compress audio file android

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The Audiopolicyservice of Android audio system

) ...{mpclientinterface= clientinterface;...if (Loadaudiopolicyconfig (audio_policy_vendor_config_file)! = No_error) {if (Loadaudiopolicyconfig (audio_policy_config_file)! = No_error) {Defaultaudiopolicyconfig ();}}for (size_t i = 0; i Mhwmodules[i]->mhandle = Mpclientinterface->loadhwmodule (mhwmodules[i]->mname);if (Mhwmodules[i]->mhandle = = 0) {Continue}for (size_t j = 0; j{Const IOPROFILE*OUTPROFILE = mhwmodules[i]->moutputprofiles[j];if (Outprofile->msupporteddevices mattachedoutputdevice

[8 to Android game development] add audio in the game-details the advantages and disadvantages of MediaPlayer and SoundPool and

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool! PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own; Run: MediaPlayer and: SoundPool class! What are their advantage

Android 4.1 Audio System Change description

Go from Android 4.1 audio system Change instructions to Android 4.1, English code abbreviation for JB. In the eyes of the Chinese people, the word jb is also a little related to animals. Google so frequently modified Android, finally launched a can be all day jb JB hanging in the mouth of the version. Later my article

Introduction to the Android Audio Framework

Introduction to the Android Audio FrameworkBasic audio knowledge What are the important attributes of sound? Loudness) The sound level is the volume of all kinds of sounds that humans can perceive. The sound intensity is directly related to the amplitude of the acoustic wave. Pitch) The tone is related to the frequency of the voice. When the voice freq

Android game programming-audio programming

best to call it in the Activity. onCreate () method. First, we need to distinguish between music streams and sound effects. The latter is generally stored in the memory and its length does not exceed several seconds. The Android system provides us with a SoundPool class, which enables sound playback easily. We can initialize a new SoundPool instance as follows: SoundPool soundPool = new SoundPool (20, AudioManager. STREAM_MUSIC, 0); the first paramet

Mediamuxer and Mediacodec use cases in Android-Audio+video

used to record PCM data. The audiotrack is used to play PCM data. PCM is the raw audio sample data that can be played with a VLC player. Of course, the channel sample rate and the like to set their own, because the original sample data is no file header, such as:VLC--demux=rawaud--rawaud-channels 2--rawaud-samplerate 44100 AUDIO.PCMGo back to the two classes of Mediamuxer and Mediacodec, and their referenc

Android audio and video goes deep into an AudioRecord recording to generate pcm into wav (with source code download), androidaudiorecord

binary. PCM indicates the amplitude of a piece of audio in an audio file over time. Android supports PCM audio data in WAV Files.WAV FilesWAV and MP3 are common audio formats. Different encoding formats use different encoding met

Android 4.4 Kitkat audio implementation and brief analysis

Enable recording and playing on Android 4.4Background since the beginning of ICS, the audio system has undergone great changes. First, alsalib has been abandoned, and then AIO has been adopted. All levels of frameworks have their own characteristics, it is a step away from the Linux Audio Application, forming its own unique a

Android game programming-audio programming

it to output our sound effects and music. You only need to call this method once within the lifecycle of an activity. It is best to call it in the activity. oncreate () method. First, we need to distinguish between music streams and sound effects. The latter is generally stored in the memory and its length does not exceed several seconds. The Android system provides us with a soundpool class, which enables sound playback easily. You can initialize a

Android scans Audio Information in sdcard through broadcast

, intentfilter );Sendbroadcast (new intent (intent. action_media_mounted,Uri. parse ("file ://"+ Environment. getexternalstoragedirectory (). Getabsolutepath ())));}} Send broadcast information by clicking the button, and then scan the audio information through the broadcast service. The following is the broadcast service code: Package com. ZTE. broadcastreceivermediascanner; Import

Android multimedia development-Audio

Today, any smart phone can play audio. Of course, android-based devices are no exception. They allow you to create music players, audio books, podcasts, or any other applications that play around audio. In this article, we will discuss Android's functions in terms of format and decoder support, as well as several diffe

[Android game development 8] add audio in the game-Details mediaplayer and soundpoo! And explains the difference between the two and the purpose of the game!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/312.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blo

Android Audio Development (4): How to store and parse WAV files

Whether it is text, image or sound, must be organized and stored in a certain format, so that the player will know how to parse this piece of data, for example, for the original image data, our common format is YUV, Bitmap, and for audio, the simplest common format is the WAV format.WAV format, like bitmap, are Microsoft developed a file format specification, they all have a similarity, is the whole

Underlying debugging of Android audio-Based on tinyalsa and androidtinyalsa

longer through alsa. Tinymix can be viewed in a closed state, because all the Bluetooth protocols of Android4.2 are implemented at the user layer, and the uart channel is used directly. This design will be incomprehensible at half past one. 4. Use tinyplay to play wav music This is just the most basic player, so it does not support playing MP3 and other compressed formats of music. Before I learned how to use it, I said it was very troublesome on the Internet, but now it seems that it is not tr

Audio Design for Android games

AssetManager getAssets ()Added in API level 1 Retrieve underlying AssetManager storage for these resources.C. AssetManagerHttp://developer.android.com/reference/android/content/res/AssetManager.htmlD. AssetFileDescriptorHttp://developer.android.com/reference/android/content/res/AssetFileDescriptor.htmlE. SoundPoolHttp://developer.android.com/reference/android/me

Android Audio Video In-depth one Audiorecord recording generated PCM converted to WAV (with source download)

binary binary. PCM represents the amplitude of a piece of audio in an audio file that passes over time. Android supports PCM audio data in WAV files.WAV fileWav,mp3 etc is our more common audio format, different encoding format f

Android IOS WebRTC Audio Video Development Summary (49)--FFmpeg introduction

, because the audio and video compression algorithm is not the same, since the compression algorithm is not the same, then certainly the decoding is not the same, so you need to first decode the audio and video respectively.Although audio and video are compressed separately, the compressed audio and video are bundled t

"WEBRTC Audio preprocessing unit APM's overall compilation and use-Android"

ObjectiveBefore writing the article "separate compilation using WEBRTC audio processing module-Android", I have been trying to compile the WEBRTC audio processing engine Voe the whole to use for his project, but limited to the poor technology, time is tight, so did not succeed. The AECM, AGC, NS, and VAD modules in the engine were compiled separately to make it w

Audio/Video file bit rate and Size Calculation

bit rate too much,The screen effect is not obvious. While MKV is H.264 encoded and used for HD videos. The 1080p image rate reaches 30 Mbps.Of course, the formula for calculating files not compressed is different:Sound:, data volume (bit/second) = (sampling frequency (HZ) * sampling bit (BIT) * number of channels)The number of single-channel channels is 1, and the number of stereo channels is 2.Data size * time/8 = total file bytesFor example, CD is

IOS and Android audio Development Summary

IOS and Android audio Development Summary Recently, because the project needs to change the sound, it is not difficult to learn and Process audio. However, it is still tedious (more than expected) While my mind is still excited, I will summarize my thoughts and record them. This article mainly introduces three parts: 1. How to change VOICE 2,

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