game season 4

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Unity 4.x game development Tips in the 2nd Chapter the application of the camera

Unity 4.x game development Tips in the 2nd Chapter the application of the cameraAs a game developer, don't overlook the importance of the camera. After all, the player is through the camera, only to see the view of the game. This chapter describes some common applications for cameras. This article is selected from the

Cocos2d-x 3.0 game instance learning notes "tower guard" Step 4 --- Editor (3) -- coordinate Storage & file loading operations

, Android testing is compiled for each step. Because the code can be compiled in Win32 many times, compilation will fail, the code is tested. Note content: 1. Slightly analyze 2. Check the code 3. Next Content preview 4. Download Code and resources 5. File Operations are mainly involved here. The editor Section is also complete. The design of the game process is coming soon. --- No effect, but file operatio

PHP Development Framework YII Framework Tutorial (4) Hangman guessing Word game instances

skeleton. You can quickly implement this step by creating the Yiic tool described in the first web App. Configure this app. This is achieved by modifying the application configuration file. This step may also require writing some application components, such as user components. Create a model class for each type of data that you manage. The Gii tools described in Creating first YII application and Automatic Code Generation can be used to quickly create an active record class for each data table

HTML5 game practice (4): 20 lines of code to implement FlappyBird and html5flappybird

HTML5 game practice (4): 20 lines of code to implement FlappyBird and html5flappybird This series has not been updated for a long time. A few months ago, a reader joked that he could make a game with a line of code. Well, for the next period of time, I have been thinking about this problem every day. How can we further simplify

Download, analyze, and port the game source code across platforms-Article 4 (checkpoints)

Background: I was going to merge Article 3 and Article 4 together, but I had to separate the previous plan. Generally, when a game involves checkpoints, an array is usually created to store various definition parameters, it is easier to eliminate the star level, and there is no need to create an array. There are only two parameters: level and target. The two parameters also have a functional relationship: t

Android Combat Aircraft Game Monster (Enemy) class implementation (4) _android

First look at the effect chart: Analysis: distinguish the motion logic of enemy aircraft according to the type of enemy aircraft and draw /** * @author liuml * @time 2016-5-31 PM 4:14:59/public class Enemy {//the type of enemy aircraft identifies public int type; Fly public static final int type_fly = 1; Ducks (moving from left to right) public static final int type_duckl = 2; Ducks (moving from right to left) public static final int t

Celadon engine Pure JavaScript build HTML5 game second play--"jumping block" Part 4

Database creation and Connectivity Add support Score Upload and leaderboard query Server connection Local data storage Working with Game data (i) database creation and connectionCreate a databaseMySQL is used as the storage data here. A user table is required to store the player's ID, name, Avatar, and history's highest score information. Create a database using the following script.1 /**2 * CREATE DATABASE3 */

Android 4 advanced game programming (2nd)

Android 4 advanced game programming (version 2nd)Basic InformationAuthor: (US) Vladimir Silva [Translator's introduction]Series name: mobile and Embedded Development TechnologyPress: Tsinghua University PressISBN: 9787302307440Mounting time:Published on: February 1, January 2013Start: 16Page number: 1Version: 1-1Category: Computer> Software and programming> mobile development> android More about Android

Airplay Tutorial: An Apple TV multiplayer game (4)

Now the client needs to act on the commands that the server sends.Add code at the end of method ReceiveData:fromPeer:inSession:context: if ([commandreceived hasprefix:kcommandquestion] ! Self.isserver) { NSString *answersstring = [commandreceived substringfromindex:kcommandquestion.length ]; [self.scene startquestionwithanswercount: [answersstring integervalue]]; } Assuming that there will never be more than 9 answers, the last character is the number of answers. Answers

Design and Development of game scripts-Chapter 4 reading and displaying images

This chapter describes how to use a script to read an image, display it to the image, and perform some operations such as easing and changing the image. This chapter provides several scripts for implementation. /* Game script design and development chapter 4 * // read image data load.img(backdata,lufy_legend.jpg); display image IMG. add (-, backimg01, backdata, 100,100, 1); the image is slowed down. transi

