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WeChat mini-game introduction and actual combat brush explosion Friends Circle

login APIs, http,websocket of Web requests, file downloads, etc.), and lets you learn to quickly learn new APIs and achieve better ideas. the 6th Chapter Curriculum summary and ProspectThis chapter will bring you together to summarize the core content and experience of this course, and look forward to the future of the mini-game, I wish everyone can open their own small games, and small games together to create a better future. : Baidu Network disk

Multiplayer real-time combat game Server Series-90 tank online network details

Preface: I have always wanted to write a series about this project. Currently, this game is under dismounting (poor operation, although I still like this game ). It has been more than a year since development. I have not forgotten it yet, so I will sort it out and share it here. How much can be written? Don't blame me for throwing away... The first server architecture diagram: Considering the consideratio

Swift language Combat Promotion-9th chapter game-Parkour panda-9-10 removal platform with parallax scrolling

Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-9-10 remove platform with parallax scrolling9.9 removing platforms outside the sceneUse as a platform is a steady stream of production, if you do not pay attention to destruction, the platform will accumulate more, although in the game scene can not see. Dozens of can not see the problem, th

Swift language Combat Promotion-9th chapter game-Parkour Panda-7-8 mobile platform algorithm

//random y-coordinate let y:cgfloat = CGFloat (Arc4random ()%200 + +) let platform = Self.createplatform (True, Midnum:midnum, x:x, y:y)//return distance used to determine when to generate a new Platform for delegate?. Ongetdata (Platform.width + x-scenewidth) }After this is done, we switch to the Gamescene class to continue coding: first let Gamescene follow the Protocolmainscene protocol, define a variable, and receive the variable that the platformfactory passed over:var lastdis

Swift game Combat-Parkour Panda 01 Create project import Footage

Original: Swift game combat-Parkour Panda 01 Create project import FootageIn this section, we will build a game project and import some necessary footage, such as sequence frame animation files, sound footage files. Animation files we use Atlas form. When you package a release or simulator test, it packs the picture from the entire. Atlas folder into a PNG image.

Swift game Combat-Parkour Panda (i) Introduction (with source code)

Original: Swift game combat-Parkour Panda (i) Introduction (with source code)Youku View Address: http://v.youku.com/v_show/id_XNzM2Nzc2MTIw.htmlThrough this little game we are able to access the physical system (Skphysicsbody,physicsworld), Action (skaction), sound footage playback, text label (Sklabelnode)The features we implement arePanda action Switch, run, ju

Video tutorial on Unity game development Combat

Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI design framework and Avatar Dressup and mobile-end hot new technology implementations and prot

Use of Unity3d self-combat development of racing game instances, key points of record (iii) of the UI menu production

. up, Switchspeed * Time. Deltatime);} else {//The menu is placed in a standard position after the rotation is complete currenttransform. Rotation= quaternion. Angleaxis(- -, Vector3. up);Nexttransform. Rotation= quaternion. Angleaxis(- -, Vector3. up);Set flag ready to rotate the next menu out Switchtag =1;}} if (Switchtag = =1) {if (nexttransform. Eulerangles. Y0) {Nexttransform. Rotate(Vector3. up, Switchspeed * Time. Deltatime);} else {Nexttransform. Rotation. Eulerangles. Set(0,0,0);Next me

Cocos2d-x scene switch I change! ---- Game development: Zhao Yun to fight (12), cocos2d horizontal combat

Cocos2d-x scene switch I change! ---- Game development: Zhao Yun to fight (12), cocos2d horizontal combat Here isEvankakaWelcome to the discussion and exchange ~~~~~~ Reprinted please indicate the source http://blog.csdn.net/evankaka/article/details/42883881 This article focuses on the login interface created with Cocos Studio to design a layer class and jump to different scenarios based on the selection of

Swift language Combat Promotion-9th chapter game-Running cool panda-5-6 pedaling platform how to refine

Original: Swift language Combat Promotion-9th chapter game-Running cool panda-5-6 pedaling platform is how to refineIn the game, there are many points to fly to the platform, this platform varies. It is tedious to create a picture of each length. In fact, we only use 3 images. The platform, the middle part of the platform, the right side of the platform, respecti

