Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
(+) and minus (-) in the following code to see how the rotation direction of an object changes. And try to change 0.2 to 1.0. The larger the number, the faster the object is. The smaller the number, the slower the object is.
Rtri + = 0.2f; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running}
Finally, change the title content in window mode.
If (Keys [vk_f1]) // is the F1 key pressed?{Key
The code is not analyzed here because it is enough in the tutorial. If you are interested, you can check the code yourself. This tutorial comes from the original neheopengl Chinese tutorial (http://www.yakergong.net/nehe/), but it has a bad place, that is, when I go to see, it can not download the code ~~~~ Maybe my character is poor. It can be used as a referenc
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Lesson 1Fog:
This course is based on the Code of Lesson 7th. You will learn three different calculation methods for fog and how to set the fog color and scope.This tutorial is written by Chris aliotta.Do you want to add fog effects to your OpenGL program? I will teach you how to do this in this tutorial. This is my first tuto
GLUTTutorial
Prepare for transformation window
Download the following vcpus and run the program (glu0.zip) (this is the project in the previous section ). You will see two windows: a console window and an OpenGL window. Change the window size so that the height and width are no longer equal, and the triangle is deformed. This occurs because you have not correctly set the projection matrix. The default value is the Perspective Projection Matrix and t
the light source position, ambient light, diffuse light and other parameters directly copied on the line (later on the use of color texture, Because most of the time is still used in color coloring, simple color and color texture effect or the difference is very large, color texture as pure black pillars in the light is very realistic, and pure color brush on the black has no characteristics, draw a ball can be seen immediately??For more instructional videos and downloads, please pay attention
Lesson 1Spherical ing:
This will teach you how to wrap the environment texture on your 3D model and make it look like it reflects the surrounding scenes.Sphere environment ing is a method for creating fast metal reflection effects, but it is not as accurate as in the real world! We will create this tutorial from the code of Lesson 18 and teach you how to create this effect.At the beginning, let's take a look at the introduction in hongbao. It defines
; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running}
This lesson is over again. Now you have mastered how to create objects in 3D space. The OpenGL screen must be imagined as a large drawing paper with many transparent layers. It is almost a cube composed of a large number of points. These points are filled with cubes from left to ri
Lesson 1Texture ing of graphic fonts:
In this lesson, we will create a font with a texture based on the previous lesson, which is really simple.After publishing the first two tutorials on Bitmap fonts and contour fonts, I have received many emails. Many readers want to know how to assign texture maps to fonts. You can use the automatic texture coordinate generator. It generates texture coordinates for each polygon in the font.A small comment. This code is specially written for windows. It uses t
GLUTTutorial
Animation
So far, we have an OpenGL window with a white triangle, but it is not exciting at all. Now let's go to this tutorial to rotate the triangle.
Let's go back to the main () function and add some additional settings. First, tell glut that we want a dual-buffer. The dual buffer creates a smooth animation by painting in the latter buffer and constantly switching the front and back buf
The size of the point defaults to 1 pixels, but it can also be changed. The changed command is glpointsize, and its function prototype is as follows:void Glpointsize (glfloat size);Size must be greater than 0.0f and the default value is 1.0f, in pixels.Note: For specific OpenGL implementations, there is a limit to the size of the point, and if you set a size that exceeds the maximum value, the setting may haveProblem.Examplevoid Mydisplay (void){Glcle
1. OpenGL development Environment Construction Reference http://brothergrup.iteye.com/blog/16024712. Fill the color of the triangle:The Fill color function for Glcolor (3/4) * (R,G,B) 3 or 4 means that the numeric type rgb/rgba;* represents Rgba (B,i.) will eventually be mapped to [0-1].How to map is to take the value of the Write/current type maximum value such as Byte is -128~127 glcolor3b (1,0,0) equivalent to glcolor3f (1/127f,0,0) less than 0 whe
Original post address: http://ogldev.atspace.co.uk/www/tutorial05/tutorial05.html
In this tutorial, we will be exposed to a new shader variable uniform variables. The difference between this variable and the attribute variable is that when each vertex shader is called, the corresponding attribute values of the vertex are loaded from the vertex buffer according to the position of the attribute, while the uniform variable remains unchanged for each dra
The transformation between viewing and modeling is closely related to the camera to place the tripod and adjust the position and angle of the object to be photographed. Usually, these two transformations are defined using a modelview transformation matrix. For the same coordinate transformation, you can use different methods to imagine this transformation. For example, if you want to translate a distance from the
Lesson 1Besell surface:
This is a course about mathematical operations, and there is nothing else. Come on, look at it with confidence.Besell Surface
By David nikdel (ogapo@ithink.net)
This tutorial is intended to introduce the surface of besell. I hope someone who knows more about art can use her to make some cool stuff and show it to everyone. In this tutorial, you cannot create a complete shell database.
GLUT
Tutorial
MouseIn the previous sections, we saw how to use the keyboard function of GLUT to increase the interaction of an OpenGL program. Now it's time to study the mouse. The glut mouse interface provides some column options to increase the interaction of the mouse. That is, to detect mouse clicks and move the mouse.
Detect mouse
ClicksLike keyboard processing, Glut provides a method for registering
Nehe OpenGL tutorial (Chinese and English versions with VC ++ source code)
Lesson 01-Lesson 02
Create an OpenGL window:
How to Create a triangle and a quadrilateral
Http://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53679
Lesson 03-Lesson 04Add colorRotateHttp://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53682
Lesson 05-Lesson 063D spaceTexture in
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