udacity libgdx

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Android LIBGDX Game Engine Development Tutorial (eight) display and drawing of Chinese fonts (next)

In the previous article, we introduced the Hiero this very useful tool use, but LIBGDX Bitmapfont does not support many maps, commonly used Chinese characters 3,500, you can not use Hiero to do it, then how to do? In fact, Microsoft has already solved this problem, it gives us this TTF font, save Chinese characters, convenient for us to use. First, the use of FreeType 1, open the unpacked 0.9.8 version of the package, find the inside of the Extensio

New pit: Zombie Bird How to use LIBGDX Android development hand-Tour NOTE-1

Original address: http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.htmlThis is how you develop a zombie bird. For me, I don't want to develop any zombie birds. I'm just going to look into libgdx. Originally with Andengine, but this goods from the last year is not updated.LIBGDX is relatively complex because of cross-platform because of gradle. So, I'll just look at it and share the experience with you.First of all, thanks to the great

1. libgdx Overview

Tags: Android HTTP Io OS ar Java file on (Original: http://www.libgdx.cn/topic/11/1-libgdx%E7% AE %80%E4%BB%8B) Libgdx is a cross-platform and visualized development framework. It currently supports windows, Linux, Mac OS X, Android, IOS, and html5.Libgdx allows you to write code at a time and deploy it on multiple platforms without modification. You will benef

LIBGDX game Engine FreeType usage Guide

most of the LIBGDX documents on the Internet, the use of the version is 0.9X time left, 1.X version of the relatively few. FreeType in 1. X when the use has changed, write a change. I am using the Libgdx 1.6 version. First give two portals, you can go to git to see the official wiki. The Official FreeType notesHttps://github.com/libgdx/

Libgdx framework and main methods (one day you will look back !)

data (such as network storage ). The input files are generally pictures and sounds, and the logic consists of mathematical logic and physical logic. Libgdx is a box2d encapsulation for physical processing and can meet general requirements. Some common structures and a small number of formulas are encapsulated in mathematics, but you can develop your own algorithms based on this. Libgdx can be used directly

4. libgdx Application Framework

(Original: http://www.libgdx.cn/topic/29/4-libgdx%E5%BA%94%E7%94%A8%E6%A1%86%E6%9E%B6) ModuleAs the core, libgdx provides six interfaces to interact with the operating system. These interfaces are implemented based on the backend of each operating system. Application: run an application and notify an API client of application-level events, such as window change size. Provides log systems and query methods

Call Libgdx Gdx-tools in a Cygwin environment

Gdx.jar:gdx-natives.jar:gdx-backend-lwjgl.jar:gdx-backend-lwjgl-natives.jar: Gdx-tools.jar ' com.badlogic.gdx.tools.particleeditor.ParticleEditor(Note where yellow is highlighted)Although the problem is solved, but there is a question, the above solution of the specific reason is what (English is not good, not very understand, the following provides the relevant links, ask God counseling)?Reference Address:Http://www.coderanch.com/t/501233/java/java/Running-java-classpath-cygwinHttps://github.c

Use of the android game development framework libgdx (1)-Environment Construction

Libgdx is a game library that supports 2D and 3D Game Development. It is compatible with most microcomputer platforms (Standard JavaSE implementation and can run on Mac, Linux, Windows, and other systems) it can be used with the Android platform (Android1.5 or above, and Android2.1 or above can be used at full power ). Logo: Address: http://code.google.com/p/libgdx/ First download the latest jar, I download

LibGDX game engine-5-Animation rendering (Animation)

LibGDX game engine-5-Animation This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Libgdx provides an Animation class specifically responsible for Animation management and display. Animation container) Bytes ------------------------------------------------------------------------------------- Api definition: an animation is dis

LibGDX Game Engine-2-Image Rendering (Texture)

LibGDX Game Engine-2-Image Rendering This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Method Type 1. Use Texture as the image container and draw the image on SpriteBatch. 2. Use TextureRegion to intercept texture and draw it on SpriteBatch 3. Use the Sprite genie to set textureRegion, pass in SpriteBatch, and draw the image (this type is used in this example) -------