3D Air Combat game Android Source

This is the 3D Air combat game source code, like friends can study it.SOURCE Download: http://code.662p.com/view/3958.html650) this.width=650; "id=" aimg_1189 "src=" http://android.662p.com/data/attachment/forum/201310/21/ 221338issslksorejtnrbk.png "class=" Zoom "width=" 448 "style=" border:0px; "alt=" 221338issslksorejtnrbk.png "/>650) this.width=650; "id=" aimg_1190 "src=" http://android.662p.com/data/at

Swift language Combat Promotion-9th chapter game-Running cool panda-5-6 pedaling platform how to refine

finished the Platform factory class and platform class, we can't wait to test it. We can switch to Gamescene to add code to test it:Declare a platform factory first:Lazy var platformfactory = PlatformFactory ()The platform factory is then added to the current view in the Didmovetoview method.Self.addchild (PlatformFactory)This is followed by a line of temporary test code:Let platform = Platformfactory.createplatform (False, Midnum:1, x:100, y:300)Run the code to test it, the effect is as follow

Swift game combat-run Cool panda 02 Create Panda class

Original: Swift game combat-Parkour Panda 02 Create Panda classPoints:how to Inherit Skspritenode : Subclasses must call a specified constructor for SkspritenodeInit () { super.init (Texture:texture,color:uicolor.whitecolor (), Size:size)}set the background color of the scene :Self.backgroundcolor = Skcolor (red:113/255,green:197/255,blue:207,alpha:1) Panda class instantiation and positioningvar panda = P

Swift game combat-run Cool Panda 03 panda running animation

Original: Swift game combat-Parkour Panda 03 Panda running animationIn this section, we'll use skaction to create animations for pandas, and we'll learn to animate through texture groups, using the perpetual cycle of skaction to keep the panda running.Points:use of enumeration: used to record the action status of a pandaenum status:int{ case run=1, Jump,jump2,roll//When run is assigned a value of 1, the s

Swift game combat-running Cool Panda 04 Panda's jumping and rolling action

Original: Swift game combat-Parkour Panda 04 Panda's jumping and rolling actionIn this section, we use the previous section to add jumping and scrolling actions to the panda. The action is also responded to by overloading the Touchbegan method. Switch to run, jump, roll.Points:Animating with sequence frame textures:Skaction.animatwithtextures (texture array, time between playback)Cycle Animation Forever:Cli

Swift language Combat Promotion-9th chapter game-Parkour Panda-2 Create Panda class

Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-2 Create Panda classOnce we have created the project file, we can begin to write our game step-to-step according to the list we listed earlier. Now let's create a panda class Panda.swift. We will take the decomposition of the way, step-by-step to complete the writing of Panda.swiftFirst, we'

13.4-Full Stack Java notes: Combat Aircraft Game Project |offscreenimage| Gameobject| Plane

. The author is called Mr. G,10 years Java research and development experience, has been in the digital, Aerospace Institute of a Research and development center engaged in software design and research and development work, from small white gradually achieve engineers, senior engineers, architects. Proficient in Java Platform Software development, Master Java EE, familiar with various popular development framework.The notes contain six parts from shallow into deep:A-java Introductory PhaseB-Data

SEO actual combat three days to the game station traffic to do 1000 +

want to do, you can go to Baidu home page, such as video, music, novels, movies, mobile phones, digital cameras, these super hot words, the first 3 pages belong to the station of large network companies, also said the big network companies want to do the word, You're not going to be involved! We enter the theme of the article, SEO actual combat three days to achieve more than 1000 game station traffic. F

How long does it take to cocos2d-x skill cooling? ---game development "Zhao Yun to Combat" (9)

variable:private:hrocker* rocker;//joystick hero* hero;///Wizard controlbutton* btn;//Button control variable map* mymap;//map Progressview * M_pprogressview; Blood bar Monster *monster1;//monster kind 1 skillbutton* btn_skill;//skill buttonThen add it in the implement Init () function.Add Skill button btn_skill=skillbutton::create ("Skill_back.png", "skill_fore.png"); Btn_skill->setposition (CCP ( visiblesize.width-150,60)); This->addchild (btn_skill,2);Here are two pictures ofAndIn

Swift game Combat-Parkour Panda 05 pedaling platform how to refine it

Original: Swift Game-Parkour panda 05 pedaling platform how to refine itIn this section we learn how the principle of a random-length pedaling platform works.Points:The composition of the platformOur platform is made up of 3 partsLeft:InRight:The middle part is seamless, the following is the two middle part to join togetherFor any length of platform, only the intermediate modules need to be added.The production of intermediate modules that can be conn

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