function OnBecameVisible () : voidDescriptionOnBecameVisible is called when the object became visible by any camera.This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations
There are a lot of questions on the Unity forums about how to handle multi-touch on iPhone. We’ve done a few experiments with multi-touch–although nothing in a game yet–but here’s one solution. This had a few goals:Avoid iPhoneTouchPhase, which is
//定時提醒-(void)schedulNotificationWithYear:(int)y andMonth:(int)m andDay:(int)d andHour:(int)h andMintu:(int)mi andMsg:(NSString *)msg{ // Set up the fire time NSCalendar *calendar = [NSCalendar autoupdatingCurrentCalendar];
DescriptionSometimes, when i am working on an iPhone Application, the Client wants to try the game without using an iPhone. So i wrote a little script that converts some Mouse Functions into iPhoneInput function. You just have to add a few lines but
紋理擴散適合與做遊戲的背景(捲軸效果),原理就是讓材質貼圖動起來(迴圈運動),代碼很簡單希望對大家有用// Scroll main texture based on timevar scrollSpeed = -0.5;// This must be set to override a bug where Render Order// of the tunnel objects is lost when SetTextureOffset is usedvar queue = 0;private
轉自:http://blog.csdn.net/qim/archive/2009/04/28/4129231.aspx1. Apple iPhone Developer Center Website 當然,這是iPhone所有資源的中心。 Visit the ADC. 2. Animating a Ball Using An NSTimer 今天我將向你展示如何通過移動螢幕上面的球來做一些簡單的動畫。我們不會用到OpenGL ES來完成這些,而只用簡單的NSTimer和UIImageView。