netstream

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Play a recorded video and a timely video

Get the camera. System.showsettings (0);/* Pop-up user settings: 0 to allow or deny access to the camera and microphone 1 to specify the local disk space to use for shared objects 2 to select the default camera and microphone 3 for the specified microphone gain and echo suppression settings * * Mycam = Camera.get (); * New Capture Video Object * * Myvideo.attachvideo (MYCAM); * Show this video/* /* If deleted system.showsettings (0), this sentence, directly read the camera, do not eject the dial

) Red5 video chat source code

. Events. netstatusevent;Import flash. Events. securityerrorevent;Import flash. Events. syncevent;Import flash. Media. camera;Import flash. Media. Microphone;Import flash. Media. video;Import flash.net. netconnection;Import flash.net. netstream;Import flash.net. Export dobject;Import flash. Text. textfield;Import flash. Text. textformat;Import flash. UI. keyboard; /***... Red5 video chat...* @ Author Jerry*/Public class videochat extends sprite {// At

Flex online video recording and playback (source code)

var _ camera: Camera; // defines a camera.Private var _ mic: Microphone; // defines a Microphone.Private var _ localVideo: Video; // defines a local Video.Private var _ netConnection: NetConnection;Private var _ outStream: NetStream; // defines an output stream.Private var _ inStream: NetStream; // defines an input streamPrivate var isplaying: Boolean = false; // you can specify whether the flag is being p

Build fms2 Streaming Media Server in Linux-flvplayer Production

,Applications/gdrc/streams/_ definst _. All FLV files for format conversion mentioned in the previous article are stored inApplications/streams/video directory. Then, let's take a look at my flvplayer. I developed it with Flash 8 and only need a few simple components, the video component, play button, pause button, stop button, and timeline plus the following code is a flvplayer. In the first region, write the following code: stop (); var play_status = false; // video playback flag, true-pl

Experience with using C # for SMTP protocol client development--reading server answer posts

smtp| Server | client | Experience with the TcpClient connection, for example, first get the data stream sent back by the server. NetworkStream Streamaccount=tcpclient.getstream (); When we send a request to an SMTP server, such as a connection, a user name, a password, the server returns an answer stream. We have to read the server back to the data stream, which I have undergone 3 changes. The first program is in accordance with the Visaul C #. NET network core programming, the example in t

Video Technology example

the type.2. Select "single line" from the "line type" pop-up menu, and confirm that "show border around text" is selected.3. For this text box, name the instance "url ". The third layer is used to play the start button. The method is as follows: 1. on the "Database" Panel ("window"> "Database"), create a component button and create a button style. You can use it for the moment.2. Drag the new button object from the "Database" panel to the end of the stage address input box to create the play st

Flash/flex Study Notes (12): How to live video in real time in the FMS 3.5

Hardware condition: One Camera + one FMS Server Principle: The camera collects video sources in real time and then pushes them to the FMS server. Other customers obtain video streams from FMS. Two flas are required. One is used to push the video source (that is, the sender) to the SSP server, and the other is used to obtain and play the video (that is, the receiver) from the FMS server) Server. fla keyCode: VaR cam: Camera; var VOD: Video; var intervalid: uint; var intelvaltimes: uint = 0

[Post] rtmp protocol Research

products for verification. Strictly speaking, you must use Adobe's client and server to use my protocol. 3.4.2 communication between customers and servers Specific connection and request video process Send the rtmp_connect commandSend a local bandwidth message. The default value is 125000.The server returns the server bandwidth information.The server returns the local bandwidth information.The server returns the connection success message "netconnection. Connect. Success"The client sends the

Visual C #. NET network program development-TCP

host receives the connection from the client and sends a confirmation connection signal to the client, receive and display the client conversation content at the same time. Based on this, you can use your creativity to develop a chat room based on programming language (C! Client mainSource code: Public void sendmeg () // send message{Try{ Int Port = int32.parse (textbox3.text. tostring (); // remote host portTry{Tcpclient = new tcpclient (textbox1.text, Port); // create a tcpclient object ins

A simple method for getting a video

Code No need to modify ///////////////////////////////////// //////////////////////////////////////// //// --> Import flash. media. *; import avchat. chatroom. utils. modellocator; import avchat. chatroom. UI. event. customevent; private VAR model: modellocator = modellocator. getinstance (); [Bindable] public var thistitle: string; Public var recivestream: string; private var camera: Camera; private var mic: microphone; private var outns: netstream

