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Android Game Development Notes (i)

Use of threadsWhy do I use threads for Android development games?Some non-static resources in the game (such as flowing water) need to constantly refresh the canvas (canvas) to achieve the dynamic effect, which requires a timed refresh (even if there is no action), then a thread is required to constantly refresh the canvas to achieve the dynamic effect.How do I u

Android Game Development Tour view class detailed

Android Game Development Tour view class detailedCommon ways to customize view:Onfinishinflate () triggers when all child controls in view are mapped to XMLonmeasure (int, int) determines the size of all child elementsOnLayout (boolean, int, int, int, int) triggered when view allocates the size and position of all child elementsonsizechanged (int, int, int, int)

MediaPlayer, SoundPool, and AudioManager for Android Game Development

. SoundPool provides Pause and stop methods, but it is recommended that you do not use these methods easily, because using them will cause the program to be inexplicably terminated. We recommend that you use OGG to play audio in SoundPool. If you use an audio file in WAV format, an exception may occur during playback. When playing a music file using SoundPool, if you call the playing function in the construction to play the music, the effect is no sound! Not because the function is not executed,

IPhone ipad Game App Development Video tutorial

Objective-c language, be able to use Xcode and iOS SDK skillfully,2, proficient in iOS operating system architecture and Xcode development environment, familiar with C/s application structure3, familiar with the iOS interface and interactive development, and be able to use debugging tools skillfully4, can independently develop iphone, ipad various applications, and can be published to AppStoreGame App

Android game development

In today's article, we will show you how to create, manage, and useAndroid. In the first section, we will demonstrate the basic methods for encapsulating Code related to sound management. This method works normally when you have a typical application or a single-threaded simple game. After reading this, you can read the second part, which will tell you a more advanced way to manage sounds through other classes. The method we use to play a soundSound p

Zhiyi game development tutorial cocos2d-x porting edition 007

In the new chapter, Zhiyi brings knowledge about particle systems. If you don't know what the particle system is like, let's take a look. Why Particle System In Example 6, we use a set of pictures to achieve the explosive effect of shells. This is a common expression in game development. Its theoretical basis is animation. But if we want to simulate more real effects, such as smoke, lightning, rain, snow,

Android game development Tour 4 canvas and paint instances

Yesterday we mentioned the ondraw method in the details of the three views on the android game development journey. For detailed implementation, we will mainly talk about the use of canvas and painting objects for Android today. The canvas class mainly implements the Screen Painting Process, including many practical me

Android game development 3: Brief Introduction to related APIs

1. Activity Lifecycle During Game Development, we only need to reload the onCreate (), onResume (), and onPause () methods, because onResume () and onPause () methods will be called no matter how it is. After onPause (), the system may kill the activity because the memory is too low, and onStop () and onDestroy () will not be executed, while onStart () will be in onStop () it will be called after execution

Android Game Development Framework LIBGDX use (13) role and character movement in-tiledmap

Http://www.cnblogs.com/htynkn/archive/2012/01/13/libgdx_13.htmlThis article follows, address: Android game development Framework LIBGDX use (12)-tiledmap map useWe've created the map, and then there's the protagonist. In fact, the above describes how tiledmap and stage of the combination, the role of processing is simple.Can inherit the actor class to create the

C # Programmer's Spring from scratch learn Unity3d game development Introductory Tutorial II (Introduction to creating projects and basic panels)

A project is created:Creating a project is the first step in development.Run Untiy after the first run will pop upWe are here to create a project at random.Two untiy Panel Introduction:Three-code Editor switching:Here I have installed the vs2012.The development of the environment here is basically even good, you can't wait to do the development of the pit. Just a moment, let me introduce some basic knowledg

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (44)

C # development Wpf/silverlight animation and game series Tutorials (Game Tutorial): (44) make the protagonist attribute panel and add a device A large number of menu panels are used in the game, and these panels tend to have tabs. If you use the TabControl in the Silverlig

Use of the android game development framework libgdx (4)-stage and actors

Let's take a look at a few games first to understand what is a stage. Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ). The entire game interface is our stage. Let's look at another shooting game. The actors are Actors are a common object

Use of the android game development framework libgdx (4)-stage and actors

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Let's take a look at a few games first to understand what is a stage. Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ). The entire game interfac

Simple use of Surfaceview for Android game development

(NEWNBSP;RECTF (150,80,180,100), paint); Pathpath=newpath ();p Ath.moveto (160,150);p Ath.lineto (200,150);p Ath.lineto (180,200); Path.close (); Canvas.drawpath (Path,paint); Pathpathcircle=newpath ();p athcircle.addcircle (130,260,20, Path.Direction.CCW); Canvas.drawtextonpath ("Pathtext",Pathcircle,10,20,paint);}} catch (exceptione) {}finally{sfh.unlockcanvasandpost (canvas);}}} mainactivity.javapackagecn.llbb.testcanvasdemo;importandroid.app.activity;import android.os.bundle;importandroid.v

How to swap two icons in Android game development

transform the icons, the code after the label, the original background music turned into a background music off; sound effects music turned onif (x>pic_xx{BACKMUSICFLAG02=!BACKMUSICFLAG02;Activity.setbackgroundmusicon (BACKMUSICFLAG02);BACKMUSICFLAG01=!BACKMUSICFLAG01;}if (x>pic_xx{YINXIAOFLAG02=!YINXIAOFLAG02;Activity.setsoundon (YINXIAOFLAG02);YINXIAOFLAG01=!YINXIAOFLAG01;}The changed code:The first part of the code after the modification: if (yinxiaoFlag01) { canvas.drawbitmap (y

Use of the android game development framework libgdx (13)-Role and role movement in TiledMap

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. This article follows up with the preceding article. Address: Use of the android game development framework libgdx (12)-Use of the TiledMap After the map is created, the next step is the appearance of the main character. In fact, th

Windows 8 game development tutorial-1. Metro UI and drawing

text editing box Image Control Button Controls can specify attributes and events The one for WPF/Silverlight is described in Metro UI. UseProgramIt is started with application. Run, so you don't have to worry about how to call it. You can also rewrite the main function. When a C # Black page project is created, it is automatically created, and a loaded event is added to mainpage to start write initialization.Code. XNa has not been provided for plotting in Windows 8. Let's tak

Unity3d Game Development UV Mapping Tutorial

between two models typically migrations are used in this scenario: when creating a UV layout for a complex model, copy the complex model, smooth its mesh with a smooth tool (avoid overlapping uvs), and then create a UV layout on it, then migrate the layout to a complex model. 1, copy model;2. Use mesh > Average Vertices > Parameter box to smooth. (Note that this smoothing technique does not delete vertices); For best results, the tool can be reused multiple times. 3. Create a UV layout for thi

An entry-level tutorial written by Action bar in Android Application Development. It is used for android application development.

An entry-level tutorial written by Action bar in Android Application Development. It is used for android application development. In addition to Fragment, which we have focused on since Android 3.0, Action Bar is also an important

[Untiy3d Game Development] unity3d for Mac latest 3.4.1 cracking tutorial sharing and running the unity3d project on the iPhone;

Disclaimer: this cracking tutorial is intended for other people's articles. If there is any infringement, please notify me and I will delete the corresponding paragraph; Himi original, you are welcome to reprint, please note clearly! Thank you. Address: http://blog.csdn.net/xiaominghimi/article/details/6886068 Recently, unity3d has a high interest. Of course, it is estimated that the update of unity3d blog posts may be slow this month because

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