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Game Programming Patterns (Gameplay programming Mode)-architecture, performance and gameplay

Game Programming Mode-architecture, performance and gameplay This series of blogs is:Game programming Patterns Chinese translation version. Translated by GitHub address: Cyh24. If you are interested, you can contact bloggers to co-translate and create (WU) Fu (DAO) others. Although the blog is very moisture, but also a blogger's elbow grease, If you want to reprint, please attach this article link , not very grateful! Thi

Powerful synchronization tool rsync detailed configuration and various gameplay, rsync detailed configuration gameplay

Powerful synchronization tool rsync detailed configuration and various gameplay, rsync detailed configuration gameplay Terms:Sync: SynchronizationAsync: asynchronousRsync: Remote Synchronization Rsync features:1. images can be used to save the entire directory tree and File System2. It is easy to retain the original permissions (permission, mode), owner, group, time (modification time, modify time), soft an

[Gameplay3d] Development Guide-assets and authoring and gameplay: Game class

Assets and authoring) Game resources are very important for a high-quality game. This doesn't just mean that the game resources should be suitable for game design, and they must be loaded with high quality and fast speed under the hardware limitations of specific platforms. Binary game resources (Binary game assets) A very practical way to ensure that you are always efficient is to bind and load all game resources in binary format. Common resources include images, fonts, sound effects, and 3D s

Ultraviolet A 534-Frogger (Kruskal extension)

Ultraviolet A 534-Frogger Question Link Given some points, a path is required to jump from the first point to the second point, and the maximum distance on the path is the smallest. Idea: Use the Kruskal algorithm to add the edge of the smallest weight value each time to determine whether the edge can be connected to two points. If yes, the current weight is that the answer complexity is O (n ^ 2log (n )) But in fact, I can use Floyd to create O (N ^

[ACM] POJ 2253 Frogger (Shortest path deformation, minimum of the longest edge in each path)

Frogger Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 24879 Accepted: 8076 DescriptionFreddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who was sitting on another stone. He plans to visit she, but since the water was dirty and full of tourists ' sunscreen, he wants to avoid swimming and instea D reach her by jumping.Unfortunately Fiona

Poj2253 -- Frogger (Floyd deformation)

Frogger DescriptionFreddy Frog is sitting on a stone in the middle of a lake. suddenly he notices Fiona frog who is sitting on another stone. he plans to visit her, but since the water is dirty and full of tourists 'sunscreen, he wants to avoid login Ming and instead reach her by jumping.Unfortunately Fiona's Stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several smal

POJ 2253-frogger (maximum weight of the minimum spanning tree)

, the coordinates of the second stone are the position of the Fiona, and there are no frogs on the other stones. When the input n=At 0, the program ends. For each set of test data, first output one row"Scenario #x", and then output in the next line"Frog Distance = y"。 where x indicates the current set of test data, Y is the minimum "frog distance" for the set of data. Output a blank line between each of the two sets of test data.View CodeIt seems that the topic for a long time did not understand

POJ 2253 Frogger (minimum spanning tree)

Topic Link: Click to open the linkTest instructions: from 1 to 2, make the longest path as small as possible.See the code for details:#include POJ 2253 Frogger (minimum spanning tree)

Simple POJ 2253 Frogger,dijkstra.

:#include #include#include#defineMax (A, b) (A>b a:b)using namespacestd;Const intinf=10e8;intN;intx[ About],y[ About];Doubleans[ About];BOOLvis[ About];voidDijkstra () {intK; DoubleMinn,len; for(intI=1; ii) {vis[i]=0; Ans[i]=INF; } ans[1]=0; for(intI=1; ii) {k=-1; Minn=INF; for(intj=1; jj)if(!vis[j] ans[j]Minn) {Minn=Ans[j]; K=J; } if(k==-1) Break; VIS[K]=1; for(intj=1; jj) {Len=sqrt ((Double(X[k])-x[j]) * (X[k]-x[j]) + (Double(Y[k])-y[j]) * (y[k]-y[j])); if(!vis[j] max

"POJ 2253" Frogger

((p[a].x-p[b].x) * (p[a].x-p[b].x) *1.0+ (P[A].Y-P[B].Y) * (P[A].Y-P[B].Y) *1.0);}DoubleDijkstra () {memset(Vis,0,sizeof(VIS));intI,p,j; for(i =1; I 111111; ds[0] =0;DoubleM for(i =0; I 111111; p =-1; for(j =0; J if(!vis[j] m > ds[j]) {p = j; m = Ds[j]; } }if(p = =1)returnds[1]; VIS[P] =1; for(j =0; J if(!vis[j] dcmp (Ds[j]-ds[p]) >0 dcmp (Ds[j]-dis[p][j]) >0) {Ds[j] = max (ds[p],dis[p][j]); } } }}intMain () {intI,j,z =0; while(~scanf("%d", n) N) { f

