Knowledge Point analysis:When running a game on a laptop with a dual-graphics card, sometimes the game is choppy, the blue screen prompts VIEDO_DXGKRNL_FATAL_ERROR, and the game screen is abnormal. You can check whether the problem occurs during the dual-graphics card switch
HTML5 Canvas Core technology: Graphics, animation and game development content Introduction:"HTML5 Canvas Core technology: Graphics, animation and game development", the best-selling author David Geary (Kirill), a practical example of the program directly into the API, a comprehensive explanation of its function, in or
1, Gpu-z (the most commonly used graphics card performance testing tools)
Speaking of the processor Identification tool CPU-Z, its popularity and necessary degree needless to say. The hardware Web site Techpowerup now provides a similar tool gpu-z for identifying graphics cards. Gpu-z is a lightweight graphics testing softwa
Recording game Video software which is good
Recording Game Video software We search on the Internet can find a lot of here small weave think Bandicam record game video is very convenient for the computer is a good choice oh.
Bandicam Recording
drawgame (now); 4 requestanimationframe (animate); 5 }6 ... 7 requestanimationframe (animate);Make time-based motionThe game frame rate is not stable, perhaps at this time can be 60 frames per second, the next moment may be 10 frames/second. The rate of the game frame changes, we can not let the game frame rate image to the
Scope of application: Lenovo full series AMD graphics card Notebook
Play large 3D games appear screen flashing, flower screen can not see the picture, "League of Heroes" particularly prominent.
This kind of problem lies in the AMD HD8600 above graphics card, take G505 as an example, restores the system, the dual graphics card switches to the inde
-perfectworld".6. Assuming that you previously used an open source driver, N-card driver switching from Nouveau to Nvidia requires a kernel image to be generated again, see "/etc/mkinitcpio.conf" Stare at all the Nouveau modules and "sudo mkinitcpio-p linux", after the restart "dmesg" information to see if there is "nouveau" and "nvidia" the words of the message, should be the former and the latter some. 7. This is not an important thing, because we are dual
Guide to graphic display settings for game players
(4)
Translated by koroush Ghazi
Level 4 graphic processing (part 3)
Step 7 GPU processing data
Now the GPU can access data in VRAM, And it undertakes a series of complex graphic computing tasks in a place usually called graphics pipeline. This "Pipeline" has many stages (stages) which are used to constantly convert pure 3D data into visible things
list, it is clear that one of the advantages of the former is more flexible, through different fixed-point combinations, we can get different sides, and the latter is the advantage of every time the object transform, for the line List costs geometry processing to be less than the Vetex list. This includes the computational cost of establishing a side equation for Triganle setup.Secondly, about the usefulness of Tirangle Fan, I do not understand the author's meaning. I think this topology type c
example Circle.drawcircle (0,0,100), which represents the circle with the center coordinates (0,0), with a radius of 100. /However we set circle.drawcircle (0,0,100), circle.x=100,circle.y=100 is the Circle Center (100,100), with a radius of 100 to draw round, circle.x and Circle.y, In fact, it is relative to the initial center position x, y offset,//To do an example to understand, such as circle.drawcircle (10,10,100), circle.x=100,circle.y=100, is the Center (110,110), Draw a circle Cricle.gr
Complaints, huh, huh
Do render pass require upper-layer management, that is, whether rendering should be fully automated.
Generally, a relatively complete engine like to hide each pass. As long as the game is thrown to some necessary information such as camera and light, no matter what it is, this is indeed much more convenient for the game. From model making to material editing scene Editor, to rendering
Animate (now) 2 {3 drawgame (now); 4 requestanimationframe (animate); 5 }6 ... 7 requestanimationframe (animate);Make time-based motion
The game frame rate is not stable, perhaps at this time can be 60 frames per second, the next moment may be 10 frames/second. The rate of the game frame changes, we can not let the game frame rate image to the
of these sections are finally finished. Perhaps the reader is not very clear, especially the meaning of the specific parameters of the function. In fact, you can refer to the SDK documentation, or refer to the second edition of Dragon Book. In addition, the method used here to set the vertex is not used in my updated version of the code, but with the second version of the Dragon book more advanced, more flexible way, so see not very understand also has no relationship.DirectX 9.0c
Intel + NVIDIA dual-graphics 3D Game configuration in Archlinux (dota2 @ steam)
In the post bar, I asked this question about what I did after I woke up at noon. After playing dota2 in the afternoon, I felt that the smoothness was quite good. I wrote something to record it. Archlinux generally uses search engines, so you only need to pay attention to them.
1. The OpenGL library that comes with steam is outda
set ZF to a higher value in your project, if you want to draw objects that are more than 1000.0 units long.After you have constructed the projection matrix, you use the Idirect3ddevice9::settransform function to set the projection transformation matrix, and this time set the state parameter to D3dts_projection:g_pd3ddevice =pre-initialized device Objectd3dxmatrix matproj; Create theprojection Transformation Matrixd3dxmatrixperspectivefovlh (MATPROJ,D3DX_PI/4, 1.0f, 1000.0f,); Set the Projection
Direct3D to update the entire display (because the function can show only a portion at a time), as shown in the following code:g_pd3ddevice =pre-initialized device objectif (FAILED (g_pd3ddevice->present (null,null, NULL, NULL))) { // Error occurred}That's it! In order to create more realistic scenes, you use a number of different vertex caches to draw a variety of mid-range objects in your world. Another way to improve the authenticity of your graphics
Cocos2d-x3.0 development game models (graphics card type) crash problem, cocos2d-x3.0 ModelsExtended cocos2d-x3.0 bottom layer support etc image format, replace the model in the game with the etc format picture. Previously, it could run on lenovo (lenovo S880, with a video card type of PowerVP SGX 531), but it flashed back when it switched to the etc image and en
common points within the plane.(2) lines and planes intersect that line and plane have only one common point (vertical is also a kind of intersection).(3) lines and planes are parallel, i.e. straight lines and planes have no common points.The relation between plane and planeThe relationship between plane and plane in 3-D space is similar to the relationship between lines and lines in 2-dimensional space:(1) Two planar intersections (coincident is a special intersection).(2) Two planes parallel.
transformation matrix and use it to draw the Billboard object:(the code here has a small error, and the following has been corrected.) )g_pd3ddevice = pre-initialized Deviceobjectd3dxmatrix Mattrans, Matworld, Mattranspose; Get the current Direct3D view Matrixg_pd3ddevice->gettransform (D3dts_view,mattranspose); Get The billboard ' s rotation matrix. D3dxmatrixtranspose (mattranspose,mattranspose); Create the mesh ' s translation matrixd3dxmatrixtranslation (mattrans,xcoord, Ycoord, Zcoord); Mu
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