LIBGDX Game Framework Introduction

LIBGDX as the upper layer for Java, the bottom C and C + + game engine. It was a very good mess. The game framework initially only 1 people in the maintenance, has now joined a lot of people, more and more force. The architecture of the LIBGDX is clear, and we first analyze the structure of the package: Assets Represents a resource bundle for management such as resource loading. Audio Audio package, the

Libgdx tmx map processing tool gdx-tiled-preprocessor.jar (tiledmappacker) Revised Version

Recently want to do an android game, use libgdx, now research map this, make a map tmx file after processing libgdx to load, need to use tiledmappacker tool, the tool is placed in the gdx-tiled-preprocessor.jar, this is something that can throw me to death. I tried a variety of errors, such: Failed to load main-class manifest attribute Exception in thread "Main" com. badlogic. GDX. utils. gdxruntimeex

Android game development for 10 days (2)-build the libgdx Game Engine

Libgdx Overview Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use. Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android pla

1. libgdx Overview

Libgdx is a cross-platform and visualized development framework. It currently supports windows, Linux, Mac OS X, Android, IOS, and html5.Libgdx allows you to write code at a time and deploy it on multiple platforms without modification. You will benefit from coding in a desktop environment that can be quickly iterated, rather than deploying your latest modifications to your device or compiling them into HTM

Android uses LIBGDX to implement the method of controlling role movement of analog key _android

This article is an example of how Android uses LIBGDX to implement a simulation key to control role movement. Share to everyone for your reference, specific as follows: Package Com.demo; Import Android.os.Bundle; Import com.badlogic.gdx.backends.android.AndroidApplication; LIBGDX's texture and sprite use public class Libgdxactivity extends Androidapplication {public void OnCreate ( Bundle Bundle) { super.oncreate (Bundle); Initialize

LIBGDX Learning record 19--picture dynamic packaging Pixmappacker

LIBGDX, OpenGL 1.x requires that the image must be 2 of the length of the full power, generally the following workaround1. Change OpenGL 1.x to OpenGL 2.0. (LIBGDX 1.0 version does not support 1.x, of course, there is no problem, this is for the 0.9.9 version)2. Use Texturepacker to package the picture and add it as a large image.The second method is a common method, but not too flexible to add, delete some

4.1 libgdx Lifecycle

A libgdx application has a very complete life cycle to control the state of the application. Such as creation, pause, recovery, rendering, and processing. Applicationlistener Developers can pass an instance to the application through the applicationlistener interface. As follows: Public class mygame implements applicationlistener { Public void create (){ } Public void render (){ } Public void resize (INT width, int height ){ } Public void pause (){ }

4.1 libgdx Lifecycle

Tags: Android style HTTP Io OS AR for SP DivA libgdx application has a very complete life cycle to control the state of the application. Such as creation, pause, recovery, rendering, and processing. Applicationlistener Developers can pass an instance to the application through the applicationlistener interface. As follows: Public class mygame implements applicationlistener { Public void create (){ } Public void render (){ } Public void resize (INT wid

Libgdx learning record 26 -- polygon Collision Detection

Math in libgdx encapsulates the polygon class, which is described by Multiple Fixed Points. During collision between objects, the object contour is sometimes irregular, at this time, we can use a polygon to outline its approximate contour and simulate it. The polygon function includes the point contains function. Through this function, we can determine whether two changeable rows collide, that is, whether each point of two polygon is in another polygo

Libgdx revolutejointdef Joint

Original link http://blog.csdn.net/cng1991/article/details/7307881 I recently read about box2d in libgdx. It is introduced on the Internet that libgdx encapsulates box2d through JNI. Today we saw the revolutejointdef joint. The function of the revolutejointdef joint is to connect two objects with a line to achieve the effect of mutual motion between the two objects. First paste the code package com.cng;imp

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