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OpenGL-GLUT tutorial (8) glut scenario Roaming II

GLUT Tutorial Keyboard example ------ Scenario roaming II In this section, let's take a look at the previous example. This time we will use advanced keyboard control. In the initialization section, we have two variables: deltaangle and deltamode. These variables control rotation and movement of cameras. When the value is not 0, the camera performs some operations. When the value is 0, the camera does not move. The initial values of these two variable

Nehe OpenGL Tutorial Lesson 39th: Physical Simulation

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Nehe OpenGL tutorial (28th)

Lesson 1Besell surface: This is a course about mathematical operations, and there is nothing else. Come on, look at it with confidence.Besell Surface By David nikdel (ogapo@ithink.net) This tutorial is intended to introduce the surface of besell. I hope someone who knows more about art can use her to make some cool stuff and show it to everyone. In this tutorial, you cannot create a complete shell database.

OpenGL tutorial Rotation

(+) and minus (-) in the following code to see how the rotation direction of an object changes. And try to change 0.2 to 1.0. The larger the number, the faster the object is. The smaller the number, the slower the object is. Rtri + = 0.2f; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running} Finally, change the title content in window mode. If (Keys [vk_f1]) // is the F1 key pressed?{Key

OpenGL-GLUT tutorial (11) glut sub-menu

GLUT Tutorial Sub-menuIn the previous chapter, we learned how to create a simple menu. Now let's take a look at how to add a cascading submenu. The creation of sub-menus is the same as the function used to create menus. After creating a menu, we add the Sub-menu as an entry. Use the function maid to do this: void maid (char * entryname, int menuindex); parameter: entryname: Sub menu name. Menuindex: Sub-menu index. This is the value returned by the s

Nehe OpenGL Tutorial Lesson 18th: Two-time geometry

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Nehe OpenGL tutorial (16)

Lesson 1Fog: This course is based on the Code of Lesson 7th. You will learn three different calculation methods for fog and how to set the fog color and scope.This tutorial is written by Chris aliotta.Do you want to add fog effects to your OpenGL program? I will teach you how to do this in this tutorial. This is my first tuto

[Glsl tutorial] (2) use glsl in OpenGL

Set glsl This section describes how to configure glsl in OpenGL. Assume that you have written vertex shader and pixel shader. If you are not ready, you can obtain the relevant content from the following URL: Http://www.3dshaders.com/home/ Http://www.opengl.org/sdk/tools/ShaderDesigner/ Http://developer.amd.com/archive/gpu/rendermonkey/pages/default.aspx In OpenGL, the shader of glsl uses a process similar t

Simple and transparent: Jeff molofee (nehe)'s OpenGL tutorial-Lesson 8

Simple and transparent The vast majority of effects in OpenGL are related to some types of (color) mixing. The definition of the mixed color is to combine the color of a certain pixel with the color of the corresponding pixel that has been drawn on the screen. How to combine these two colors depends on the component values of the alpha channel of the color and/or the mixed color function used. Alpha is usually the 4th color component at the end of the

Nehe OpenGL tutorial (15th)

Lesson 1Texture ing of graphic fonts: In this lesson, we will create a font with a texture based on the previous lesson, which is really simple.After publishing the first two tutorials on Bitmap fonts and contour fonts, I have received many emails. Many readers want to know how to assign texture maps to fonts. You can use the automatic texture coordinate generator. It generates texture coordinates for each polygon in the font.A small comment. This code is specially written for windows. It uses t

OpenGL-GLUT tutorial (4) glut Animation

GLUTTutorial Animation So far, we have an OpenGL window with a white triangle, but it is not exciting at all. Now let's go to this tutorial to rotate the triangle. Let's go back to the main () function and add some additional settings. First, tell glut that we want a dual-buffer. The dual buffer creates a smooth animation by painting in the latter buffer and constantly switching the front and back buf

