best ios action games

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(No. 00004) Implementing brick-hitting games for iOS (14th): 3. Implementing ball props

(No. 00004) Implementing brick-hitting games for iOS (14th): 3. Implementing ball props We have already introduced how to change the items of the bounce stick. Below we can make some articles on the ball to realize more items. We call it a three-ball prop: When a bounce stick hits this item, the ball turns into three. Next, keep these balls as close as possible, in this way, you can get more scores than

(NO.00003) iOS games simple robot projection game forming notes (11)

(NO.00003) iOS games simple robot projection game forming notes (11) The robot has already fired bullets. Let's see how to set obstacles for players. We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them. Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The type is Node. Drag a CCNodeColor node from the

(NO.00003) iOS games simple robot projection game forming notes (2)

(NO.00003) iOS games simple robot projection game forming notes (2) Open Ai and draw the robot body, arm, and basket as needed: Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can show a pseudo 3D graphic effect in the actual game. Although this cat's game element is full of 2D effects ;) SpriteBuilder creates a

(No. 00003) simple robot projection for iOS games (V)

(No. 00003) simple robot projection for iOS games (V) In the previous article, we created a physical robot object. Next we will look at the corresponding logic code. Go to Xcode and create a new Robot and Arm class, which inherit from CCNode and CCSprite classes respectively. Leave all the code blank and implement it later. Let's take a look at how the robot interacts with players. when the player touches a

Jet Robot (Jet Robot) Apple Edition Download | iOS Downloads | iphone version Download | Game Download | Mobile Games Free Download | Free Download for Android | Android version free download-Flying shooting flight

Jet Robot (Jet Robot) game released Jet robot is a casual flying game, game screen or more interesting, the robot is very cute, click to fly, let the small robot fly higher the better. Game Introduction Jet bot: In this game, you have to use his jet pack to help as high as possible. But flying is not as simple as it looks. Avoid obstacles on the way, as well as avoiding deadly traps, collecting as much fuel as possible and exceeding everything. Post your score to the online High score table and

IOS 8 excellent cross-app communication effect: Interpreting action Extensions

this article reprinted to http://mobile.51cto.com/iphone-464809.htmThe program extension was originally unveiled at the WWDC 2014 conference, a way to extend the functionality of iOS applications to other parts of the system, and to achieve better cross-application communication effects.AD: Dry Goods come, don't wait! WOT2015 Beijing Station lecture ppt open download!The application extension was originally unveiled at the WWDC 2014 conference, a way

Messaging mechanisms in iOS (KVO, Notification, delegation, block, and target-action)---reproduced

complete, the complietion block is called and the reference is nil. If the message we send is a one-time (specific call to a method), because it breaks the potential retain ring, using block is a good choice. In addition, if you want to make your code more readable and consistent, it's best to use block. According to this idea, block can often be used for completion handler, error handler, etc.target-actionTarget-action is primarily used in messages

Target-action Mode of IOS development

Target-action: Target-action mode, which runs through iOS development always. But for beginners, it is still confused by this pattern.In fact, the target-action pattern is simple, that is, when an event occurs, call that method in that object. For example: When the button is pressed, the click Method inside the control

iOS communication mode (KVO, Notification, Delegate, Block, target-action differences)

pattern used in response to user UI actions. Support for this mode on iOS is Uicontrol,mac on nscontrol, Nscell. Target-action establishes a loosely coupled relationship between sender and recipient. Recipient do not need to know sender,sender nor need to know recipient. In the case where target is nil, the action enters the event response chain, knowing that an

IOS basics 07 Action and output port, iosaction

IOS basics 07 Action and output port, iosaction IOS basics 07 Action and output ports Directory:1. Preface and case description2. What is action?3. What is an output port?4. Practice5. End 1. Preface and case description In the previous article, we learned the labels and b

Ios-target-action mechanism to create your own UI controls need to know the knowledge

