3D語音定位環繞處理技術---一研究熱點知名音效技術研發商杜比實驗室(Dolby Laboratories)於日前在美國舉辦的 2009 年國際消費性電子展(2009 International CES)中,發表並展示針對線上遊戲語音通話應用所設計的 3D 語音定位環繞處理技術“Dolby Axon”。 “Dolby Axon”是針對線上遊戲即時語音通話應用所設計的 3D 音效定位技術,一改以往呆板單調的通話品質,讓玩家可以享受與遊戲 3D 環境融為一體的語音通話效果。 “Dolby
APE代碼解讀系列(一) APE代碼解讀系列(二) APE tag 詳細介紹 APEv1 is an older version of APEv2 and uses essentially the same format. APEv1 has all info values stored as ASCII, while APEv2 uses UTF-8. Also APEv2 has a header that marks the beginning of the tag,
轉自:http://blog.csdn.net/worldpharos/archive/2009/12/22/5056354.aspxDual channel:由兩個單聲道組成,兩個聲道編碼時不考慮相關性,每個聲道的碼率為音頻總碼率的一半。E.g in a 128kbits file each channesl woudle take 64kbits。Stereo:由兩個或多個相互獨立的聲道組成,每個聲道的碼率根據其各自編碼資訊量大小而定。人耳聽到時能對音源位置進行定位。E.G right
AAC 家族之名稱和演算法名稱 AAC 經常讓大家摸不到頭腦,而且很多工具對 AAC 版本的叫法千奇百怪,甚至有些編碼器/播放器甚至 誤導大家。例如 有些將 HE AAC 認作 AAC-LC, 其實也沒有錯,但是很不精確。 下面是一份對AAC家族相關 叫法的一個明確: AAC = MPEG2 AAC ~= MP3 + TNS + TP (It is not an upgrade of MP3 since it is not backward compatible but
Monkey's Audio --- APE 編碼原理APE代碼解讀系列(二)APE代碼解讀系列(三) APE 的壓縮三大理論: (1) Mid/Side Coding Mid/Side Coding 是2channel audio編碼中常用方法,通過對R, L 資料進行變換,使得相關數值變小,這樣就減少了量化位元。 The mid(X) is the
Apache License Version 2.0, January 2004http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution
1. Create a new UUIDIn ANDROID_DIR/external/opencore/codecs_v2/omx/omx_common/include/pv_omxcore.h#if USE_DYNAMIC_LOAD_OMX_COMPONENTS#define PV_OMX_MP3DEC_UUID OsclUuid(0x1d4769f0,0xca0c,0x11dc,0x95,0xff,0x08,0x00,0x20,0x0c,0x9a,0x70)#define PV_
AMR Narrowband PCMU (G.711 μ-law) PCMA (G.711 A-law). iLBC (Internet Low Bitrate Vocoder) G.729 AMR Narrowband Adaptive Multi-Rate Narrowband(AMR NB) is an audio data compression scheme.This scheme is optimized for low-bit
Codec Quality ComparisonWarning: these are machine-generated results (not from real listeners) and hence should be taken with a grain of salt.Codec Feature ComparisonCodecRate (kHz)bitrate (kbps)delay frame+lookahead (ms)multi-rateembeddedVBRPLCbit-