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Variable sequence code of topological ordering

; Number of storage vertex-in degreesEdgenode *firstedge; Edge table Header pointer} Vertexnode;typedef struct edge{//edge set Arrayint u, v; ARC Tail and ARC headint next; Point to the next edge of the same arc tail// Edgetype weight; For a non-grid diagram, it is not necessary to} edgelib;int BOOK[MAXM] = {0}; Mark if a letter appearsint Istoposeq (char *data, char *topo);//Determines whether the topo string is a topological sequence based on the relational list dataint Creategraph (char *data

[Android development and learning 09] Android OpenGL ES Basics

. GLSurfaceView. Renderer;2. Create a GLRender class to implement the Renderer interface: [Java] view plaincopyprint? Public class GLRender implements Renderer{} Public class GLRender implements Renderer{}3. implement three abstract methods in the GLRender class: [Java]Public void onDrawFrame (GL10 gl)Public void onSurfaceChanged (GL10 gl, int width, int height)Public void onSurfaceCreated (GL10

3rd Chapter (24th Lecture) Example 24--OpenGL drawing function

(RESOURCE.LAYOUT.DEMO24_OPENGL); Mmapview= findviewbyid(Resource.Id.bmapView); Mbaidumap=Mmapview.map; Latlngpolygon=NewList() {latlng1,latlng2,latlng3}; Mbaidumap.setonmapdrawframecallback ( This); Bitmap=Bitmapfactory.decoderesource (Resources, Resource.Drawable.ground_overlay); } protected Override voidOnPause () {mmapview.onpause (); Base. OnPause (); } protected Override voidOnresume () {mmapview.onresume (); Textureid= -1; Base. Onresume (); } protected

Variable sequence code of topological ordering

adjacency point} edgenode;typedef struct VERTEXNODE{//VERTEX Table nodeVertextype data; Vertex fields, storing vertex informationint in; Number of storage vertex-in degreesEdgenode *firstedge; Edge table Header pointer} vertexnode;typedef struct EDGE{//EDGE Set arrayint u, v; ARC Tail and ARC headint next; Point to the next edge of the same arc tail// Edgetype weight; For a non-network diagram, no need to} edgelib;int book[maxm] = {0}; Mark if a letter appearsint istoposeq (char *data, Char *to

Add images to WebGL points (using texture on point)

varVshader_source =[ "Attribute Vec4 a_position;", "Uniform mat4 U_projmatrix;", "Uniform float u_pointsize;", "Void Main () {", "gl_pointsize = u_pointsize;", "Gl_position = U_projmatrix * a_position;", "}"].join ("\ n")varFshader_source =[ "Precision Mediump float;", "Uniform sampler2d u_sampler;", "Void Main () {","Gl_fragcolor = Texture2d (U_SAMPLER,VEC2 (GL_POINTCOORD.X,1.0-GL

Data structure C + + generalized table

//CTest.cpp: Defines the entry point of the console application. //#include"stdafx.h"#include#includestring.h>#includeusing namespaceStd;typedefCharElemtype;structglnode{BOOLTag//flag Bitunion{//table header pointer field for a range or child tableelemtype data; Glnode*sublist; }; Glnode*next;};//used for testing (a, (b, (c)), (#), ((D,e))), F, (g));//To find the length of a generalized table is to find the length of a single linked list .intLenth (Glnode *

Examples of OpenGL rotating triangles

vBB = bytebuffer. allocatedirect (trianglecoords. length * 4); vBB. order (byteorder. nativeorder (); trianglevb = vBB. asfloatbuffer (); trianglevb. put (trianglecoords); trianglevb. position (0);} public void onsurfacecreated (gl10 GL, eglconfig config) {// set the background color GL. glclearcolor (0.5f, 0.5f, 0.5f, 1.0f); initshapes (); initquate (); GL. gla

Linux Regular expressions

only (EE)! That is, E and E in the middle "must" only have one byte, and the blank byte is also a byte!Grep-n ' e.e ' filename \ Meaning: Jump off characters, remove special meaning of special symbols! Example: Search for the line containing the single quote '!GREP-N \ ' filename * Meaning: Repeat 0 to infinitely multiple of the previous RE character Example: Find a String containing (es) (Ess) (ESSS) and so on, note that because * can be 0, ES is also compatible wit

Linux base Regular expression character rounding (characters)

characterExample: Find a String containing (es) (Ess) (ESSS) and so on, note that because * can be 0, ES is also compatible with the search string. In addition, because * is a repetition of the "previous re character" of the symbol, so, before the * must be connected to a RE-character Fu Yi! For example, any byte is ". *"! grep-n ' ess* ' regular_express.txt [list] meaning: The byte collection of the RE character, which lists the bytes you want to retrie

How does JavaScript achieve GPU acceleration?

the Webar project and requires real-time tracking of the user's camera to process the video stream (256*256), which is very significant using the GPU, otherwise the real-time tracking cannot be achieved.Third, how to achieve universal GPU computing?3.1, first, we pass a flowchart, demonstrating the principle:3.2. Realize:3.2.1, creates a vertex shader, just passes the mapping coordinates.1 attribute vec4 position; 2 varying vec2 vcoord; 3 void Main () {4 0.5 0.5 ; 5 Gl_position = Positi

Introduction to sharpgl (OpenGL)-texture planet

Document directory 1 initialize material, light, texture, and planet 2. Draw a planet 3. Use openfiledialog to replace the texture 4. Drag and Drop to replace the texture Introduction to sharpgl (OpenGL)-texture planet PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can search for sharpgl at www.codeproject.com. In a small example, we can load various images to a spherical planet to show that the planet is automatically rotated. We can use wsad and

WebGL Introductory Tutorial 1th--Six colors cubic

shader.Compiling linksThe GPU does not directly understand the GLSL language, we need to compile the shader source code and link to the shader program for use by the GPU. Conveniently, we can call JavaScript API in the browser to complete the work of compiling links.PersonallyNow it's time to do the actual combat. We read the code and explain the details.Let's look at our HTML structure first:Because JavaScript does not directly support the operation of matrices and vectors, we refer to the

Chromium Graphics: Principle and Implementation of the synchronization mechanism between GPU clients-Part I, chromium-part

Chromium Graphics: Principle and Implementation of the synchronization mechanism between GPU clients-Part I, chromium-part Abstract: The GPU process architecture in Chromium allows multiple GPU clients to access the GPU service at the same time, and there may be data dependencies between GPU clients, therefore, a synchronization mechanism must be provided to ensure the order of GPU operations. This article discusses the synchronization between GPU clients in a multi-process architecture and the

SharpGL learning notes (1) platform construction and Opengl hello World and sharpgl learning notes

void Form1_Load (object sender, EventArgs e) 17 {18 19} 20 21 private void openGLControl1_OpenGLInitialized (object sender, EventArgs e) 22 {23 OpenGL gl = openGLControl1.OpenGL; 24 gl. clearColor (0, 0, 0, 0); 25} 26 27 private void openGLControl1_Resize (object sender, EventArgs e) 28 {29 OpenGL gl = openGLControl1.OpenGL; 30 31 // set the current matrix mode

Chromium Graphics: Principle and Implementation of the synchronization mechanism between GPU clients-Part II, chromium-part

Chromium Graphics: Principle and Implementation of the synchronization mechanism between GPU clients-Part II, chromium-part Abstract: Part I analyzes the synchronization problems between GPU clients and the basic principle of the extended synchronization point MECHANISM OF Chromium GL. This article analyzes the implementation of the synchronization point mechanism from the source code perspective. The implementation of the synchronization point mechan

Point to draw a spiral

/*** Buffer tool class*/Public class bufferutil {/*** Convert a floating point group to a byte Buffer*/Public static bytebuffer arr2bytebuffer (float [] ARR ){Bytebuffer Ibb = bytebuffer. allocatedirect (ARR. length * 4 );Ibb. Order (byteorder. nativeorder ());Floatbuffer fbb = Ibb. asfloatbuffer ();Fbb. Put (ARR );Ibb. Position (0 );Return Ibb;}/*** Convert list to byte Buffer*/Public static bytebuffer list2bytebuffer (list Bytebuffer Ibb = bytebuffer. allocatedirect (list. Size () * 4 );Ibb. O

Drawing OpenGL line s

/** * Buffer tool class */ Public class bufferutil { /** * Convert a floating point group to a byte Buffer */ Public static bytebuffer arr2bytebuffer (float [] ARR ){ Bytebuffer Ibb = bytebuffer. allocatedirect (ARR. length * 4 ); Ibb. Order (byteorder. nativeorder ()); Floatbuffer fbb = Ibb. asfloatbuffer (); Fbb. Put (ARR ); Ibb. Position (0 ); Return Ibb; } /** * Convert list to byte Buffer */ Public static bytebuffer list2bytebuffer (list Bytebuffer Ibb = bytebuffer. allocatedirect (list. S

Summary of the basic syntax for regular expressions

containing the single quote '! grep-n \ ' Regular_express.txt * Meaning: Repeat 0 to infinitely multiple of the previous RE characterExample: Find a String containing (es) (Ess) (ESSS) and so on, note that because * can be 0, ES is also compatible with the search string. In addition, because * is a repetition of the "previous re character" of the symbol, so, before the * must be connected to a RE-character Fu Yi! For example, any byte is ". *"!

"Shell" basic regular notation and grep usage

". *"! grep-n ' ess* ' regular_express.txt [List] Meaning: The byte collection of the RE character, which lists the bytes you want to retrieve!Example: Search for a line containing (GL) or (GD), it is necessary to pay special attention to [] in the "to represent a byte to be searched", such as "A[afl]y" for the search of the string can be Aay, Afy, Aly that [AFL] for a or F or l mean! grep-n ' g[ld]

Linux Regular expressions

only (EE)! That is, E and E in the middle "must" only have one byte, and the blank byte is also a byte!Grep-n ' e.e ' filename \ Meaning: Jump off characters, remove special meaning of special symbols! Example: Search for the line containing the single quote '!GREP-N \ ' filename * Meaning: Repeat 0 to infinitely multiple of the previous RE character Example: Find a String containing (es) (Ess) (ESSS) and so on, note that because * can be 0, ES is also compatible wit

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