[buttonaddTarget:selfaction:@selector(tapButton:)forControlEvents:UIControlEventTouchUpInside]; That is, when a button's Click event occurs, the message is sent to (this is target the Self object), and the target corresponding event is handled by the object's tapButton: methods. The basic process can be used to describe: Note: Images from official documents Cocoa application competencies for Ios–target

IOS UI04_Target-Action

IOS UI04_Target-Action /// MyButton. h // UI04_Target-Action /// Created by dllo on 15/8/3. // Copyright (c) 2015 zhozhicheng. All rights reserved. // # import @ Interface MyButton: UIView // click the button through MyButton // 1. upload the target and Action to the class's internal class through a custom metho

IOS ui04_target-action

");} - (void) Didreceivememorywarning {[SuperDidreceivememorywarning];//Dispose of any resources, can be recreated.}/ * #pragma mark-navigation//in a storyboard-based application, you'll often want to do a little preparation before navigation-(void) Prepareforsegue: (Uistoryboardsegue *) Segue Sender: (ID) Sender {//Get the new view controller using [Segue Destinationviewcontroller]. Pass the selected object to the new view Controller.} */@end Copyright NOTICE: This article for Bo Master orig

Target-Action in iOS Design Pattern

Target-Action in iOS Design PatternTarget-Action (Target-action) mode (aims to decouple the code, reduce the correlation between the code and the code, and facilitate future development and maintenance) Target-Action-a button used in this design mode, and other controls to t

iOS Development Facebook Pop Action Library tutorial

UpTo get the object moving, just add the things you created in step 3 to the view.[Self.yourView.layer pop_addanimation:anim forkey:@ "Typeanameforyouranimationhere"];This is a simple tutorial to create a pop action. You can look at examples to understand how to create a dynamic effect. Strive to become skilled.Step 6: Test the effectPop has associated file extensions as a test. The way to install the test file is to use the terminal to enter the pop

iOS uitapgesturerecognizer single-finger click, Single-Finger multi-click, multi-fingered, multi-finger multi-click event action

Transferred from: http://blog.csdn.net/longzs/article/details/7457108In iOS development, you need to use a finger for different actions, with the finger click for example: Divided into single-finger click, Single-Finger multi-click, multi-finger click, multi-finger multi-hit. For these events to be handled differently, due to the use of the system's own method by judging touches is not easy to handle, and there will be conflicts between events.Next, t

IOS Create folder, delete folder, rename folder action

IOS Create a folder, delete a folder, rename an action on a folder by Wusheying+ (void) CreateFolder: (NSString*) FolderName {NSString*imagedir = [NSStringstringWithFormat:@ "%@/documents/%@",nshomedirectory(), FolderName];NSLog(@ "Homedir:%@", Imagedir);BOOLIsdir =NO;Nsfilemanager*filemanager = [NsfilemanagerDefaultmanager];BOOLexisted = [FileManagerFileexistsatpath: Imagedirisdirectory:isdir];if ( !( Isdi

IOS development and learning # reminder processing # (2) Response Action Form

IOS development and learning # reminder processing # (2) Response Action Form In the action form, we use a lot of buttons for implementation. Here we use the actionSheet: clickedButtonAtIndex: method implementation in the UIActionsheetDelegate Protocol. Its syntax is as follows: -(Void) actionSheet :( UIActionSheet *) actionSheet clickedButtonAtIndex :( NSInteger

iOS Child Threading Action UI issue check

the function of replace to see if the current thread is the main one.GitHub address is https://github.com/pualxiao/PXViewOpInspect (just written out of a library, constantly perfected in, tap. Welcome comments and suggestions, and participate in the completion of the code)The use of the method is very simple, put PXViewOpInspect.h and PXVIEWOPINSPECT.M in the project can be, if defined View_op_inspect_crash and View_op_inspect_log_ A macro in the stack will replace the UIView API, and no one wi

Ios-target-action Design Pattern Understanding

Ios-target-action Design Pattern UnderstandingThe essence of Target-action's design pattern is that the event generated in host invokes the action method of target.Below we use a uiview to implement the UIButton click event.@interface custombutton:uiview-(void) Addcustombutton: (ID) Target andselector: (SEL) action; @e

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