Fingergestures(free points) Click to open the link fingergestures v3.1
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https://www.assetstore.unity3d.com/en/#!/content/1044
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1 , Unity Import Fingergestures Package,
2 , find Fingergestures of the prefabs such as:
Add this prefabs drag in Hierarchy root node, such as:
3 , select the object you want to add gesture recognition to
Add a recognized script to the menu,
Just as clicks is the core of the GUI platform and taps is the core of the touch platform, gestures is the core of the Kinect application.
The definition of a gesture is centered on the ability of a gesture to communicate. The meaning of a gesture lies in the description rather than execution.
In the field of human-computer interaction, gestures are usuall
For Android devices, touch screen class operation is the most commonly used, such as: Click, long Press, drag, slide screen, zoom and so on, appium to these kinds of operations have provided API support, and the classification is quite thin. Some have read the introduction, also still did not understand, today take them out to sacrifice a bit.Good ~ sir, vegetables come!!!1.swipe (self, start_x, start_y, end_x, end_y, Duration=none)
First, the program supports-.txt format (recommended)Import data manually by using the "time/swipe data/Punch Data Import Wizard" provided by the program.The characteristics of this mode is simple does not need too large implementation costs, implementers in the early stage for customers to configure the relevant items, personnel only need to credit card data in the format to import.The disadvantage is that only the data in the. txt format can be impo
Swipe
I define it as slide, but it does not literally mean that the event is similar to taking a rock piece as a child and flying toward the water. If you can do this, it is the route that swipe takes, if you do not use this method, it will be ridiculed if you do not fly when you touch the water.
package io.appium.android.bootstrap.handler;import com.android.uiautomator.core.UiDevice;import com.android.u
Swipe Introduction1. View source syntax, start and end four coordinate parameters, duration is the duration of the slide screen, the shorter the faster. The default is None, the general setting of 500-1000 milliseconds is more appropriate.swipe(self, start_x, start_y, end_x, end_y, duration=None) Swipe from one point to another point, for an optional duration. 从一个点滑动到另外一个点,duration是持续时间 :A
H5 Single page gesture slide screen switch is implemented using HTML5 Touch and CSS3 Animation (transform,transition), as shown below, this paper briefly describes its implementation principle and main ideas.1. Principle of realizationAssuming there are 5 pages, each page is 100% wide, create a div container viewport, set its width (width) to 500%, then load 5 pages into the container, divide the 5 pages evenly across the container, and finally set th
, maximum-scale=1">2. Horizontal pan and swipe and multi-touch pinch and rotate recognition. By default, the compression and rotation recognizers are disabled because they cause elements to block, but you can enable them by calling the following:① Method One: hammertime.add(new Hammer.Pinch()); hammertime.add(new Hammer.Rotate());② Method Two:hammertime.get(‘pinch‘).set({ enable: true });hammertime.get(‘rotate‘).set({ enable: true });//启用pan和
:") Self.view.addGestureRecognizer (Pin chgesture)//rotate gesture: Hold the option button with the mouse to do this action on the virtual device var rotategesture = Uirotationgesturerecognizer (target: Self, Action: "Handlerotategesture:") Self.view.addGestureRecognizer (rotategesture)//drag gesture Var Pangesture = Uipangesturerecognizer (target:self, Action: "Handlepangesture:")//Self.view.addGestureRec
Reprint Please specify Source: http://blog.csdn.net/forwardyzk/article/details/42710837We usually see that when the ListView is sliding, the content of the title changes constantly, and the caption has a push effect, and the following share an example with you.Ideas:1. Customize the ListView to draw a sub-title (Childview) to the ListView and set its position to (0,0,width,height)2. Add a swipe listener event to the ListView.When you
-action_upthe general implementation of the image scaling is using the matrix of the Postscale method, then through the gesture (multipoint) to scale the picture is certainly no exception, the difference is through the finger swipe to determine the scale and center position, as follows:to scale a picture with gestures:
1. Set the ScaleType property of ImageView to Matrix.
Because the implement
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Copy Code Summary: 1. Click on the execution flow of an item on the screen there are two cases, one is short time, one time is slightly longerTime is short: ondown--– "onsingletapup--–" onsingletapconfirmedA little longer: ondown--– "onshowpress--" onsingletapup--– "onsingletapconfirmed2. Long Press Eventsondown--– "onshowpress--" onlongpress3. Toss: After the finger touches the screen, slightly swipe and release immedia
IOS Seven gesture operations
Today for you to introduce iOS seven kinds of gestures, gestures in the development of often used, so it is simple and easy to understand the next, say not more, directly look at the code:
1, Uigesturerecognizer Introduction
Gesture recognition is very important in IOS, and he greatly improves the ease of use of mobile devices.
IOS system after 3.2, he provides a number of c
Presumably do mobile front-end students will often receive such a demand, that is, on the Mobile Device page banner map can touch the left and right or up and down the sliding switch, this mobile device is a very common effect, its user experience far more than click a button area, Touch through the fingers is also a feature of mobile devices, we must specialize in processing, haha. In fact, the implementation of the principle is very simple, but the normal development of their own is not very c
/*** Simulate user click** @param view to trigger the action* @param x x -axis offset relative to the upper-left corner of the view to manipulate* @param y offset from the upper left-hand corner of the view to manipulate*/private static void Analoguserclick (view view, float x, float y) { if (view = = null) { Return } LOGUTIL.E (Tag_point, "simulating click Operation:p->" + x + "," + y); Long downtime = Systemclock.uptimemillis ();//Analog Press down time Long eventtime = downtime;
to detect the gesture-(void) viewdidload {uiswipegesturerecognizer* recognizer;//HANDLESWIPEF Rom is the method that detects the gesture, the recognizer = [[Uiswipegesturerecognizer alloc] Initwithtarget:selfaction: @selector ( Handleswipefrom)]; Different recognizer have different entity variables//For example swipegesture can specify the direction//and Tapgesture can specify the number of times Recognize
In the development of iPhone or iPad, in addition to using the touchesbegan/touchesmoved/touchesended method to control users' finger touch, you can also use the uigesturerecognizer encoding class to make judgments. The advantage of using uigesturerecognizer is that there are ready-made gestures, so developers do not have to calculate their finger movement tracks themselves. Uigesturerecognizer has the following classes:
Uitapgesturerecognizer
Uipinchgesturerecognizer
Uirotationgesturerecogn
In the development of iPhone or iPad, apart from touchesbegan
/Touchesmoved/touchesended this set of methods to control the user's finger touch, you can also use the operator class of uigesturerecognizer to determine. The advantage of using uigesturerecognizer is that there are ready-made gestures, so developers do not have to calculate their finger movement tracks themselves. Uigesturerecognizer has the following classes:
Uitapgesturerecognizer
Uipinchgesturerecognizer
Uirotationgesturereco
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