gl inet

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Some instructions on Linux system

Ifconfig,echo,tty,startx,export,pwd,history,shutdown,poweroff,reboot,hwclock,dateIfconfigFormat: ifconfig [network Devices] [parameters]Purpose: View and configure network devicesParameters-A view opened port information-S Display summary information (similar to netstat-i)-promisc sets whether the Promisc mode of the NIC is supported, and if this parameter is selected, the NIC will receive all packets sent to it in the network-allmulti Settings Support multicast mode, if you select this paramete

The OpenGL ES Foundation of Android Development

Renderer { } public class Glrender implements Renderer { } 3. Implement the 3 abstract methods in the Glrender class: [Java] public void Ondrawframe (GL10 gl) public void onsurfacechanged (GL10 gl, int width, int height) public void onsurfacecreated (GL10 gl, eglconfig config) public void Ondrawframe (GL10 gl

Balance revaluation (Revaluation balances) related settings and actions

Excerpt from: http://blog.csdn.net/chenxianping/article/details/51861382 Oracle EBS Version:rdbms:9.2.0.6.0Oracle Application Products: 11.5.10.2 Advance conditions: I. Configuration file (System profile) 1.gl:income Statement Accounts Revaluation rule (GL: Profit and Loss Statement account revaluation rules)Indicates whether the PTD or YTD revaluation balances are available for the income or expense account, which is the default value of YTD 2.

Setup of FreeBSD + PF on 6.2

Today, websites and plug-ins often carry ARP and DDoS attacks. Originally, Ros is used as an Internet cafe router to withstand DDoS attacks, and fb6.2 + pf can only be used. fb6.1 + PF was used a few days ago, and watchdog timeout was widely used, the boss said that fb6.2 may not be used, so install the test. The following is the installation procedure. Write one operation,CD/usr/src/sys/i386/ConfCP gerenic pfokEE ffokModify and add the followingIdent pfokDevice pfDevice pflogDevice pfsyncOption

Texture optimization and Memory Optimization for iOS and Android games (cocos2d-x)

is followed by the image loading time. The brackets after over indicate the memory consumed by image loading. [Plain] View plaincopyprint? 14:28:54. 614 hellocpp [4939: 707] cocos2d: Surface Size: 960x640 Cocos2d: cocos2d: cocos2d-2.1beta3-x-2.1.0 Cocos2d: cocos2d: gl_vendor: Imagination Technologies Cocos2d: cocos2d: gl_renderer: powervr SGX 535 Cocos2d: cocos2d: gl_version: OpenGL ES 2.0 IMGSGX535-63.24 Cocos2d: cocos2d: gl_max_texture_size: 2048 Cocos2d: cocos2d: gl_max

The principle of OpenGL Understanding 1---A view needs to support OGL needs to be configured, Glenbalview understanding

The mapping mechanism of OpenGL is OpenGL's drawing style differs from that of windows in general, and the main differences are as follows:(1) Windows uses GDI (Graphy device Interface Graphics Device interface) to draw on the device Description table DC .(2) OpenGL uses OpenGL- related functions (OGL commands) to draw on the render description table RC .(3) OpenGL uses a special pixel format .When you use GDI drawing in Windows, you must specify which device environment the DC is drawn in, and

Android 4.4 meminfo Implementation Analysis

5577 Dalvik Other 700 700 0 0 Stack 508 508 0 0 Other dev 33564 32600 4 0 .so mmap 9019 1244 7268 0 .apk mmap 101 0 16 0 .ttf mmap 1330 0 696 0 .dex mmap 2248 0

"Giser&&painter" WebGL rendering first experience (i)

values. Just call Gl.bufferdata to write the data to Gl_array_buffer and then use GL. The Bindbuffer method can associate the buffer data in the Createbuffer with the Array_buffer in the GL context, that is, the vertex data is successfully written to the GPU memory.Figure 3 Webglbuffer functionMain () {...//Create A buffer bind buffer //Create buffer data and bind to the context of

Getting Started with WebGL Tutorial (iv)-WEBGL color

; "Gl_fragcolor = V_color;" Indicates that data is received from the vertex shader;5. Using a buffer object to pass multiple vertex data to a vertexfunctioninitbuffers (gl,shaderprogram) {//vertex coordinates and colors varvertices =NewFloat32array ([0.0, 0.5, 1.0, 0.0, 0.0, -0.5,-0.5, 0.0, 1.0, 0.0, 0.5,-0.5, 0.0, 0.0, 1.0, ]); varn = 3;//Number of points //creating a Buffer object varVertexBuffer =Gl.createbuffer (); //bind

