displacement (x, Y, z) and rotation (RZ, Ry, RZ) in the file externalcamera.cfg. We recommend the following two ways:Scenario A:If you use the HTC vive handle bracket and attach it to the camera shoe, the handle should be at the same level as the camera lens, and all relative rotations (Rx, ry, RZ) are close to 0, so we only need to calculate the displacement:1.) Locate the center of the handle (see figure
HTC Vive offers a nice free VR demo that has been carefully experienced in the last 1 weeks.Looking carefully at its installation files, it is the Unity 5.4beta version (by checking log, know valve company with the latest 5.4.0B11 version developed), it is indeed a great confidence:
To know, some startups in order to play a differentiated competition, improve the technology threshold, said Unreal 4
HTC Virtual Suite vive Something
Contains a pair of wireless controllers, a laser locator, a head-mounted device with a front camera and a phone, and two full version of the VR game at $799
When will the HTC Virtual Suite vive be listed?
HTC officially unveiled the virtua
Task 1: Follow the public number to download this video tutorial
Task 2:01-Overview 07:08
Task 3:02-HTC The installation of the VIVE device 08:33
Task 4:03-Download Steam and STEAMVR 03:05
Task 5:04-use steam VR to debug your device 14:40
Task 6:05-Download Unity3d 03:24
Task 7:06-Configure the Unity VR development environment 09:43
Task 8:07-steam Basic use of VR plugin 20:25
Initial experi
The reason for writing this article is mainly because the virtual reality is very popular now, but the mainstream virtual reality device (HTC VIVE) Tutorial is less pitiful, this I have deep experience. therefore, I would like to develop in my usual problems and solutions to record down, share to everyone, if there is any mistake or what better plan we also please point out that we learn from each other, Ha
the rotating object.
Touch the object can touch, press the button to turn red, but cannot move and rotate
7. Event response
VIVE supports the following events
Icollidereventhoverenterhandler Icollidereventhoverexithandler Icollidereventpressdownhandler Icollidereventpressuphandler Icollidereventpressenterhandler Icollidereventpressexithandler Icollidereventclickhandler Icollidereventdragstarthandler Icollidereventdragupdatehandler Icollidereventd
.2, Dic: Assign the Movedic to it.3, Speed: The main control of the pace of movement.Script ChildTransform.cs:Using unityengine;using System.collections;public class childtransform:monobehaviour{public Transform same;// Use the For Initializationvoid Start () {}//Update is called once per framevoid Fixedupdate () { transform.localeule Rangles = new Vector3 (0,same.localeulerangles.y,0); Transform.localposition = new Vector3 (same.localposition.x, 0, same.localposition.z);}}Scrip
Most of it was mentioned in the previous article. Tracker will not be able to locate, contains a variety of STEAMVR and unity version of the problem so this is very troublesome, specifically which two version can not be a problem. I am currently using the Unity5.6.2 + any new version of the STEAMVR will have problems, slightly older will have problems, probably from the end of 17 steam platform updated STEAMVR has been a problem. Here can be based on
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