POJ 2253 Frogger

to seek the largest side, has done this kind of topic before. Using SPFA, I wrote it directly.Note: please use C + + g++ when submitting.#include #include#include#include#include#include#include#includeusing namespacestd;#defineINF 0XFFFFFFF#defineMAXN 300structpoint{Doublex, y;};DoubleLen (Point A, point B) {returnsqrt ((a.x-b.x) * (a.x-b.x) + (A.Y-B.Y) * (a.y-b.y));}intN;DoubleDIST[MAXN];DoubleG[MAXN][MAXN];BOOLVIS[MAXN];DoubleSPFA () {intP =1; Queueint>Q; Q.push (P); while( !Q.empty ())

POJ 2253 Frogger Floyd

frog distance between Freddy ' s and Fiona ' s stone.InputThe input would contain one or more test cases. The first line of all test case would contain the number of stones N (2OutputFor each test case, print a line saying "Scenario #x" and a line saying "Frog Distance = y" where x was replaced by the TES The T Case number (they was numbered from 1) and Y was replaced by the appropriate real number, printed to three decimals. Put a blank line after all test case, even after the last one.Sample

(POJ 2253) The largest section of Frogger shortest way

#defineINF 0x3f3f3f3f9 #definell Long LongTen #defineMet (b) memset (A,b,sizeof (a)) One #defineN 500 A structnode - { - intx, y; the - }s[n]; - intMap[n][n]; - intDis[n],ans; + intVis[n]; - voidDij (intN) + { AMet (Vis,0); at for(intI=1; i) -dis[i]=map[1][i]; -vis[1]=1; - for(intI=1; i) - { - intan=INF; in intk=-1; - for(intj=1; j) to { + if(!vis[j] an>Dis[j]) -an=dis[k=j]; the } *ans=Max (Ans,an); $ if(k==2)/

POJ 2253 Frogger (deformation of the shortest path)

Frogger Time Limit:1000 MS Memory Limit:65536 K Total Submissions:17842 Accepted:5818 DescriptionFreddy Frog is sitting on a stone in the middle of a lake. suddenly he notices Fiona Frog who is sitting on another stone. he plans to visit her, but since the water is dirty and full of tourists 'sunscreen, he wants to avoid login Ming and instead reach her by jumping. Unfortunately Fiona's stone is out of his jump ra

Ultraviolet A 534-Frogger (kruskal extension)

Ultraviolet A 534-Frogger (kruskal extension)Ultraviolet A 534-Frogger Question Link Given some points, a path is required to jump from the first point to the second point, and the maximum distance on the path is the smallest. Idea: Use the kruskal algorithm to add the edge of the smallest weight value each time to determine whether the edge can be connected to two points. If yes, the current weight is that

Floyd-warshall algorithm (solves the shortest path between any two points) detailed + deformation of the POJ 2253 Frogger

. ---------------------------------------------------------------------------------poj2253 Frogger for this problem, ask: Toexecuteagivensequenceofjumps,afrog ' s jumprangeobviouslymustbeatleastaslongasthe LongestjumpoCcuringinthesequence. thefrogdistance (humansalsocallitminimaxdistance) between twostonesthereforeisdefinedastheminimumnecessaryjump rangeoverallpossiblepathsbetweenthetwostones. namely:a path needs to jump many times, but there is a jum

poj2253 Shortest Way Floyd Frogger

Frogger Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 28825 Accepted: 9359 DescriptionFreddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who was sitting on another stone. He plans to visit she, but since the water was dirty and full of tourists ' sunscreen, he wants to avoid swimming and instea D reach her by jumping.Unfortunately Fiona

Poj 2253 Frogger (minimum maximum distance)

In this example, the coordinates of N points are used to calculate the minimum maximum distance between two points in all paths from 1st points to 2nd points. Floyd #include Frogger DescriptionFreddy Frog is sitting on a stone in the middle of a lake. suddenly he notices Fiona frog who is sitting on another stone. he plans to visit her, but since the water is dirty and full of tourists 'sunscreen, he wants to avoid login Ming and instead reach her

Poj2253 Frogger [Dijkstra]

Label: poj2253 Frogger Time limit:1000 ms Memory limit:65536 K Total submissions:26417 Accepted:8592 DescriptionFreddy Frog is sitting on a stone in the middle of a lake. suddenly he notices Fiona frog who is sitting on another stone. he plans to visit her, but since the water is dirty and full of tourists 'sunscreen, he wants to avoid login Ming and instead reach her by jumping. Unfortunately Fiona's Stone is ou

POJ 2253 Frogger (Dijkstra algorithm + preprocessing)

Frogger Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 27020 Accepted: 8797 DescriptionFreddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who was sitting on another stone. He plans to visit she, but since the water was dirty and full of tourists ' sunscreen, he wants to avoid swimming and instea D reach her by jumping.Unfortunately Fiona

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