OpenGL Getting Started Tutorial 3

The size of the point defaults to 1 pixels, but it can also be changed. The changed command is glpointsize, and its function prototype is as follows:void Glpointsize (glfloat size);Size must be greater than 0.0f and the default value is 1.0f, in pixels.Note: For specific OpenGL implementations, there is a limit to the size of the point, and if you set a size that exceeds the maximum value, the setting may haveProblem.Examplevoid Mydisplay (void){Glcle

Original Basic OpenGL Tutorial (i) Polygon drawing

1. OpenGL development Environment Construction Reference http://brothergrup.iteye.com/blog/16024712. Fill the color of the triangle:The Fill color function for Glcolor (3/4) * (R,G,B) 3 or 4 means that the numeric type rgb/rgba;* represents Rgba (B,i.) will eventually be mapped to [0-1].How to map is to take the value of the Write/current type maximum value such as Byte is -128~127 glcolor3b (1,0,0) equivalent to glcolor3f (1/127f,0,0) less than 0 whe

Entering 3D: Jeff molofee (nehe)'s OpenGL tutorial-Lesson 5

; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running} This lesson is over again. Now you have mastered how to create objects in 3D space. The OpenGL screen must be imagined as a large drawing paper with many transparent layers. It is almost a cube composed of a large number of points. These points are filled with cubes from left to ri

OpenGL Tutorial Translator 13th lesson camera space

OpenGL Tutorial Translator 13th lesson camera SpaceOriginal Address: http://ogldev.atspace.co.uk/(source code please download from the original page)BackgroundIn the last few sections we see two types of vertex transformations. The first type of transformation is to change the position of the object (pan), rotate, dimension (indent). These transformations allow us to place an object anywhere in the 3D world

OpenGL tutorial (6) Translation Transformation

Original post address: http://ogldev.atspace.co.uk/www/tutorial06/tutorial06.html In this tutorial, we start to change the position of a 3D object, such as translation, rotation, scaling, and so on. The operations of object location changes are usually implemented through matrices. Each change is represented by a matrix. If an object performs multiple location operations, the corresponding matrices can be multiplied, multiply the coordinates of the v

OpenGL (advanced tutorial)-glsl lighting (lighting)

ambient during coloring. We still use the familiar per vertex shading method. Define the spotlight in vert: //baisc.vert#version 400layout (location = 0) in vec3 VertexPosition; layout (location = 1) in vec3 VertexNormal; out vec3 LightIntensity;struct SpotLightInfo{vec4 position;vec3 direction;vec3 intensity;float exponent;float cutoff;};struct MaterialInfo{vec3 Ka;vec3 Kd;vec3 Ks;float Shininess;};uniform SpotLightInfo Spot;uniformMaterialInfo Material;uniform mat4 ModelViewMatrix;uniform

Nehe OpenGL tutorial (Chinese and English versions with VC ++ source code)

Nehe OpenGL tutorial (Chinese and English versions with VC ++ source code) Lesson 01-Lesson 02 Create an OpenGL window: How to Create a triangle and a quadrilateral Http://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53679 Lesson 03-Lesson 04Add colorRotateHttp://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53682 Lesson 05-Lesson 063D spaceTexture in

CMake Generation Engineering Problem of OpenGL Tutorial resources under Mac Yosemite

If you have a pThread.h not found error when you use Cmake-g Xcode-wno-dev opengl_tutorial, it happens that you and I use the same version of the 2.8 cmake.Then try the Brew install CMake to install the latest version of the 3.0.2 CMake.OpenGL Tutorial Resources:first go to the URL [1], download the source code, unzip and use Cmake-g Xcode-wno-dev./opengl_tutorial generate the Xcode project file.Then you can watch the

Nehe OpenGL tutorial with OpenSceneGraph-46th lesson

Brief Introduction The Nehe tutorial introduces the extended (Arb_multisample) Multiple sampling techniques for OpenGL in this lesson. With this technique, full-screen anti-aliasing can be achieved. This will make the graphic look more beautiful. In OSG, multiple sampling is opened and closed as stateset of nodes, and the implementation process is very simple. Implement First add quadrilateral to the scene

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