Considering code below:// Component code:class B{ public int Val { get {return 1;} }}class D : B{ public new int Val { set {value;} }}// Client code:// C#D d = new D();int i = d.Val; // compile error// C++/CLID^ d = gcnew D();int i = d->Val; //
一個類A有方法func1,有時候我們希望這個func1隻在某個特定的類B中被調用。以下是一種實現方法:template<class T>class FriendAccess...{ friend typename T; // error if write class keyword instead of typename here, but okay if typename is ignored,
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using Microsoft.Win32;namespace ImageFile{ public partial class Form1 : Form {
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;namespace MoveNoneBoderForm{ public partial class
文章目錄 Dynamic ProgrammingNamed Argument From :Code Project View originalDynamic ProgrammingC# 4.0 supports Dynamic Programming by introducing new Dynamic Typed Objects. The type of these objects is resolved at run-time
早上一來看到園子裡有篇文章是說註冊快速鍵,一看用的是hook,好多的代碼,下面是我以前用的代碼:using System;using System.Runtime.InteropServices;namespace SystemHotKey{ public delegate void HotkeyEventHandler(int HotKeyID); public class Hotkey : System.Windows.Forms.IMessageFilter {
C++ 如何進行類型轉換例子:class A{ int ai;}; class C{ int ci;}; class B:public A,public C{ int bi;}; int _tmain(int argc, _TCHAR* argv[]){ B b; A *pa = &b; C *pc = &b; return 0;} 可以看到:pa指向了B中的A子物件的地址,而pc指向了B中C子物件的地址再看看反過來的情況: