example Circle.drawcircle (0,0,100), which represents the circle with the center coordinates (0,0), with a radius of 100. /However we set circle.drawcircle (0,0,100), circle.x=100,circle.y=100 is the Circle Center (100,100), with a radius of 100 to draw round, circle.x and Circle.y, In fact, it is relative to the initial center position x, y offset,//To do an example to understand, such as circle.drawcircle (10,10,100), circle.x=100,circle.y=100, is the Center (110,110), Draw a circle Cricle.gr
Complaints, huh, huh
Do render pass require upper-layer management, that is, whether rendering should be fully automated.
Generally, a relatively complete engine like to hide each pass. As long as the game is thrown to some necessary information such as camera and light, no matter what it is, this is indeed much more convenient for the game. From model making to material editing scene Editor, to rendering
Animate (now) 2 {3 drawgame (now); 4 requestanimationframe (animate); 5 }6 ... 7 requestanimationframe (animate);Make time-based motion
The game frame rate is not stable, perhaps at this time can be 60 frames per second, the next moment may be 10 frames/second. The rate of the game frame changes, we can not let the game frame rate image to the
of these sections are finally finished. Perhaps the reader is not very clear, especially the meaning of the specific parameters of the function. In fact, you can refer to the SDK documentation, or refer to the second edition of Dragon Book. In addition, the method used here to set the vertex is not used in my updated version of the code, but with the second version of the Dragon book more advanced, more flexible way, so see not very understand also has no relationship.DirectX 9.0c
Intel + NVIDIA dual-graphics 3D Game configuration in Archlinux (dota2 @ steam)
In the post bar, I asked this question about what I did after I woke up at noon. After playing dota2 in the afternoon, I felt that the smoothness was quite good. I wrote something to record it. Archlinux generally uses search engines, so you only need to pay attention to them.
1. The OpenGL library that comes with steam is outda
Widescreen displays are popular as a result of cutting more provincial materials, and the widescreen desktop gives us a better sense of Windows usage. But the problem is that Full-screen games, especially the earlier Full-screen games, will be stretched and the screen will be disgusting.
What do we do? There is no software to solve this problem, although the display with the adjustment function, but every time to play the game will change, play well
set ZF to a higher value in your project, if you want to draw objects that are more than 1000.0 units long.After you have constructed the projection matrix, you use the Idirect3ddevice9::settransform function to set the projection transformation matrix, and this time set the state parameter to D3dts_projection:g_pd3ddevice =pre-initialized device Objectd3dxmatrix matproj; Create theprojection Transformation Matrixd3dxmatrixperspectivefovlh (MATPROJ,D3DX_PI/4, 1.0f, 1000.0f,); Set the Projection
Direct3D to update the entire display (because the function can show only a portion at a time), as shown in the following code:g_pd3ddevice =pre-initialized device objectif (FAILED (g_pd3ddevice->present (null,null, NULL, NULL))) { // Error occurred}That's it! In order to create more realistic scenes, you use a number of different vertex caches to draw a variety of mid-range objects in your world. Another way to improve the authenticity of your graphics
Cocos2d-x3.0 development game models (graphics card type) crash problem, cocos2d-x3.0 ModelsExtended cocos2d-x3.0 bottom layer support etc image format, replace the model in the game with the etc format picture. Previously, it could run on lenovo (lenovo S880, with a video card type of PowerVP SGX 531), but it flashed back when it switched to the etc image and en
%-language Schinese- international-perfectworld".6. If you previously used an open source drive, the N card driver will need to regenerate the kernel image after switching from nouveau to Nvidia, see "/etc/mkinitcpio.conf" comment out all nouveau modules, and then " sudomkinitcpio-p linux", after restarting"dmesg"information to see if there is no"nouveau"and"nvidia"message, should be the former and the latter. 7. This is not an important thing, many people on the network to talk about the NVIDIA
common points within the plane.(2) lines and planes intersect that line and plane have only one common point (vertical is also a kind of intersection).(3) lines and planes are parallel, i.e. straight lines and planes have no common points.The relation between plane and planeThe relationship between plane and plane in 3-D space is similar to the relationship between lines and lines in 2-dimensional space:(1) Two planar intersections (coincident is a special intersection).(2) Two planes parallel.
In the event of a video card failure, first look at what is running on the computer. For example, when playing a game problem, it may be the cause of the video card, when using a software, it may be a compatibility problem and so on. Find the reason is very good to the right remedy, the specific solution is as follows:
1, first check the graphics card temperature is too high, if too high, it is recommended
transformation matrix and use it to draw the Billboard object:(the code here has a small error, and the following has been corrected.) )g_pd3ddevice = pre-initialized Deviceobjectd3dxmatrix Mattrans, Matworld, Mattranspose; Get the current Direct3D view Matrixg_pd3ddevice->gettransform (D3dts_view,mattranspose); Get The billboard ' s rotation matrix. D3dxmatrixtranspose (mattranspose,mattranspose); Create the mesh ' s translation matrixd3dxmatrixtranslation (mattrans,xcoord, Ycoord, Zcoord); Mu
Guide to graphic display settings for game players (7)
Translated by Koroush Ghazi
7. Graphics settings-refreshing Rate
Update Rate
The refresh rate and the number of frames per second are not confused. FPS indicates how fast your video card can output independent frames per second. The refresh rate is a separate attribute of the CRT display: the number of refresh times per second, no matter how many frame
In Symbian OS, all drawings are done in a window, which is the basic unit of interaction with the system. Before we make a drawing, we first declare a window:
Createwindowl ();
It then sets the size of the window by SetRect ().
SetRect (Arect);
Then we can work on the drawing.
4.1.2 Graphics Context
In the Symbian system, all the drawing work is done through the graphics context. These include drawing
"Whirlwind" is a 3D action clearance game, to the hard style of martial arts as the keynote, to the main ink style as the main special effects rendering way, so that players easy to control the smooth and changeable martial arts skills, Yong Chuang difficult difficulties. This tutorial introduces "whirlwind" game installation method.
1, access to the "whirlwind" client
You can download the digital version
information is stored in G-buffer (geometry buffer). According to the formula obtained in the previous article, the information related to the object includes: Object position, normal vector, texture coordinates, reflection coefficient (ka ka, kd kd, ks ks, Ke Ke), high light Index. The information you need is really quite a lot, so if you want to play the power of delayed rendering, the graphics card needs to support MRT at least, that is, the abil
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/263.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blo
Graphics | Show Basic Concepts!
screen Resolution: The screen area in pixel, such as 800*600
bit Depth: Displays the number of colors. such as 8-bit 256-color, 16-bit 65536-color
refresh rate: unit Hz
a useful Object!
Window object: Represents the screen content and can be viewed as a drawing canvas, such as JFrame is a subclass of window
DisplayMode object: Used to specify screen resolution, bit depth, and refresh rate
GraphicsDevice o
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