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HDU ACM 1281 board Game--binary graph Max match (Hungarian algorithm practice)

Analysis: The problem can be used to match the x-coordinate of the y-coordinate, the match is a successful one can put a piece of points, the last to find the best binary matching is the maximum number of pieces can be put. The maximum match of the binary graph is using the Hungarian algorithm. After the deletion of an edge to determine whether a point is a key point, if the deletion, the maximum number of matches is not the same, otherwise, by deleting each point to test, you can finally calcul

Bzoj 1457 board game SG function

namespace STD;intT,n;intSSGG[M][M];structnode{intx, y;} Pt[n];intsgintXintY) {if(x==0|| y==0)return 0;if(x==y)returnssgg[x][y]=0;if(ssgg[x][y]!=-1)returnSsgg[x][y];BOOLv[10010];memset(V,0,sizeof(v)); for(intk=1;; k++) {if(x-k0y-k0) Break;if(x-k>0x-k!=y) V[SG (x-k,y)]=1;if(y-k>0y-k!=x) V[SG (x,y-k)]=1;if(x-k>0y-k>0) V[SG (x-k,y-k)]=1; } for(intI=0;; i++)if(!v[i])returnSsgg[x][y]=ssgg[y][x]=i;}intMain () {scanf("%d", t);memset(ssgg,-1,sizeof(SSGG)); while(t--) {scanf("%d", n);intflag=0; for(intI=

Development of a maze ball (gravity sensing Control) game based on the wild fire M3 Development Board (STM32F103VET6)

2013-03-03 This is a major task of studying the "real-time embedded System experiment" course last semester. It is to use the resources of the wild fire board and add an AHRS (Attitude and Heading Reference System) module, use gravity sensing to control the ball moving forward in the maze. Gravity sensor module.At first, I bought a firefire extension module, MMA7455 three-axis acceleration sensor, 36 RMB, and I2C bus. The I2C1 (STM32F103VET6 has two

D-board game-HDU 1281 (binary image matching)

Analysis: First to find out the maximum number of matches, and then with a matching point of a single removal to see if the maximum match, can be the key point (very violent AH), but unexpectedly just 31ms************************************************* #include #include string.h>#include usingnamespaceStdConstintMAXN = the;BOOLG[MAXN][MAXN], USED[MAXN];BOOLFind (intIintNintP[]){ for(intj=1;j{if(G[i][j] used[j] = =false){USED[J] =true;if(!p[j] | | Find (P[j], N, p)){P[J] = i;returntrue;}}}retu

hdu1281 board Game

- if(map[u][v]!Used[v]) the { -used[v]=true; - if(linker[v]==-1||DFS (Linker[v])) -{//find an augmented path, reverse +linker[v]=u; - return true; + } A } at return false;//don't forget it, always forget it. - } - intHungary () - { - intres=0; - intu; inmemset (linker,-1,sizeof(linker)); - for(u=1; u) to { +memset (Used,0,sizeof(used)); - if(Dfs (U)) res++; the } * returnRes; $ }Panax Notogi

HDU 1281 Board Game

The main topic: slightlyTopic ideas: First find a maximum match, and then enumerate each edge. (Just beginning to feel good violence ...) But the truth is that it only used 31ms.#include #includestring.h>#include#includeusing namespacestd;#defineMAXN 1500BOOLG[MAXN][MAXN], VIS[MAXN];intP[MAXN];intN, m, cas =1;BOOLFind (intu) { for(intI=1; i) { if(G[u][i] !Vis[i]) {Vis[i]=true; if(P[i] = =-1||Find (P[i])) {P[i]=u; return true; } } } return false;}intGetans () {memset (P

Using C language to implement a 3*3 board game

Using C language to implement a 3*3 board gamePlay chess in a 3*3 matrix. If one of the three pawns is in a straight line, the game wins. Note: When playing chess, the coordinates of the matrix corresponding to the chess piece are entered. The Code is as follows: # Include

Security injection of 516 card and board game websites and solutions by bypassing Baidu cloud

Security injection of 516 card and board game websites and solutions by bypassing Baidu cloud Search for the website's historical website evaluation and evaluation through Baidu, and obtain the real IP address of the site through the SEO record cache.In addition, through HTTP pollution, you can directly bypass the details of Baidu cloud without changing the announcement.

HDU 1281 Board Game

The labels of the rows and columns make up the x and Y sets, and then if the x, Y coordinates can be placed in the car, a line is connected between the Xs and y points, and no peers and trains do not attack each other, so finding the maximum match is the maximum number of cars that can be placed and then enumerating each point to determine whether it is an important#include HDU 1281 Board Game

HDU 1281 board game (two-point matching and edge deletion)

HDU 1281 board game (two-point matching and edge deletion) Based on the topic description, what is important? After finding the maximum match, perform enumeration and delete the edge in sequence to see if the maximum match number will change. If it changes, this is an important point. # Include # Include # Include # Include # Include # Define init (a) memset

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