Compared with other ORM frameworks, XCode has the strongest multi-database forward and reverse engineering, and has not found any more powerful than XCode yet. Haha!
However, XCode's multi-database reverse engineering is also costly. The data types of different databases differ by 108,000, which is not fully supported.Therefore, we only support common data types, but these are enough to meet the 99% require
How to Use Svn in xcodeWhether it's Web, iPhone, or Mac development, SVN (subversion) has become a friend of mine who can't leave my development every day, but this tool is developed for ordinary individuals.If you don't rent a server on the Internet (about 7000 yuan a year), it's hard to enjoy that convenient tool. So we made a SVN flat two years ago.Server, svn.w18.net, shares the Subversion server of our server in Guangzhou Telecom, hoping to be useful to everyone. It is free for open-source
OriginalDid you write the SDK or do you want to make some common tool classes into the framework experience? You may have written your own script to complete the work, I believe there are a lot of people using ios-universal-framework, with the release of Xcode 6, I believe that the small partners have already known, Xcode 6 support to do the Framework. At the same time, ios-universal-framework developers al
Alcatraz1. IntroductionAlcatraz is a tool that can help you manage your Xcode plugins, templates, and color configurations. It can be integrated directly into Xcode's graphical interface, making you feel like you're using Xcode's own functionality.2. Installation and removalUse the following terminal to install the Alcatraz:https://raw.github.com/supermarin/Alcatraz/master/Scripts/install.sh | shIf you do not want to use Alcatraz, you can use the foll
Xcode Alcatraz Plugin Management introduction and useHttp://www.jianshu.com/p/7a2484123bf61. IntroductionAlcatraz is a tool that can help you manage your Xcode plugins, templates, and color configurations. It can be integrated directly into Xcode's graphical interface, making you feel like you're using Xcode's own functionality.2. Installation and removalUse the following terminal to install the Alcatraz:ht
If you're doing app development under OS X or IOS , I believe Xcode Development tools http://www.maiziedu.com/course/234/ We are familiar with the IDE , there is a sentence to say: 工欲善其事, its prerequisite. Well, I think it is necessary to understand Xcode 's project management thinking throughout the project development process, but in the actual work process, I find that many people neglect this piece.
Xcode 9 has just recently been released, bringing a number of new features that will help developers get the job done.Xcode Runtime ToolThere are many runtime tool in Xcode 9 that can help developers find code errors, including the following:
Main Thread Checker-xcode 9 New introduction
Address Sanitizer
Thread Sanitizer
Undefined Behavior Sa
1. Xcode Command line tools installation
If you are not an IOS or OS X developer, you can skip the process of installing Xcode and install Xcode command line tools directly.
1) Install Xcode from the APP store or Apple developer website.
2) immediately after that, install
Mac OS is a UNIX-based operating system.A basic technique of 1. Allow apps from any source to be installedGeneral purpose, security and privacy, System PreferencesSelect any source from the Allow applications downloaded from the following location.2. After you install your Mac using a virtual machine, the resolution is adaptive to the screenIf the host has a screen resolution of "1920 * 1080". The virtual machine is set--Display--Check specify monitor settings, and the maximum resolution for any
control, and the level of the current view with a three-dimensional effect. Let's take a look at how to debug the view.Detailed IntroductionFor the sake of simplicity, here I use SB to quickly build a simple UI such as:Note: The Debugviewhierarchy feature is used here because only in the case of the emulatorThen, click the Debugviewhierarchy button in the Debug window,You can see the 3D of the entire interface, such asYou can switch between different 3D angles by dragging the mouse.In the debug
The hands of the base did not endure the update to the Mac Os Yosemite, so the problem came ....Before the good project operation error, the project storyboard file cannot be opened.The error message is as follows:The document "Main.storyboard" could not being opened. The operation couldn ' t be completed. (Com.apple.InterfaceBuilder error-1.)Reason:After this update do not know why,storyboard inside can not refer to the picture below the folder. For example: Assets/xxx.png.Workaround:Temporaril
This is a security policy update brought by iOS, MacOS Sierra, WatchOS 3, and TvOS 10. Code signing no longer allows any file in the application package to have extended properties that contain resource forks or lookup information.You can view those files that cause these problems by following the command line:$ XATTR-LR There are roughly three solutions to this problem:1. Remove all extended attributes from the app's resource fileXATTR-CR 2. Find files with finder information, directed deletels
# define can be used to define constants, which can result in a change to all of them.In fact, it is more recommended to use Const or enum to define constantsThe initial purpose of the const rollout is to replace the precompiled directive, eliminate its drawbacks, and inherit its advantagesConst can save space and avoid unnecessary memory allocations. Example:#define PI1 3.14159//Macro ConstantsConst double PI2 = 3.14159; Pi is not placed in RAM at this timeDouble A = PI2; Allocate memory for P
Simply say the last time I met a problem in the mixed, it is their own summary, but also hope to help to play home.When OC and C + + are mixed in the project, especially when calling each other in a file of two languages, be sure not to forget to change the compiler's compile Sources as option to objective C + +, because the default selection is According to file type. Otherwise it will error, and the report of the wrong, when the head is big. Summary of issues in OC and C + + mixed compilation
This error usually occurs because the bundle identifier is not set correctly.
1. If the project is directly downloaded from the Internet, first check the project targets under the bundle identifier has been set. If the SDK is a demo project, Bundle identifier is usually blank and needs to be filled in manually. Then select the developer account in the signing team below. At the same time, in the targets under the corresponding test project must do the same setting.
2.
Screenshot tip: Mac with screenshots shortcut key SHIFT + Command + 3, press this key combination, the picture automatically saved to the desktop.
Select the Xcode Preferences menu
Select the "Locations" option after opening
The Finder after opening
Enter the "Deriveddata" directory to find your project, executable file in "build/products" directory, such as my path
The sandbox directory of the iphone emulator, you can get the path to the
Split screen, click on a file, and then click Option, you can split the screen
Hold down the CTRL key and select the appropriate view to drag and drop into the interface of the corresponding file.
A list of files on the left, showing Command+0,
Command+n is a new file
Command+shift+n is a new project
Option+command-> creates a new group, which is actually similar to the Android package
Xcode does not have a direct copy line in Android Studio, bu
My first iOS project was successful
You need to be aware of the bundle Identifier option when exporting, and also the option for this target Device, and note that SDK version chooses your device.
In the question of exporting the model in 3dmax, a single gameobect mesh supported in Unity3d is 65,000, but the test in the Mac can be identified by about 61,000, so it needs to be noted that the upper limit may not be displayed when used. You may not be able to add collisions to objects.
It is im
the first part of the Mac OS to create a static library
Preface
As we all know, Mac OS is actually written based on Unix, so it retains many of the original UNIX features, in the case of static libraries, still named after Libxxxx.a. There are many ways to compile a static library under a Mac, such as using Xcode creation and compilation, and you can create and compile directly using the command line (which can be combined with makefile), which will
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