Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to use this tool is still a problem, So the blogge
First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done.
HTML5 game development-Zero-basic development RPG games-Op
In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What I want to share with you is the way and practice of Loop Design in Silverlight game develo
Today, let's preview the results of tonight, as shown in the following figure ):Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game.The selector is based on yesterday's game class and I made some modifications to yesterday's code:Copy codeThe Code is as follows:// 5.
6. Game framework
After all the basic work is done, let's finally discuss the game framework itself. Let's take a look at what work we need to do to run our game:
The game is divided into different screens, each of which executes the same task: Judge user input and render the screen based on input. Some progr
Eight open-source Android game engines (great resources)
Users who are new to Android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone available, while self-Abandonment complaints Android platform
Nim game is one of the most classic models in game theory ?), It has simple rules and the conclusion that there is no beauty
Nim games are a kind of combinatorial games. Specifically, they belong to impartial combinatorial games (ICG ). An ICG game meets the following conditions (which may not be rigorous): 1. Two players are involved; 2. Two players move the
Game development has always been a mysterious discipline. No matter the design books in the book building or the development strategy on the Internet, there is no such thing as daunting, lengthy code, and profound words, this has caused various misunderstandings for game developers. For a long time, they mistakenly believe that game development is DirectX, Opengl
Cocos2d-js 3.x handles game placement in the background and event handling is easy to return to the gameSimply use the event management class Cc.eventmanager to customize a listener event toThe code is as follows[JavaScript]View PlainCopy
Cc.eventManager.addCustomListener (Cc.game.EVENT_HIDE, function () {
Cc.log ("game into the background");
});
Cc.eventManager.addCustomListener (Cc.
Test instructionsThere are m stacks of poker on the table, and the number of cards per pile is ni (i=1 ... M);Two people take turns, each step can choose a bunch and take away any cards;The poker on the table is all taken out, then the game is over, and the last person to pick the card is the winner.ExercisesNimbo Game (Nimm game)First of all heap Nim-sum = N1 ^
The CRAFTYJS is a GPL-and MIT dual-licensed, JavaScript-based open source HTML5 framework, the biggest feature of which is that it does not use a typical class and inheritance system, but rather provides developers with an entity (entity) and component (component) structure to organize code. This organizational structure can give your code a lot of flexibility.
Website address: http://craftyjs.com/
First, the basic structure of CRAFTYJS programming:
Entity
All objects in the
1. In the mobile phone click QQ login after we find "dynamic" open access, as shown in the following figure
2. Then in the open dynamic interface we find the "admin" button, open access
3. Click the slide "game" and then enter it as shown in the picture
4. Button Green means "game" is turned on
5. Then we return to the QQ "dynamic" panel, I will see a "
5. Two segment jump
Two paragraph jump overview:
Basic Parkour game framework is completed, developers will be based on the development of the game features, add some additional features, so that the game has the ability to play sex and picture. Let's take a look at the role's two-segment jump as an example of the process of adding other features to a cool
Game architecture and game Architecture Design
A successful game is divided into the following parts:
I. Application Layer
II Game Logic
III Game View
The above is an abstract Summary of the components of a game.
The following is
A game character's good or bad stickers can be said to play a role of 70%. For a character with a lower number of polygons, most of the details of the game's characters are represented by stickers.QWhat are the requirements for the size of the game's stickers? Does it have to be square? A the length and width of a game map must be any combination of multiples of 2, such as 2,4,8,16,32,64 .... 1024 and so on
The addictive 6-game design 'potential rules' for unity Game DevelopmentIn today's era where smartphones and tablets are prevalent, these casual games seem to have reached the point where people work. There is no doubt that developers will add more key psychological elements to their games. To discover the hidden rules behind casual game design, we work with Lumo
Unity3D game development-damage value display, unity3d Game Development
As we all know, numerical planning is the most important part in RPG Game planning. Numerical planning is a concept about game balancing. It is a very profound concept. In a sense, a game is a combinati
In this article, Momo mainly wants to explain how I write game scripts in unity3d game development. For the unity3d game engine, it is very fast to get started, but it is very difficult to do well. The purpose of this article is to let friends who have used the unity3d game engine learn how to better write
IPhone gamesDevelopment tutorialGame Engine4) It is the content to be introduced in this article. Continue to the previous chapter. This section describes the content of 2D and 3D.
Physical Engine
PhysicalEngineYesGame EngineIn charge of distance, movement and otherGamesPhysical. Not allGame EngineBoth require physicalEngine. But all imagesGamesAll have physical code to some extent.
Don't you believe it? Use tic-tac-toe as an example. It is indeed a very simple
In this article, the Agent K will list the work types of technical departments in mobile phone game development and give a brief introduction. You are welcome to ask and correct new and old QR code friends. (This article is from the blog site. For more information, see the source)
Mobile online games are a complex software project.
Massive multiplayer online role-playing game: a large-scale multiplayer
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