What makes people press the return button before they open your page? Why do they want to get rid of your site so quickly? What can be done to improve this? After thinking about the problem for a long time, I found a few more factors than I thought. If you consider the factors individually, you may not be able to give visitors the urge to leave quickly, but if these factors are mixed together, it is enough to leave the visitor with a bad enough impression to leave immediately. It's not easy to let users have a pleasant experience on your site. In fact, most websites will ...
Have you ever experienced such a scene, "Site on the edge of the merchandise, but found that the sale of the Unexpected good"; "the page of the big banner repulse but somewhere in the text chain"; "The process on the user's intimate function, but let the user confused" and so on, these unexpected, "complications" of things, Is it completely different from the original design function? This article is like a brief discussion of these "complications". The complications and "the Seed (seeds)" If the other angle, from "complications" into "festival outside the seed (seed)", may have questions products ...
Vision, a familiar word for designers, everyone has a set of their own theory, may be any one of the design of the people will say, visual is able to see the chant. Indeed, in the broad sense of vision, it is possible to encompass all visible things, a kind of experience that occurs between people, and a form of presentation. As a terminal http://www.aliyun.com/zixun/aggregation/10243.html "> visual designer, we are working on the screen every day." Want to create in a small terminal ...
Many things in the world are not designed under the guidance of user-centric design methods, but these things still work well. Cars, for example, can learn to drive around the world by using similar devices. And look at all the products around us, including scissors, axes, typewriters, mice and sporting goods, and so on, although there are some nuances in different cultures, but they are basically the same, and people around the world can learn to use them. Why is that? The basic reason is that when these objects are designed, the designer is using the product to the line ...
There is such a rogue logic in the world, you pay I can not let you, but you do not pay I can make you bad. For instance, the underworld collects the protection fee, you pay the money I cannot let your business be better, but you do not pay the money I can let your business bad. There are a number of similar examples, saying that it is the logic of many government actions, such as industry and commerce, such as taxation. On the Internet, this logic also exists, I was first aware of QQ, if you do not pay to become a member, then Tencent's mandatory services may make you feel uncomfortable. In the http://www.aliyun.com/z ...
World class http://www.aliyun.com/zixun/aggregation/12288.html "> Graphic Design Master Paul Rand once said:" Design is not a simple arrangement and simply edit, It should be full of value and meaning, to explain the truth, to Shanfanjiujian, to clarify the deduction, to decorate and beautify, to praise the compliment, so that it has a dramatic meaning, so that people believe what you said ... ", this shows that the design is not easy, excellent design is more difficult ...
The number of mobile devices used worldwide is increasing. Faced with the challenge of creating a good web experience across multiple different devices, there are now a number of solutions. But which of these solutions is most appropriate for any given project? To answer this question, the author of mobile priority, Luke, uses Bagcheck as a case in point (note: Bagcheck is an innovative enterprise engaged in search and discovery), explains the reasons behind choosing to design the mobile and desktop editions separately, and refines the four optimized mobile web products ...
When using new products, users learn all the time, they always want to complete the task with the least cost. Luke recently observed that when Apple was designing products across the http://www.aliyun.com/zixun/aggregation/18022.html "> platform, it did not pay attention to reducing the user's learning burden, and the designer neglected the importance of muscle memory. Muscle memory refers to a repetitive muscle movement that causes a process to enter the unconscious state, once we frequently use some kind of operation to accomplish a task ...
Using translucent elements to http://www.aliyun.com/zixun/aggregation/18164.html "> design Web pages are beautiful and require skill. Translucent effects are defined as a color block, text or pictures are "diluted" or diluted, so that color reduction, and the implementation of the rear content in place, this effect will be very shocking, can draw a piece of excellent text display area, or as a means of attracting attention to a part of the image but the use of translucent, designers must be cautious. This effect ...
Nowadays textbooks on digital environment say, screen usage is mostly browsing, and pictures are more appealing than text, mainly entertaining or ceremonial use (for example, turning on Facebook to start a day, but forgetting what you just saw when you turn it off) rather than absorbing complete knowledge. Take more comprehensive, complete knowledge, or rely on paper. Yes, this is the reality of the screen show we don't want to face: for some reason, it's hard to be willing to read a good article on the screen. Why? There are many size reasons, but the most important is probably because of eye injury ...