HTML5 Game Development Series tutorial 4)

Address: http://www.script-tutorials.com/html5-game-development-lesson-4/ This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic sound processing. In our example, you will see the flying dragon, and we will hear the sound of its wings and the roar of the Dragon when t

Enodia 4 one-time perfect brush experience brush money method diagram [pro test no flash back Game]

Recently, I was playing the game ainodia 4. I felt that the upgrade was too slow. So I studied the latest method of refreshing the level of money, so I didn't need to flash back and use the one-time success method. I will click it together. A required tool:Ghost(Note: GhostNo need to upgrade to paid version.) : Http://as.baidu.com/a/item? Docid = 2404954263 F = web_alad_1 [Tips] Step 1: Open the gh

Hdoj 1847 good Luck in CET-4 everybody! (game, SG function)

Introduction to Game theory and introduction of the SG function A better blog: Click the Open link Title Address: Click to open the link The problem can be done either with the SG function, or by the definition of PN (must-fail and win-state). SG function Code: #include PN Code: #include PN[I+P[J]] = 1; } } int main (void) { solve (); int n; while (CIN >> N) puts (Pn[n]? "Kiki": "Cici"); return 0; } g

Good Luck in CET-4 everybody! + Game + SG function

the results also came out: the end of the hand to catch the winner; Suppose Kiki and CiCi are smart enough (in fact, not to assume that there are not smart students ~), and each time is Kiki first grab, ask who can win it. Of course, playing cards no matter who wins is not a problem, it is important that the immediate arrival of the CET-4 can have a good state. Good luck in CET-4 everybody! Input data c

Learn Unreal 4 need to reserve knowledge (2D game developer to)

-like, and the previous one seems to be the inheritance tree structure. Inheritance is known to everyone, but the disadvantage of inheritance is not one or two words can be said clearly. Component literacy is quite a lot, but there is no UML diagram and case, these two are written clearly points:A component-based dynamic object systemRefactoring Game entities with componentsOverall overview of the game engi

Design and Implementation of the QT class for online wuziqi game in Huaqing vision learning Manual (4)

Design and Implementation of Network wuziqi game QT class (4) After a period of study in C ++ and QT, I plan to make a good transformation of the C ++ game. As you know, the previous programs are not even used in constructor, and even though object-oriented classes are used, the idea still falls into the mud of procedural programming, the object is implemented a

Getting started with pygame for airplane vs. game with Python (4): getting the mouse position and Motion

This article mainly introduces how to use Python to get started with pygame for aircraft war games (4): Get the mouse position and movement. If you need a friend, refer to the next target for copying the airplane war, of course, after the copy, you will be able to add different content on your own. First, you need to get some image materials. People who are familiar with image processing software and painting can make the materials by themselves. Tho

How to Use cocos2d to create a tower guard game: Part 4 (end)

Original article link: http://www.iphonegametutorials.com/2011/04/21/cocos2d-game-tutorial-how-to-build-a-tower-defense-game-for-the-iphone-part-4-starting-the-tower-attack/ Tutorial: In this part of the tutorial, we will implement the complete anti-tower game we discussed at the beginning. This is the fourth an

PHP web game learning-Explanation of Xnova (ogame) source code (4)

This article mainly introduces the user logon page for interpreting the PHP web game Xnova (ogame) Source Code. For more information, see This article mainly introduces the user logon page for interpreting the PHP web game Xnova (ogame) Source Code. For more information, see 5. User Logon (login. php) At the beginning, we said that the entry to the game is

Cocos2d-x game development-Finite State Machine (FSM) (4), cocos2d-xfsm

Cocos2d-x game development-Finite State Machine (FSM) (4), cocos2d-xfsmCocos2d-x game development-Finite State Machine (FSM) (4) Although we understand FSM and can write our own FSM, there are better tools to help us complete this tedious task. SMC (http://smc.sourceforge.net/) is such a tool. : Http://sourceforge.net/

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