In Unity3d, an object usually consists of a collider and a rigidbody. Collider is a collision body, an object is a collider, before collision detection can be carried out. When the "is Trigger" attribute item in the collider component is checked, the object becomes a collision detector. Objects have rigidbody components that have some physical properties, such a
The Charactercontroller is not affected by the gravity of the scene, and comes with physical collision detection, which is an advantageous unity native tool component in the application scenario (such as flying) out of the navigation grid. If there are many requirements for CC collision detection in a complex application scenario, take note of the three collision
HTML5 achieves 3D and 2D visual QuadTree quad-tree collision detection. HTML5 achieves 3D and 2D visualization QuadTree quad-tree collision detection QuadTree quad-tree as the name suggests is a tree data structure, each of which has four child nodes, supports 2D plane recursion and HTML5 for 3D and 2D visualization QuadTree collision detection
A QuadTree tree i
The animation effect in this section is a collision animation, which simulates or emulates a realistic object's collision effect. Look first.Animation effect Analysis:1. There are two forms of the same view (self and opponent), so we can consider directly encapsulating a view.2. Note that the picture inside the view and the circle of the frame may turn into an ellipse. So using the block way of view to achi
First paste a picture: (in the lower left corner of the genie, the discord in the middle is the so-called wall, and the white font is the menu. Is it ugly ..)
When the genie moves, if it hits a wall or something else we don't want it to be, we have to stop it .. This is the so-called collision .. In essence, it is an algorithm problem .. I will post my code first and explain it again ..
typedef enum{PASS=0,MAPLIMIT=1,WALL=2}COLLISIONTYPE;
typedef en
Recently, I want to use the Hash function to generate a unique value based on a string, but I cannot find a useful Hash function. The value generated by Hash functions such as MD5 and SHA built in PHP is too long, I can't use it. I want to intercept it. In this way, I am worried that a hash collision will occur. I 'd like to evaluate what hash is used by high people... recently, I want to use the Hash function to generate a unique value based on a str
Flas H from the function of the rule collision, when two components collide, you can use Hittestobject or hittestpoint for detection.
But these two functions have a flaw, is only detects the rule the collision, for the Collision detection request is not high, or the component itself is the square words, directly calls this to carry the API to be able to realize,
[Unity3d] DIY tank Fleet Armadatank (2) from the collisionIn the previous article I gave a heavy tank fleet and demo program. This article describes the player tank and enemy tank collision problem.+bit Wei Wei + quietly left a message in this version of the right to say: What kind of collision do we needIn the original, when the player collides with other tanks, the player cannot move with each other, and
Now by watching video, reading to unity in the Ray collision detection, there is some understanding, here I summarize it to write down, hope to help you, but also hope that through the great God to correct the shortcomings;Ray collision detection, that is, by a certain object emitted a ray, the ray collision to the object, you can get information about the object
Today, I saw an article in csdn, writing the collision detection between the rectangle and the circle, learning from the author's detection ideas, I used it in the cocos2d-x.
Original article address: Click to open the link
The collision detection between rectangle and the collision detection between point and rectangle are provided in the cocos2d-x, as follows:
In box2d, collision events are implemented by implementing b2contactlistener class functions. b2contactlistener is an abstract class provided by box2d, and its abstract function:Virtual void begincontact (b2contact * contact ). The two objects will respond when they begin to contact each other, but they are called only once.Virtual void endcontact (b2contact * contact ). Response when splitting. But it is called only once.Virtual void presolve (b2cont
HASHMAP, it does not take into account the value in Entry, but only calculates and determines the storage location of each Entry based on key. This also illustrates the previous conclusion: we can completely take the value of the MAP set as a subsidiary of the key, when the system determines the storage location of the key, value will be stored there.2.Hash Collision Generation and resolutionHashMap inside the bucket appeared in the form of a single-
Previous review This famous saying goes:Never measure the height of a mountain-Unless you have reached the peak, you will know how low the mountains are.[Hamadho] In the previous article, we learned the common module of one of the three main modules of the box2d physical engine. This module mainly includes settings, memory management, and vector mathematics. This time, I learned about the collison module. Introduction This collision module includ
Hash Table Collision Avoidance Strategy
1, collision resolution by chaining (closed addressing)
The linked list method is a feasible collision avoidance strategy. Each slot (slot) of a Hash table array stores a single-linked list that stores all key-value pairs with the same hash value. The newly inserted key-value pair is added to the end of the corresponding
You can find many methods for rotating rectangular Collision Detection on the Internet.ArticleThis collision detection was analyzed: the OBB collision detection. This article is mainly to add some of its own analysis of the details, combined with some other information on the Internet on the rotating rectangular collision
Explanation of Collision Effect of iOS mechanics animation generator UIKit Dynamics, uikitdynamics
UIKit Dynamic is a new set of classes and Methods Added by iOS7. It can give UIView lifelike behaviors and features without the need to write tedious code for animation effects, this allows developers to easily improve the user experience of applications. There are a total of six classes that can be used to customize UIDynamicAnimator. Here we will only
First, to create a collision you must add a rigid body (rigidbody) and a collider to the game object, which allows the body to move under physical influence.Two, two objects must have a collider (Collider), where an object must also have a rigidbody rigid body.Thirdly, in Unity3d, there are two ways to detect collisions, one is to use a collider and the other is to use a trigger.1> Collider: A group of components, it contains a number of kinds, such a
Today is the third time I have forgotten the use of these two collision detection, confused. Deliberately tidy upFirst, list out what's involved today.Collision Method:Oncollisionenter (collision2d collision)Oncollisionexit (collision2d collision)Oncollisionstay (collision2d collision)Ontriggerenter (collider2d
I used Python to write a game. Getting started with pygame (7): Collision Detection and pythonpygame
We have already completed most of the aircraft wars, but there is still no way to officially launch the game, because the bullets cannot be knocked out of the plane. Only after this is done can the game be basically formed.
Today's content is very simple, that is, the collision detection, and control the dis
Original posts: http://blog.sina.com.cn/s/blog_6a2061a20100n0or.html
Collision screening is a system that prevents certain shapes from colliding. Set what objects collide with those objects and what objects do not collide according to specific requirements.BOX2D supports collision filtering through population and group indexes.The group index is simple, set its shapedef groupindex value, for example BoxDef.
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