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Unity3d game engine-building basic terrain of the 3D game world (4)

Unity3d game engine: Basic terrain for building 3D games If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/483 Create a 3D Terrain In the previous chapter, we introduced the simple game plane. Of course, unit

Slicing engine for 3D printing technology (3)

vector information.As for the three vectors I have made, it is to calibrate the z plane, just find three unrelated vectors on this plane.Speaking so much, the above algorithm should not be difficult to understand.The code for the algorithm is presented below.Vector struct PHASOR{FLOAT3 beginpoint,endpoint;int status;int material;int tri_index;void reversal () {FLOAT3 temp;memcpy (Temp,beginpoint,sizeof (float)); memcpy (beginpoint,endpoint,sizeof (float)); memcpy (Endpoint,temp,sizeof ( float);

Imitating the qtopengl example vowelcube, the problem of the qpainter hybrid problem of the 3D and Qt graphics engine

Imitating the qtopengl example vowelcube, the problem of the qpainter hybrid problem of the 3D and Qt graphics engine 《C ++ GuiProgramming with QT 4, secondeditionThis book introduces the mixed example of OpenGL 3D drawing engine and qpainter: vowelcube. I am secretly happy. Can I implement a similar function? After t

Comparison of several multi-threaded 3D engine Architectures

First, we need to clarify the purpose of multithreading In the 3D engine:1. Logical computing on the CPU (such as bone animation particle emission) does not affect rendering speed2. Poor GPU rendering speed does not affect the logic speed The first goal is very clear. I will explain the reason for achieving the second goal: many action games use frame-based logic judgment, so when rendering is slow, the Log

"Reprint" from zero to achieve 3D Image engine: (2) Draw 2D Straight line is not simple

Original: 3D image engine from zero: (2) It is not easy to draw a 2D line1. Mathematical analysis1) The problem of drawing straight lineI thought it would be easy to draw a straight line, take a straight line formula, traverse X for Y to draw out is not finished, but it is not true. Take the 2D line as an example, because the 3D line is just introducing a z-coor

Microsoft pushes "3D" search engine algorithms to improve accuracy by 31%

Microsoft said a few days ago that its scientists have begun to study the next generation of search technology, thus changing the current search ranking principle. According to News.com, a report submitted by Microsoft researchers shows that the new search technology will rankAlgorithm"For improvement," Nowadays, most search engines are using two-digit algorithms to directly hook users' search queries with backend webpage connections and return search results. Microsoft will create a brand new

Jme released Java 3D Game Engine: jmonkeyengine version 2.0

People often doubt the performance of early Java, and the truth is also true. However, with the release of 1.4.2, 1.5, and 6.0, the speed of Java is greatly improved (Java 6 increases by 30% on average ), the recently released consumer JRE is also working on the download size and startup time issues. Several years ago sun developed a striking looking glass 3D desktop prototype based on jogl (Java open gl, Java binding implementation called by local op

Genesis-3d Open source game engine Full Instance Tutorial cool game Chapter 06: Mobile Version Optimization guide

6. Mobile Version Optimization Guide Overview: Unlike the current high-end devices (WII, Xbox 360 and PS3), mobile devices are very limited on the market and all mobile devices are different. Like Adroid mobile phones, because the brand and the factory years of different, a part of the mobile phone relative to the entire market is old, slower. However, as game developers do not have to abandon this part of the market because of these old devices, because especially in China, these handsets occ

Web 3D Engine "babylon.js" Introductory Tutorial Translation Summary

Label Pop-up dialog box to modify the text, while maintaining a log list support for error modification rollback, and finally provide a button to complete the modified page export. I have disabled the translation plug-in in the release version, if I want to use the "if (true) return" that can be commented out in window.onload. By the way, the "degree of distribution" of the BABYLONJS site is extremely high, and its stylesheets, fonts, and even JavaScript scripts are dynamically allocated and as

iOS 3D engine SceneKit Development (5)--Some questions about rotation (2)