The God of the Bible says, there is light, so there is light. We are not God, product design research and development listed sales can not be so easy, can not say I want to have users will bring users. It must be closely combined with the user's own characteristics to meet specific needs. Wanted to talk about how products attract users, later found that the topic is too wide too deep, attract users of the method contains a lot of product life cycle marketing means, nature is not in the designer's concern, so the title changed to chat on-demand design, discuss how the product to meet the different types of users, due to the theory of bias, No patience to read as long as the close ...
Life has a lot of fragmentation time, and in these scenarios and time, the most company is the mobile phone or tablet computer, and how to use the characteristics of the fragmentation of time into the design, thus providing a user experience. Unlike traditional shopping and PC Web shopping scenarios, the biggest feature of the wireless side is the use of life work in the fragmentation of time to complete the shopping behavior. In recent years, the most mentioned in the wireless internet is fragmentation, and in the market, there are countless products for the fragmentation of time characteristics emerged. So, exactly what is the time of fragmentation? What are the characteristics of the fragmentation time? How is it...
Deep-tone web design is more popular, it can create a concise, creative effect. It can meet the requirements of some customers on the style of web design. However, it does not apply to each customer's design style of the site, the designer should be based on the actual situation. Although the deep tonal design style can achieve the noticeable effect, but many designers do not know if uses it effectively to impress, attracts the visitor. The problem with dark-toned web design is that it is difficult to read, unattractive, and rarely break traditional design patterns. This article, we will discuss some how to get your next ...
The http://www.aliyun.com/zixun/aggregation/11448.html "> Design method of community game function can determine whether this function can be accepted by community users and can reduce the time cost of development." Functional design is divided into two stages: functional play design and functional improvement. Two stages are essential, and the center of gravity of the design is different. Functional design Method Summary of the eight words: "Goals, glory, interaction, surprise." And the function of the perfect method summed up six ...
Community products have always been my concern of the product form, but also have been trying to talk about their own community products, some of the views, delayed so far, guilty. As the saying goes: The text is like a word, the word is inferior to the table, table is inferior to chart. So the previous image, the content is also based on this map play. A, user attributes and topics UGC is an important factor in community activity, and so the UGC behavior is based on its output is the user, so I would like to emphasize that I have always maintained that the core of the Community content operations are operating users, because any information is generated based on user behavior. Speaking of users, except the vest, its ...
It's hard to envision and build an innovative design that distinguishes it from the common http://www.aliyun.com/zixun/aggregation/27047.html "> site layout, but once this is done, You can design the most interesting and fascinating websites. You can see these sites almost every day, and every time you see them, you feel like, "I wish I could have thought of that." "Designers are doing a great job, designing a series of exquisite ...
The most common design is the word "user expectations," but what exactly is the design that meets the expectations of the user? How to do it? Each design has its own characteristics that cause it to have a certain hint, so that users feel that this thing should be used in this way, but when our design is not such support, then users will have confusion and complaints. Example 1. When participating in the design of mobile phone map, there is a design: at the top of the map has a search site search box, click it will lead to the right side of the page. Clearly is an input box, ...
Design to make users satisfied, so you need to know who the user is. 1 The definition of personas: Personas are a general description of the product target user and are often described as real people. Any project can have one or more personas, and a persona represents a specific type of user of the product. ——— from the value of design communication 10 Personas: 1. The role is the result of studying the target audience, depending on the user research. 2. Is the basis for all subsequent goal-oriented design 3. Accurately express the user's needs and expectations 4. Character is not a real person, but in the design process represents the true ...
Design can not be based on experience and intuition, because the target groups involved, the scene, the operation of the different habits. In order to obtain more accurate and effective information to assist and detect the design, the designer chooses the qualitative (user interview, focus Group) and quantitative (survey questionnaire, website data analysis) in the way of user research. The "Website Data analysis" This way does not need to spend a long time and human cost, while avoiding the user and the environment and other unstable factors of the analysis results caused by the interference. As long as we have accurate and applicable data, we should choose this method to assist design. Usually we can get to ...
Designers in the design time, always encountered such a problem, and the people PK constantly, modify constantly. How big is the interface area? How big is the icon? How much is the color range? Why is it so defined? What is universal beauty? Many uier say, 50% by design, 50% by communication, then how to persuade others in the communication? Ads positioning, user groups, user environment, research can be used as a reference, here again to introduce us around the existence of the Golden Division, hope as a design tool, or create or PK. A. Plant "golden angle" biologist ...
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