Find-prune parsing,

Find-prune parsing, Find-prune resolution Gl @ gl :~ $ Find./-name 'hello' ./Info/hello ./Hello ./Temp/hello Gl @ gl :~ $ Find./-path './temp'-prune ./Temp Gl @ gl :~ $ Find./-path './temp'-print ./Temp

Java implementation of OpenGL ES texture mapping method _java

In this paper, we illustrate the method of implementing OpenGL ES texture mapping in java. Share to everyone for your reference. Specifically as follows: 1. Glrenderer.java Documents: Package Net.obviam.opengl; Import Javax.microedition.khronos.egl.EGLConfig; Import javax.microedition.khronos.opengles.GL10; Import Android.content.Context; Import Android.opengl.GLU; Import Android.opengl.GLSurfaceView.Renderer; public class Glrenderer implements Renderer {private square square; The squa

Raspberry Pi uses a USB wireless adapter

The wireless adapter must be supported by Raspberry Pi. You can go to the official or http://shumeipai.net to view the hardware list Either of the two solutions can not be changed # Solution 1 # Configure network interfaces Sudo nano/etc/Network/interfaces The default file content is as follows: Auto Lo Iface lo Inet loopbackIface eth0 Inet DHCP Allow-hotplug wlan0Iface wlan0

HT for Web HTML5-based image Operations (III)

website of the banner, The effect of dyeing + twisting is as above:The vertex code is as followsattribute vec2 avertexposition;attribute vec2 atextureposition;varying vec2 vtextureposition; void Main () { = atextureposition; = VEC4 (avertexposition, 0.0, 1.0);}The fragment code is as follows:Precision Mediumpfloat; varying vec2 vtextureposition; Uniform sampler2d Usampler; Uniform VEC4 Ucolor; UniformfloatUradius;uniformfloatuangle;uniform vec2 Ucenter; voidMain () {VEC2 VEC= Vtexturepos

OpenGL fractal Sierpinski trim pad

Gl. glclearcolor ( 0.0f ,0.0f , 0.0f , 1.0f ); // Background Color 20 21 // Create View 22 Gl. glmatrixmode (GL. gl_projection ); 23 Gl. glloadidentity (); 24 Glu. gluortho2d ( 0.0 ,600.0 , 0.0 , 600.0 ); 25 } 26 /// 27 /// Plotting Functions 28 /// 29 Stati

Red police Box selection function

Red police box selection function, my idea here is to use unity inside the GL to achieve, and then put the soldiers in a list set, the soldier's coordinates into screen coordinates, and then determine whether in the range of the box, if within the range, move.(1) Build a material, the color of the material determines the color of the box, and then the type of material is set to Ui/default.(2) write the following codeusingUnityengine;usingSystem.Collec

Draw a red triangle with OpenGL ES (1)

Model-View matrices. OpenGL ES records three matrices: projection matrix, Model-View matrix, and texture matrix. Before using a matrix, you must tell OpenGL ES which matrix to operate. Gl10.glmatrixmode (INT Mode) The mode parameter can be gl10.gl _ projection, gl10.gl _ modelview, or gl10.gl _ texture. OpenGL ES provides a way to set an active matrix to an orth

Relationship between GCC, glibc, and binutils modules

operating system, but also provides implementation of many other necessary functional services, mainly as follows: (1) string, string processing (2) signal, signal processing (3) dlfcn, managing dynamic loading of shared libraries (4) Direct, file directory operations (5) Elf, dynamic loaders of shared libraries, that is, Interpreter (6) iconv, encoding conversion of different character sets (7) Inet, socket interface implementation (8) Intl, interna

3D lifelike HTML5 water wave animation with multiple perspectives _ html5 tutorial skills-

, 1.0 );\ }\ '; This. plane = GL. Mesh. plane (); If (! GL. Texture. canUseFloatingPointTextures ()){ Throw new Error ('this demo requires the OES_texture_float extension '); } Var filter = GL. Texture. canUseFloatingPointLinearFiltering ()? Gl. LINEAR: gl. NEA

Unity3d Brush Implementation Series 02-UNITYGL

GL is more powerful, but there are fewer open interfaces in unity. (Personal Edition is not available)I am using two cameras in the project, one set to the ambiguous mode, render to Rendertexture, and another render main scene.1 Public classGlline:monobehaviour2 {3 /*GL is relatively low-level , difficult to control, unity Open Interface is not many, can not use much,4 * have time to continue studying

Configure logical Router

Logical route Interface ConfigurationEdit logical-routersEdit r8Set interfaces em1 unit 15 vlan-id 15 family inet address 192.168.15.1/24OrSet interfaces em1.28 vlan-id 15 family inet address 192.168.28.1/24Default route configuration for logical routing:Tutorial topology:R1-----------------4.14--------------------4.13----------------R3-----------------2.5-----------------2.6------------------R4R1:Edit logi

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