How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from th
///
To use this function, you only need to use it after the spritebatch of loadcontent is initialized.
Component.Add(new FrameRateCounter(this, spriteBatch));
You can.
In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.
What is FPSGenerally, "FPS (frame per second, number of screen updates per second)" is used to represent this indicator. When watching TV and movie images, as long as the screen refresh rate reaches 24 frames/second, it can satisfy people's needs. Similarly, when playing a normal game, you only need to update it at a rate of 24 frames/second, but in some high-speed games (such as shooting
First, what is the FPS?
For like to play CF should know FPS, then do not play, FPS is often mentioned in the game frame number, FPS higher, the game's screen smoother, on the contrary, it will often appear card screen crashes or even blue screen phenomenon.
Two, FPS base s
When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced
FPS calculation methodFPS is the abbreviation for frame per second, which is the number of frames per second. This term is widely used in computer graphics, video capture, games and so on.CadisplaylinkCadisplaylink is a timer that allows us to draw content to the screen at the same frequency as the screen refresh rate, create a new Cadisplaylink object, add it to a runloop, and provide it with a target and
FPSIt is the abbreviation of Frame per second, that is, the number of frames per second. This term is widely used in computer graphics, video collection, and games.
Here we will mainly introduce the Frame Rate in video games. The frame rate of the First person shooter game is only about 6 FPS, but it is still very successful. However, with the enhancement of the
necessary to forcibly disable the vertical synchronization of the video card.4. Right-click "My Computer", select "properties", "advanced", and "performance", and select "optimal performance ".Fifth: desktop properties, settings, advanced, monitors, and screen refresh rates have been adjusted to more than 75. Here we want to talk about a lot of friends who play CS and even increase the screen refresh rate to 200, which is not necessary, because
Flash animation, the most basic concept is the frame, but in Flash, the control of the frame rate is relatively simple, only need to specify the target frame frequency before the compilation can be.In the actual operation, we do not need to care about the timer problem, Flash Player will trigger enterframe messages on a timed basis to push MovieClip playback.On the JS side, we need to set a timer and push the corresponding drawing logic to execute.The simplest:var
Install FPS open-source game Warsow 16.04 in Ubuntu 2.10
The FPS open-source game Warsow 2.10 was released early this year and can now be installed using the getdeb package. It is a completely free, fast-paced first-person shooting game for Windows, Linux, and Mac OS X.
The history of Poland is the history of suffering: osvisin, catin, Poznan, and kachensky. Warsaw, Warsaw, the capital of Poland, and the sa
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
IOS development focuses on the FPS Optimization under Masonry, iosmasonry
The content of today's blog will systematically discuss the impact of Masonry on FSP and how to better use Masonry. If you are familiar with iOS development, you should be familiar with the Masonry framework. In short, the birth of Masonry makes the use of AutoLayout more elegant and makes the layout of controls more convenient. When we look at a thing from a dialectical point o
FPS: The abbreviation for frame/sec (frames per second), also known as the frame rate. Refers to the number of frames that are refreshed in 1 seconds, and can be understood as a graphics processor can refresh several times per second. If specific to mobile phone is the ability to play (or record) the number of frames per second. At the same time, the higher the frame rate can be more fluent, more realistic animation. The more frames per second (
Cocos2d-x3.2 game core loop in Application, how to deal with FPS instability
The weather is overcast today and it is about to rain. Chen has to write something early,
One autumn rain, one cold, ten autumn rain, and more cotton from now on
Int Application: run ()
{
If (! ApplicationDidFinishLaunching ())
{
Return 1;
}
Long lastTime = 0L;
Long curTime = 0L;
Auto director = Director: getInstance ();
Auto glview = director-> getOpenGLView ();
// Ret
2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (change FPS to 30, also changes)s5700:2.3 system, fps approx. 80, (chan
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
Games using Unity3d and C # development, is in the "Unity3d Mobile game Development" book 3rd chapter game based on the revision, as follows:The UI is using the new Ugui.Utilizes third-party plugins: Easy Touch and dotween, machine gun laser light and muzzle effects taken from the demo "Angrybots" included with Unity3d.Added and modified game logic to make it more playable.The injury effect is also taken from "Angrybots", reference from: http://blog.c
crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,
frequency for all LCD is not working. FPS Related InformationFrames per second (fps, frame rate), as a measure of rendering efficiency, reflects the number of "render cycles" that the entire program can hold per second in the current rendering state, as well as the average time taken per "render cycle" (frame). On the face of it, a lot of people think that as long as you set a counter within a function tha
Android application frame rate fps is a very important measure of application fluency and can be optimized for applications based on FPS, so how do you test the FPS of our application during the development process?Preparation Tool : Eclipse + Android Test TerminalTest steps:1. Turn on GPU rendering mode analysis in Settings. Click the "Settings" and "Developer O
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.