If you have not read the previous article, you can move to see: iOS 3D Engine SceneKit Development (4) – Some questions about rotation (1)We used cabasicanimation to simulate the sun-Earth-Moon celestial movement. The movement of the Moon around the sun and the moon around the earth can be seen as a circular movement around the other point. (Of course, there is elliptical motion, there is apogee, perigee, h

Graphics systems in "original" Linux environments and AMD R600 graphics Programming (9)--r600 graphics 3D engine and graphics pipeline

fragment inside the wavefront contains instructions for outputting fragment properties (colors) to SX SPI is told that all fragments within wavefront are processed, SPI releases GPR and thread space The Pixel shader program outputs the computed results to SX and will be sent to the specified render target, which can be configured up to 8 render target at a time.the final renderingThe output of the Pixel shader is placed into the DB and CB for final processing (corresponding to the rase

An open-source C # 3D Game Engine

Excited. Http://www.exocortex.org/3dengine/ 1 INtroduction For my fourth year Computer Graphics Course I wrote a little 3D Engine Using C # And. NET platform. I decided to go this route as opposed to the C ++ route that everyone else took in the course because I wanted to see whether C # lived up to it's hype. surprising, after writing about 600kb of code in C # It seems like it is a decent language

Domestic do 3D rendering and game engine yard where are the farmers getting technical information?

the math problems involved can be seen by the Wolfram Mathworld:the Web's most extensive mathematics Resource. Code: such as the source code of the engine (Unreal, Klayge, etc.), open source demo/example (in recent years the Direct3D official example also has some paper implementation), Unity's Asset store, Shadertoy beta and so on. Engineering problems are usually not a single technical problem, need to consider the integration of multiple syste

Serial Tutorial series:learning How to write a 3D soft engine from scratch in C #, TypeScript or javascript[|

A blog post in MSDN link : Tutorial series:learning How to write a 3D soft engine from scratch in C #, TypeScript or JAVASC RiptThis tutorial are part of the following series:1–writing the core logic for camera, mesh Device Object (this article)2–drawing lines and triangles to obtain a wireframe rendering3–loading meshes exported from Blender in a JSON format4–filling the triangle with rasterization and us

3D game engine design, Second Edition-go to get it!

After so many years, domestic publishers have finally released a decent book about game engine design. Although game programming gems and GPU gems were good books in the past, they were greatly compromised after translation. This book is actually the second version of 3D Game Engine Architecture Engineering, because architecture is based on wild magic3.0, wh

"Unity 3D" Learning note 36: Physics engine--rigid body

System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi

Flex 3D engine demo

Outsmart Labs is working on a flex/as3 3D engine. This time, we first release a demo and put the 2D UI component in flex 2 into the 3D world. You can click here to experience the demo Operation Method: Clicking the floor with the mouse can move the villain around, and the field of view will change.The pictures on the wall are not supported.FlexThe operation m

[Unity 3D] Study Notes: Physical engine-collision and sleep

to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example: Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Bounciness: collision rebound coefficient. The value ranges f

Translation notice introduction to 3D game engine design using DirectX 9 and C #

Look at the books related to game engine design. This book is quite basic and translated while reading. It is hard or even wrong in many places. Thank you for your suggestion. My E-mail: Feng. Goo loves her more Gmail com The progress is slow. It is estimated that the translation will be completed in one week :) Download: http://download.csdn.net/source/335507 SuishuCodeDownload: http://download.csdn.net/source/335517 In addition, if you are inter

iOS 3D engine SceneKit Development (4)--Some questions about rotation (1)

Earth around the Sun) scnnode *earthrotationnode = [Scnnode node];[_sunnode Addchildnode:earthrotationnode];Earth-group (would contain the Earth, andThe Moon) [Earthrotationnode Addchildnode:_earthgroupnode];Rotate the Earth around the Sun cabasicanimation *animation = [Cabasicanimation animationwithkeypath:@"Rotation"];Animation. Duration=10.0;Animation. Tovalue= [Nsvalue Valuewithscnvector4:scnvector4make (0,1,0, M_PI *2)];Animation. RepeatCount= Flt_max;[Earthrotationnode addanimation:animat

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