdn blog channel joins hands with csdn blog
1. Add the file to the project.
2, added to the xxx-info.plist
3. Use helvetica_lt_35_thin
Self. namelabel. font = [uifont fontwithname: @ "helvetica_lt_35_thin" Size: 30]; // set the font size
Sometimes you will find it useless. What should I do?
Li huaming himi original, reprint must note in the obvious: Reprinted from [Black Rice gamedev block] original article link: Success! -------------------------------- This article provides a detailed description of Multi-contact and touch-screen
I have been concerned about the AOP implemented by objc some time ago.
I found two libraries in GitHub: AOP-in-objective-C and AOP-for-objective-C.
The first is implemented based on nsproxy; the second is implemented based on GCD and block;
Both use
All articles on this site areLi huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/603.html
Many children's shoes may be confused -. -Yesterday I just wrote
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/599.html
Starting from today, himi will gradually update the cocos2d-X blog, after all, cocos2d-X
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/501.html
Today, himi uses a blog post to introduce two frequently-used genie-related details to
XML and JSON have a large number of libraries for parsing. How can we parse HTML?
Tfhpple is a small encapsulation that can be used to parse HTML. It is an encapsulation of libxml, And the syntax is XPath.
Today I saw a direct use of libxml to parse
Amr is widely used in sound transmission, because more than 10 KB of content can be up to one minute. This format is no longer supported after IOS sdk4.0. Only open-source opencore-Amr is used. Today, I tried to compile the file and the result was
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