pressed or released" if (button== glut_right_b Utton)//callback was due to a release/press of the right button Equivalent to "If the right mouse button is pressed or is released" if (button== Glut_middle_button)//callback is due to a release/press of the middle Button// Equivalent to "If the middle mouse button is pressed or released" Copyright NOTICE: This article for Bo Ma
straight lineA point is painted as true, and if 0, the factor points that should be drawn on the line will be painted as virtual.Here are some examples:Disclaimer: The picture is from www.opengl.org, which is the drawing of the book "OpenGL Programming Guide", due to the old version of the book (first edition,1994) is already circulating in the network, I hope not to touch the copyright issue.Example code:void Mydisplay (void){Glclear (Gl_color_buffe
to, and using the same iterative method for the next judgment. In addition to drawing lines and circles, you can also draw ellipses, hyperbolic curves, and so on.There is a little more experience is that this problem must be seen in foreign forums to find a good explanation.Code:#include #includevoidMyinit (void) {Glclearcolor (1.0f,1.0f,1.0f,0.0f); glcolor3f (1.0,0.0,0.0); Glmatrixmode (gl_projection); Glloadidentity (); Gluortho2d (0.0,500.0,0.0,500.0); Glmatrixmode (Gl_modelview);}void
second green vertex. The lower left vertex of the triangle is set to green.Glcolor3f (0.0f, 1.0f, 0.0f); // set the current color to green.Glvertex3f (-1.0f,-1.0f, 0.0f); // bottom left
Set the third vertex, that is, the last vertex. Set the color to blue before you start painting. This will be the right bottom vertex of the triangle. When glend () appears, the triangle is filled. However, because each vertex has a different color, it seems that the color is sprayed out of each corner, and it i
the camera position and specify it through the point pointed by the camera. You also need to specify an upward vector. For convenience, the vector is usually set to (0, 1, 0) or the Y axis in the coordinate system.
Void glulookat (gldouble eyex, gldouble eyey, gldouble Eyez,
Gldouble ATX, gldouble Aty, gldouble atz,
Gldouble UPX, gldouble upy, gldouble upz)
// Determine a matrix that can be used for camera positioning and targeting. The parameters involved include the camera position (viewpoint
Call OpenGL in cocos2dx (3.X)
I have been using pomelo to write back-end data for the past few months. Now the project is coming to an end and I have finally had time to study OpenGL-related things.
OpenGL itself is cross-platform, but the development environment of each platform is not the same. It is much easier to p
, Glsizei stride, const glvoid* pointer);DrawGldrawarrays (glenum mode, glint first, glsizei count);//Direct read vertex data drawingGldrawelements (glenum mode, Glsizei count, glenum type, const glvoid* indices); Draw based on index (that is, all vertices are in an array, using an index to refer to the vertex data)The following is an example of drawing two triangles based on the API described above.#include Note: The code is written according to Red Book, some auxiliary code (such as Loadshader
glint and glsizei ),F indicates a 32-bit floating point number (OpenGL defines this type as glfloat and glclampf ),D indicates a 64-bit floating point number (OpenGL defines this type as gldouble and glclampd ).V indicates that several parameters passed will use pointers. See the example below.These functions have the same function except for the type and number of parameters. For example, the functions of
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This time, OpenGL is used to draw a circle, and a solid pentagram is drawn in the middle.
1. Draw solid five corners:
Since the previous use of polygen painting will fail, maybe the GPU hardware will be different, so the use of polygen to draw a solid five-pointed star is not reliable;
Therefore, polygen is not required to draw a star using a triangle.
2 circles
Because there is no circular shape in glew, we can only manually set the vertex
Nested display list
To support more complex plotting, the display list also supports nesting. That is, when creating a display list using glnewlist () or glcalllists () call the defined display list. Theoretically, the number of nested layers in the generated list can be 2 ^ 31-2, but in fact there are two reasons why this is not supported. First, when the number of nested layers increases, it takes a lot of resources and time to create a display list. Second, even if you can create multi-level
course, simple
It is not our purpose to draw these objects. We will:
① Construct a scene class, which is the candy box constructed in the first two sections. This time, we will add many three-dimensional elements.
We need to construct some cube classes, cylinder classes, and some complex graphics classes. Then we will use them in the scene class.
. Let's think about what our scene class needs to contain.
// H fileClass scene: Public qglwidget{Q_objec
language based on OpenGL programming . 3D cited The most important function is to achieve graphics rendering, graphical rendering using the underlying graphics library including DirectX and OpenGL two kinds. The Cocos2d-x engine is a cross-platform engine, and its underlying grap
will use the object-oriented extensions provided in the PHP V5.
With object-oriented graphics support, your graphics code is easy to understand and maintain. You may also want to combine graphics from a single source of graphics into multiple types of media: Flash movies, SVG, and so on.
Target
Creating a
. You will use the object-oriented extensions provided in PHP V5.
With object-oriented graphics support, your graphics code is easy to understand and maintain. You may also want to combine graphics into multiple types of media from a single graphical source: Flash movies, SVG, and more.
Goal
Creating a drawing Object library consists of
the box
There are two common forms
Axis aligned bounding box
Oriented bounding box
AABB axis alignment box.
OBB oriented surround box.
It is a method to simplify collision and perimeter testing. Pack a bunch of things in a box
I found a picture, which shows a very good image. I wrapped the villain up and determined that the villain is not in the same area. I decided that his box would be much faster.
OBB is the box of the villain in his own space. It does not change as the villain rotates and
Ucgui (emWin) 2-d Graphics Library-The basic board drawing, in the basic graphics function of Ucgui, the function is still relatively full, this routine mainly uses the basic interface, the two main concept is to draw (draw) and fill (fill), the difference between the two is a hollow, Another is solid, time to note added to the distinction, another noteworthy is the drawing mode, Gui_setdrawmode (), the cur
,%f,%f]/n", x.x, x.y, x.z);Output:
x = [-0.000000, 2.000000, 0.000000]
Is the result of two steps ahead. The above Irrlicht code needs to be noted that the parameter is degree is the unit is the number of degrees, other times the default is radians.D3D uses the following functions to achieve rotation, without implementing the source code, there is not much to say.Build a matrix which rotates around the X axisd3dxmatrix* WINAPI d3dxmatrixrotationx (D3dxmatrix *pout,
Label: style blog color Io OS ar SP DivThis section includes
Create and save images
Custom symbols, lines, colors, and coordinate axes
Text and title tagging
Control graphics dimension
Combine multiple images
1. Use graphicsPDF ("mygraph.pdf") # Save the PDF file. PNG/JPEG/BMP/tiff/xfig...Attach (mtcars) plot (WT,Mpg) abline (LM (MPG-wt) # obtain the regression parameter and create a line title ("Regression of mpg on weight") Detac
representation of point P under the given coordinate system framework. Or equivalent, the homogeneous coordinates of a point can be expressed.In the same coordinate system frame, any vector V can be written,Therefore, V can be expressed as a column matrix.It should be noted that there are different interpretations of this Sub- ry, which we will introduce later.
AffineTransform
Affine transformation is the most commonly used transformation in computer gr
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