Flash and background data exchange methods

the media synchronized playback (also called live broadcast online);3. Able to record video audio through Flash Player (more than 6.0 versions) without the need of other clients;4, can realize the control between the client implementation (such as meeting moderator permissions). Disadvantages of flashcom (FMS) :1, flashcom (FMS) Server software is mm company 's products, need to spend money to buy (a small amount of input), fortunately there is now a perfect open source project-RED5;2, by the s

C#. NET Network program Development-TCP article

:" +le.) message); ???} ?? String strdateline=datetime.now.toshortdatestring () + "" +datetime.now.tolongtimestring ()//Get client time when sent ??? Netstream=tcpclient.getstream ()//Get network stream ??? Sw=new StreamWriter (NetStream);//create TextWriter, write characters to stream ??? String words=textbox4.text;//to be sent ??? String content=strdateline+words;//content to be sent ??? Sw. Write (conten

Simplest LIBRTMP-based example: Receive (rtmp saved as FLV)

the flowchart is as follows: Initsockets (): Initialize socket Rtmp_alloc (): Allocates memory for the structure "RTMP". Rtmp_init (): Initializes a member variable in the structure "RTMP". Rtmp_setupurl (): Sets the URL of the input RTMP connection. Rtmp_connect (): Establish an RTMP connection to create a netconnection in the RTMP protocol specification. Rtmp_connectstream (): Creates a netstream in the RTMP protocol specification. Rtmp_re

Write a simple browser, ASP. NET Core Knowledge (3)

received by this server software. 8Socket. Connect (NewDnsendpoint ("127.0.0.1",8080));9 //stream of Read and write socket communication dataTen using(NetworkStream NetStream =NewNetworkStream (socket)) One using(StreamWriter writer =NewStreamWriter (netStream)) A { - //here is to write the request message before, steal a little lazy, not much write -Writer. WriteLine ("get/index.html http/1.1"); theWr

About the release of the data stream on the FMS Server

I have read many posts on the Internet asking me how to broadcast streams on the FMS server and listen on the client. Main. ASC: AsCode VaR isplay = false; Application. onconnect =Function (client ){ Application. acceptconnection (client ); Trace ("It was connected !!"); Client. playstream =Function (){ VaR NS = stream. Get ("37studio "); If (NS ){ If (! Isplay ){ NS. Play ("Stream/test "); NS. Record ();

Check whether the connection is disconnected during TCP communication.

Paste the main code: Private void ReceiveData (object cUserData){User cUser = (User) cUserData;// Disconnection flagBool closed = false;Byte [] flagbyte = new byte [1];While (! Closed){Try{// Check whether the data received by the course existsIf (cUser. client. Available> 0){Byte [] bytes = new byte [cUser. client. Available];CUser. netStream. Read (bytes, 0, bytes. Length );}// Check whether the connection existsIf (cUser. client. Client. Poll (0, S

[Reprint] multicast explained in Flash 10.1 P2P

also huge. Application level multicastSometimes called P2P multicast is an optimized Stream Distribution among peers. it's very cost valid tive as the stream is distributed among peers. you can either distribute stream from a client or FMS (with the future release ). Native IP MulticastThis one is distributed over the network not using P2P connection, but using network routing capabilities. it mostly works in internal, enterprise, VPN or LAN networks-basically in closed networks, which suppo

Homemade Flash FLV Video Player

layer is used to play the start button. The method is as follows: 1. on the "Database" Panel ("window"> "Database"), create a component button and create a button style. You can use it for the moment.2. Drag the new button object from the "Database" panel to the end of the stage address input box to create the play start button.3. Name the instance play_bt for the start button ". The fourth layer is used to put all the ActionScript: // Initialize // Create a NetConnection object Var my_nc: NetC

Summary of classes used in AS3.0 for network communication

the entire file to download when using URLLoader. And the URLStream class also allows you to close the stream before completing the download. The contents of the downloaded file are provided as raw binary data.Network protocol Basics: Http/rtmpLoad method Prototype: Urlstream.load (request:urlrequest): void4.NetStreamThe NetStream class opens a one-way streaming connection between Flash Player and Flash Media Server or between Flash Player and the lo

Console Browser Code Combat

This article code just to be able to deeply understand the network communication, without the code back out, only need to understand, can change on the lineFirst you need to create a socketNote the need to write in VS2010: New Socket (AddressFamily.InterNetwork, SocketType.Stream, protocoltype.tcp);Socket socket = new socket (SocketType.Stream, protocoltype.tcp),//tcp, UDP.Socket. Connect (new Dnsendpoint ("127.0.0.1", 8080));//Connect to the server. The default port number for the HTTP protocol

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